–----------
So, Felibot NPCs, when?
1. I like the idea of NPC felis to reduce smallworlding opportunities. It's possible for us to create mementos that don't drop loot. I'll bring it up at next week's staff meeting.
2. Display names on felis are like display names of PCs/Pets. It's OOC info. A rigger naming a thing doesn't mean you know the name. You wouldn't walk into someone's apartment and see NematoadDog in the living room and know the doggy's name unless it has a collar with name or the owner tells you, right?
I'll also talk to the team to see if we can change this feature. I think removing the display name from the object while keeping it visible on a rigger's remotes (to maintain ease of usage) would be ideal. It would mean targeting felis in meatspace would become a count function like any other item. I.E. attack 1st, 2nd, 3rd, etc. But yea, I'll bring it up and see what the team thinks. Other ideas are still welcome so keep them coming.
(Edited by zxq at 2:03 pm on 10/23/2025)
You just put a freaking collar on the cat that shows the name it's registered as, so we don't have to have this argument every 6 months.
Onto the topic of Felibot NPC's: Yes please! It would put things to a more cyberpunk feel. Things feel a bit to modern day. And not Modern day + enough in some areas, like, we don't have bots easilly seen walkin' around, when we really should. Especially topside. There's literal Secretary bots made for runnin' errands, we should see those on gold and green too.
Is that the point? That seems a silly point. It's like saying recognizing my friends huffy is small worlding. or recognizing that asshole bully's huffy is unlocked and stealable to teach him a lesson.
The names are required for targeting, or things get crazy chotic, crazy fast. So just implementing things like a collar, or dressing them up, or other small customizations would make this make sense, like looking at another player.
The point of Felibot NPC's is to make these bots more common, and less 'OH MY GOD I BET THATS A CORPIE RIGGING A BOT TO THE MIX!'
And to that I say, YES PLEASE!
Felibot NPC's, when? We already have unlootable npcs walking around. No reason not to add bots to the list.
There are of course ways to still ID a felibot from one to another, sometimes, but yeah they are run of the mill copy/paste by design.
I am not saying that this is a reason not to add NPC bots but I do think it should be considered as this kind of change benefits some characters and that will necessarily disadvantage other players.
Also, I think that the sudden swing is more extreme than makes sense to me. Sure. Felibots aren't some strange thing mixers have only ever seen on TV and that one time five years ago. But I'm also not willing to act like my PC sees five in every room and ten on every block. There is a happy middle ground between mystically rare and under ever foot.
It would also make uninstalling parts and reinstalling them in another bot more annoying. If I am moving some parts from Billy over to Bobby and Joe, and then a couple from them over to Billy, it would be easier to mix them up.
Also, if there are multiple FeliBots you would not be able to target them in poses and it would be more difficult to speak to them.
(Edited by Froggy at 11:10 am on 10/24/2025)
I think it gets more murky with PCs and NPCs but people also tend to be a lot less standardized than robots. :P