Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Vivvykins 1m
- Fire 6s
- shslbassoonbitch 3s
- Rangerkrauser 14s
- Cosmic 20m
- Stiza13 1m
- Baron17 35s
- Straights 18m
- dwtm 1m
- NovaQuinn 4m
- Jade1202 13s
- Diani 1m sketchy girls and lipstick boys 0/
- geoux 41m Yikes!
- seanpoloski 36m
- Napoleon 4s Bad bish is bad.
- Kiwi 6m I guess there's always something killing me.
- Echtastic 54m
- Cyberpunker 45s
- Varolokkur 0s
- tachi 3m
- Vandergrift 6m
- CatharticLullaby 1s
- Tayalex 2s
- Baguette 3h ye boi
- BCingyou 6s
- Hippo 1m
- Halyon 10s
- pfh 13m
- Supermarket 19m Chute her! Chute heeeer!
j Johnny 4h New Code Written Nightly. Not a GM.
- Selly 7h
- Brozilla 37m
- NoticeMeSenpai 17h
And 32 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Firearm Mod Compatibility on Inspection?

Was wondering how feasible it would be to include a line on a firearm's inspection readout that tells you what mods are compatible with the weapon. There's no real documentation on what mods go where, and a lot of these mods are pretty pricey for doing trial and error.

I figure, if I had a high enough munitions skill and I inspected a weapon, I'd be able to get a general idea of what kind of mods I could attach to a gun. Message could be like 'This can probably be modified with [mod name, mod name, mod name] with the right equipment.'

If there are other gun users who have more insight on this, I'd love to hear from people who have been dealing with it longer than me, of course.

Most gun mods are compatible with other gun mobs. The only exceptions being sawed off and barrel extensions for some game balancing purposes, I believe. I would recommend pursuing this knowledge in-game though. There's some decent IC resources available on this topic.