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Firearms that fit the era
Blastphamy

Ok, yes, another gun topic.

But this one is good. I swear.

Ok, the current gun situation in SD is ok, but lacking.
We have 6mm, .380, 9mm, 10mm,11mm,.357,.45, and 13mm weapons. This is a nice wide variety, but I think it wouldn't hurt if the variety were a bit bigger.

So, I propose we add the following calibre's: .22/.25/.32/.40/.44/.50

Everything up to .40 cals could be as cheap as a sebby, pretty much the average mixer gun.

.40's could be mid-level weapons, where a .44 revolver and a .50 heavy pistol would run you out the ass.

Now, let's get some graphics to go with these;
http://cyberpunk.liber-mundi.org/index.php?lng=us

The weapons featured here fit the current times. 2093.
i would like to think we'd be sporting better gats then a P7 85 years from now.

Some other things; Jamming. If you introduce new guns (and you can incorporate this into current ones) have the cheaper end (and most military weapons) jam like hell (this won't trash the entire gun, just make it trashed for that combat session)
Accessories: I've allready noticed that the laser sight is available, and a plug in for the Enforcer too. That's good shit. It'd be cool to have silencers and tac-lights. The lights you can turn on when you're out in the dark, the silencers for when you don't want everyone and their mother hearing your gunplay in the next rooms.

Yeah, that about sums up my boredom at the moment.

If a weapon can jam, perhaps an unjam command which could be used during combat would be in order?

The time it takes to unjam a weapon based on the wielder's skill with the gun?

Revolver's can't jam...right?

Immediate action is a bitch, and in close quarters it'll probably get you dead unless you're johnny on the spot with it.

Revolvers can misfire. I dunno about jamming. I've never had one.

Hmm, sound interesting. I wonder if enviromental variable could come into play?

Regular firearm maintainance...say after having a romp in the sewers. I'd love to see someone buy a gun that doesn't even shoot right...heh.

That would be awesome.  I'm still waiting to see those old 'disposable firearms' I heard so much about.  As far as revolvers go, Bio's pretty much right, they misfire (bullet being exposed the the elements to a degree) but hardly ever can they jam due to the simplicity of the mechanics.

Unless it's been taken out, firearms already have some really basic wear/jam code but I left it switched off until I had an unjamming process written.

Heh, assuming it's still in there I bet every gun in the game is at something like 100% jam chance all these years on. :D

Moving my post here because the other thread SUCKS...

Hmm...regular gun maintainance would be interesting. That Mk-45 you dragged through the wasteland, sewers and blah zey blah might not fire so good...hell it might not be worth that much. 'Cept to a good ballistics guy.

On that note: It'd be interesting if someone could completely overhaul a gun. Turning a regular pistol into something akin to a sub-machine gun for example. Not for your average chummer but it'd be nice to see some of these skills have things to motivate the player beyond the usual threshold of "good enough".


Hmm...a battery power sonic gun for non-fatal injury could be cool. I mean, you can have @mercy but I dunno.

Or a good gunsmith could overhaul some pistols to shoot three round bursts. You could also add things like optics, scopes, custom slides/pistol grips etc etc.


*wants to etch "The Bitch" into the side of the barrel of a Conciliator

When I was going through the TruSight code I did in fact notice Rastus jamming code.  If it were turned on now, pistol and SMG would be the most useless skill in the game because everysingle one would be jammed to fuck all!

Hehe.

Well yea A gun that doesn't jam. I mean Guns rarely jam in our time now 2008 but 80 years from now they havent made a gun that doesnt jam or a design that doesnt jam..? I think a jamming code would be a waste. But also...

Is there a a Cyberware that is a gun attachment to your body besides Nailz like Evil Dead or Samus(doesnt count for samus she is in a sexy suit)

lawlz guns rarely jam? Who told you that one?

Well its true.. dont believe.. Ok they dont jam that much is what i ment and look how much it improved from like the WW2 they jammed all the time and that was like 60 something years ago now they have incredible guns guns that are water proof blah blah blah you get my point right?

Trust me d00d. Guns jam. Alot. ALOT. a-l-o-t.

There alot of things that can fuck it up. Weapons maintenence is key.

Also, if you want to go in detail, Magazine maintenence should be tacked on too. OMG don't get me started on magazines.

Your probably right... I just thought what i said was true thats why i posted it hehe.

If we're gonna get into jams, what about misfires and hangfires? :O


MISFIRE MISFIRE MISFIRE ONE THOUSAND ONE ONE THOUSAND TWO ONE THOUSAND THREE

*CHIK CHIK* BANGBANGBANGBANG

One important thing i learned while in the Marines.

TAP RACK BANG! TAP RACK BANG!

This is the troubleshooting step for when your rifle jams. It happens, as Bio said... a lot.

Thru an entire excersize my rifle was wasted. Got maybe 3 shots off.

Yes you could make guns jam, and yes they could be rendered unusable for the rest of that combat session. But in my experience with guns, the only way you can clear some jams is to just take the friggin thing apart and rebuild it all over again. And I know weapons maintenance has been a big part of this. So maybe a gun cleaning kit is in order, a verb would be on the weapon you want to clean and the kit would have to be in your inventory. You would type something like 'Clean P7' and it would clean your P7. Or if it's jammed you could 'unjam' it. But based on the severity of the jam, sometimes you aren't going to be able to unjam it in the middle of the fight with a mixer swinging a sledge at you. You'll just have to deal with it.

As far as misfires and hangfires... Now you're getting deep into the fun of weapons like this. But in my opinion there is that point where we have to draw the line between real and fake. So many variables would go in to this... water, sewers, age, etc, etc would make it a potential misfire. I mean, yes, the general atmosphere we all want around here is realism, but we do need to treat it like a game as well. We don't want to make the characters who've invested hundreds of UE and thousands of chy into their collections to suddenly and up with totally useless equipment.

Personally, I like the idea of the introduction of the new calibers, I like the idea of adding weapons maintenance(I own quite a few rifles and a pistol so I have learned them inside and out from the many times they jam) and cleaning them as absolutely essential to accuracy and reliability.

And I'd like to see the implementation of modifications on weapons... I think they're already around but you know, there's nothing cooler for that Anti-Hero to have his own special weapon that is -his- and everyone knows it.


We don't want to make the characters who've invested ... thousands of chy into their collections to suddenly and up with totally useless equipment.

Who said we don't want that? The major part of a viable economy that we're missing is recycling gear. 90% of the stuff sold today never breaks down, never becomes unusable, never becomes worthless. This will slowly be changing.

I like the idea about the idea about the cleaning kit. Sure you could be in a middle of a fight and it jams but then you could clean it but not when someone is "throwing a sledge at you" and i agree but if there was a period like if you didnt clean it periodically It would jam or if you just dragged it through the Sewers(also quoted from recent post) and cleaned it thoroughly then it wouldn't jam but if you didnt have a cleaning kit.. Uh oh Sledge in the face.

And yes my grahmar sux so it is wacked out so keep it to your self hehe.

If your gun jams in combat you do a little something called immediate action. Like for the m16/m4 "SPORTS"
Slap
Pull
Observe
Release
Tap
Squeeze

Slaps gently upward on the magazine to ensure it is fully seated, and the magazine follower is not jammed.
Pulls the charging handle fully to the rear.
Observes for the ejection of a live round or expended cartridge. (If the weapon fails to eject a cartridge, perform remedial action.)
Releases the charging handle (do not ride it forward).
Taps the forward assist assembly to ensure bolt closure.
Squeezes the trigger and tries to fire the rifle.


So, it is possible to recover from a jam or doublefeed or whatever.

Weapons maintenence is key though and should be implemented.

Aslo, .40 cal, .50 cal, and .44 magnums plz.

K thnx bai

SPORTS, how funny. You must be Army.

It's all about the Tap, Rack, Bang baby.

lawls no wonder so marines get capped

Actually, thats because we're doing a job in Iraq meant for the Army. Our vehicles are less armored than yours due to the different role they're supposed to fill. That and they give us the really shitty jobs. Thats OK though, thats our job. :ar15:

what did you do in the marines if you dont mind me asking?

I was smart enough to specify my MOS. I was the pogiest of the pogs, a bona fide programmer. I supported all the infantry units that came to my base for desert training though.

Certain not as 'herd cur' as you, I'm sure. But then again, I never liked dodging bullets. Combat training was fun enough. :)

fuck dood, I wish i would have been a Pog. Being in the infantry sucks it hard sometimes. Killing shit is cool atleast.
But anyways, yeah.


add M249's plz. :-D

Ok regarding the coding for pistols to make them equal and the same for melee weapons bats hocky sticks etc.
Is there going to be recoding for swords so you tiny ass machete can do as much damage as a Ceramic composite katana handed down over the many generations of japanese and then reinforced with some kind of death by touch spell enchanted on it by some high god who wanted to have some fun??????
:swordfight:

Why would you want bats to do the same damage as guns? Or a 'tiny ass machete' to do the same a s a composite katana?

I agree its just that Jinx sed he was recoding pistols for most of them to be equal and he also said he was going on to normal melee weapons like bats to make them all alike. And i wondered if he was doing it for swords and i see no reason why because a katana vs Machete well first off the katana is twice the size lighter and blah zeh blah.

See, that makes more sense. Not bats being the same as pistols. But bats and hockey stocks being the same. But no, I don't think a composite katana should be similar to a machete. Otherwise the price of one of them is going to need to be changed, drastically.

Really, a Katana and Machete should be the same well. I dont know if im with ya on that one i mean Machete is the same style but a...katana..has..i....well.
Damn have no clue how to explain how a kat seems better than a machete it just is to me.

Like a machete is something that your using to like maybe succesfully 'dispose' of someones body, ya know.

And a katana to me is a sweet long looking sword that is used in many movies/toon/and comic.

I mean which would you rather come at a person with a nice sleek looking sword that could get the job done that cost 30,000.

Or a not so sleek looking bulky peice of metal that will get the job done but cost a mere 500 for, Including scabbard. Maybe a bit more or so depending on how u know your way around the market.

But thats just me hatin' on the machete so, you do have a point i just prefer to look good hackin' someone up.(There i go again hatin' on da Machete im sorry buddy.)

You do have a point.. plz discuss more im bored. lolz

I'm agreeing with you silly. The machete and katana should -not- be the same. When a katana is made (a real one at least, such as a composite) there is so much care that goes into it it's insane. A machete was designed to be able to get you through a jungle. A katana as designed to slice through pretty much everything. Including other swords, ever seen that episode of Myth Busters?

So, designed to cut wood and thick jungle bits, yes it will do a hell of a job on the human body, but a katana will cut -bone-!

Damn i miss read your post and maded a fool of my self.
Well thats cool we agree on something anything else that we would like to discuss?...


Oh and i have seen that episode of mythbusters.
Where they hook it up to a machine to slice other stuff with it.

And yea that was me proving you that i have seen.

Yep, that's the one!

A katana has a larger variety of attacks, some of which are more difficult to perform, but have a higher damage ratio. At common skill levels though, your dumb ass is swinging the katana the wrong way and thus, its attacks are about as damaging as a machete.

What is in theory happening with weapons is they are getting their attacks and damage ranges adjusted to skill levels. A poor marksman with a MK23-s and a poor marksman with a Seburo 6mm are going to be about as effective in combat. They'll miss most of the time, and when they do hit it isn't likely a centre mass shot. Because we don't have a combat system that deals with every facet of reality, we approximate with what we can.

What happens with these skill based attacks is as you get better, the damage gets higher because your targeting gets tighter into more vital areas of the body.

For example, the low end attack with a Seburo is set to hit all parts of the body. The highest skill attack is a marksman shot to the eye. The damages reflect the nature of the hit location, a shot to the eye is just about a one-hit-kill. To do this attack you have to incredibly skilled, and I mean way up there.

This logic is, in theory, being applied to all the weapons in the game. Yes, a dullard with a katana is as useful damage wise as a dullard with a machete. But a skilled swordsman can sever limbs and turn you into so much chinese takeout.

By and large, firearms do more damage on the low end of skill, and climb steadily with your skill level. Melee weapons tend to do more proportional damage on the low end, and grow slowly with skill. Blades and swords start low, and stay relatively low until the higher end skill ranges where they spike sharply.

All this is in theory, it hasn't been fully implimented yet from what I understand. The reasoning behind this is to reflect the nature of a given weapon set. A katana is a high skill required weapon, if you don't have the skill you typically fuck yourself up more than your opponents. A baseball bat is pretty straight forward as a weapon, you beat the crap out of someone. A gun is a gun, and it's great for blowing holes in things and causing wounds that bleed out quickly.

Blah blah... in the end the system will be so complicated and esoteric that none of you will get it anyhow, and you'll just use what ever looks the coolest. The main goal is to have every weapon in the game with 5-9 attacks that range across skill levels. As you get better, you look better at killins!

:)


Thanks Iga. That all sounds really interesting, and fun. For me, not for whoever's coding it. Have fun with that :)

Speaking of gun mods...it'd be awesome to have a stealth conversion kit. Is it a briefcase or is it a p90? I just don't know.

funny:
http://brickarms.com/toys/accessories/Briefcase_Uzi.aspx

(Edited by BuddhaBrand at 10:45 am on Aug. 25, 2008)

I'd have to say that even if your a dullard, if yer packin a big bullet, and you hit, your gonna rip a bigger hole and that's that.    True areas hit have a great affect, but shot in the arm with a 22, you got a wiked puncture wound, shot in the arm with a .44, you might not have a useful arm anymore.  that just my 2 cents.

If you wanna get technical about everything a 22 is probably the most dangerous weapon you can have. If you shoot someone in the center mass with one of those it has the power to get in, but not out so it ends up bouncing around inside ripping you innards to shit.

We totally need assualt rifles.

oh, anda, again for your consideration...


http://cyberpunk.liber-mundi.org/weapons.php?cat=7&action=Afficher&lng=us

Where's the Lawgiver II?

cough .44 revolvers  and AK-47's cough

Fuckin AK's indeed....  I'm so with that

Heh.  We haven't added many new weapons recently.  The main reason being, we have a shit load of weapons already.  I've been playing this game for.. almost 8 years and I've still never seen some weapons actually used.

I've seen one character ever, use a Chain.  

I've never seen anyone use a Mini-gun in combat.

No one has used a sniper rifle in over a year, at least that I can remember.

No one has an MK-23s right now.

No one uses melee weapons at all.. and they are cheap and pretty damn good (especially since we spent a bunch of time giving them new combat messages)..

Melee Weapons are awesome...but no one seems to realize it.

Knives seem to all be low-end with the exception of Nailz.

Heavy weapons are never used because it takes oldbie stats to walk around with one, let alone afford one.

I really think we need at least one assault rifle.

Long_blade could probably use a mid-range weapon also. That's debatable though.

MK-23s was mad overused. I'm much more partial to a particular handgun.

Umm...yeah, that's all.

Hey now. My char uses melee weapons.

Quote: from Biohazard on 12:53 am on Jan. 18, 2010[br]cough .44 revolvers �and AK-47's cough

How about something more realistic, like an AK-100 Series? I mean really, at this point in time the 47 isn't actually used that much. Also, some bullpup guns like the QBZ-95 would be huge. Realistically, a 47 would be more nonexistent than Real cows in 2095.

Quote: from PzOwNeD on 7:31 pm on Jan. 21, 2010[br]
Quote: from Biohazard on 12:53 am on Jan. 18, 2010[br]cough .44 revolvers �and AK-47's cough

How about something more realistic, like an AK-100 Series? I mean really, at this point in time the 47 isn't actually used that much. Also, some bullpup guns like the QBZ-95 would be huge. Realistically, a 47 would be more nonexistent than Real cows in 2095.


Orlly? The AK-47 is the weapon of choice amongst many third world countries becuase they is cheap and easy as balls to get ahold of. I'm thinking of a gun that your average mixer would be able to get ahold of, what comes to mind? Oh yeah, one of if not the most mass produced assualt rifle on the planet.

Now for bullpups and shit. Corpsec.

Quote: from Biohazard on 9:36 pm on Jan. 21, 2010


Orlly? The AK-47 is the weapon of choice amongst many third world countries becuase they is cheap and easy as balls to get ahold of. I'm thinking of a gun that your average mixer would be able to get ahold of, what comes to mind? Oh yeah, one of if not the most mass produced assualt rifle on the planet.

Now for bullpups and shit. Corpsec.


Agreed.

2CH,

Grim

AK's for sure..   definitely the most readily available assault rifle in the world. Simple in design, easy to use and maintain, and pretty cheap to produce. No way these things are gonna be obsolete anytime soon, or even a bit further into the future.

I like bullpups too, but I agree they should be for the high end types like corp sec.

Also, what's up with machine pistols? I'm thinking we shuld get a couple of those around here too. Or at least a mod to crank up a pistol that's already in game

Quote: from Slither on 1:43 am on Jan. 18, 2010[br]Heh. �We haven't added many new weapons recently. �The main reason being, we have a shit load of weapons already. �I've been playing this game for.. almost 8 years and I've still never seen some weapons actually used.

I've seen one character ever, use a Chain. �

I've never seen anyone use a Mini-gun in combat.

No one has used a sniper rifle in over a year, at least that I can remember.

No one has an MK-23s right now.

No one uses melee weapons at all.. and they are cheap and pretty damn good (especially since we spent a bunch of time giving them new combat messages)..

Johns used a WAI XM-8 Needlegun for a while....

Seen a mini-gun in combat the other night.  Pretty fuckin sweet, but way out of my league.

felt like bumping this. I for am want to see Assualt rifles, lower end SMG's, and maybe a few more pistols to be added.

A 1911 would be pretty nice. As well a .44 revolver, a .50AE pistol, an M4/M16, AK-47/74/97/etcetc, SKS, and some of those cyberpunk specific guns in the first post on that link.  

We're doing good on pistols, but the rifle/smg portion leaves a little to be desired I thinks.

*Not an important topic, so don't blow it out of the water.

More rifles would be superb and more use of the ballistics skill would be epic.

that's a bad link btw.


http://cyberpunk.asia/weapons.php?cat=8&action=show&lng=fr


It's in fuckin french. gah.

Reef showed me how to make it speak american, do this one instead;

http://cyberpunk.asia/weapons.php?cat=13&action=show&lng=us

I'd love to see more guns added to the game, but there was something said a while back that all the combat messages need to be re-written before any new weapons will be added and I don't think anyone stepped up to the plate to do this...

So maybe you should get it done so we can have some new weapons!

Maybe FS could confirm if that still holds true.

I did do it. Many many months ago.

Quote: from Biohazard on 9:08 am on Feb. 18, 2011[br]that's a bad link btw.


http://cyberpunk.asia/weapons.php?cat=8&action=show&lng=fr


It's in fuckin french. gah.

All the text is stats for CP2020 and a short blurb about the weapon. Problem with sci-fi games is that they're usually horrible about guessing what technologies weapons will use in the future and what'll be left by the sidelines.

I find it particularly hilarious that there's a Mateba on there. Someone was a GITS fan, it seems, because it's fucking hard to find one at a decent price.

I don't know if I could handle there being an SKS in SD, because the description would probably include a bunch of mods that would make Ivan Chesnokov fly into a violent rage.

Like this:


I think the best source for weapon ideas would be Discovery's Future Weapons and some common sense.

Also need boxes of single rounds that you can fill empty mags from (using the transfer verb, not having actual individual round objects) and then trash, because you can't trash empty mags which creates clutter.

Quote: from Biohazard on 7:17 am on Feb. 18, 2011[br]I did do it. Many many months ago.

For some reason I don't believe you.

Quote: from DigitalTyranny on 7:20 am on Feb. 18, 2011[br]
Quote: from Biohazard on 7:17 am on Feb. 18, 2011[br]I did do it. Many many months ago.

For some reason I don't believe you.


For some reason, I don't fucking care what you choose to believe!

Maybe you can have your special GM friend who seeks your advice to let you hop on and check it out?

Get bent guy.

lol @ murph's post.

Quote: from Biohazard on 7:23 am on Feb. 18, 2011[br]
Quote: from DigitalTyranny on 7:20 am on Feb. 18, 2011[br]
Quote: from Biohazard on 7:17 am on Feb. 18, 2011[br]I did do it. Many many months ago.

For some reason I don't believe you.


For some reason, I don't fucking care what you choose to believe!

Maybe you can have your special GM friend who seeks your advice to let you hop on and check it out?

Get bent guy.

lol @ murph's post.

Yikes man, you're way too hostile... This is one of those moments I think you're yelling at your screen in the middle of the desert... again...

I like asking questions, and will continue to do so, so thanks for your input... lol

There is no hostility in me telling you that your opinion doesn't matter to me in way shape or form.

As for discovery channel, yeah I got it. But will we have cybeware in 80 years? Maybe. Maybe not. Flashboosters? Eh, doubt it. Trusights? I can see it.

I like that website though, it wouldn't be a bad thing to base some more firearms off of it.

There's a new SMG in the game. It is made for the financially challenged. It is officially "in testing stages" but I went ahead and tossed it out there so you could test it. If you have it, use it, or give it to someone who will use it, and make sure you give us feedback on it.

I will be very busy with my job the next few weeks, so if you have suggestions for the SMG, IE attacks (Currently only has a few) please feel free to xhelp for info.

This will be the first in a long line of weapons development projects we are working on on the side. Once this is finished, the next thing on the drawing board is assault rifles.

So get to usein!

http://www.waspknife.com/military.php I'll leave this here.

Just to remind everyone, if you want to use the SMG skill but don't have the money to afford the only SMG you've probably ever seen around, Intratec has just dropped the new Intratec Tec-11! Discount death!

Quote: from Biohazard on 12:36 am on Jan. 22, 2010[br]


Orlly? The AK-47 is the weapon of choice amongst many third world countries becuase they is cheap and easy as balls to get ahold of. I'm thinking of a gun that your average mixer would be able to get ahold of, what comes to mind? Oh yeah, one of if not the most mass produced assualt rifle on the planet.

Now for bullpups and shit. Corpsec.

Went over this thread again due to the new post, and I'd like to chime in on this.

The reason the '47 is so widespread is not just because about seventy fucking million were manufactured but also because of the collapse of the Soviet Union and the end of the Cold War. Lots of now useless stock needing to be moved left over in various Warsaw Pact countries.

Most of the 7.62x39mm ammo being circulated in third world countries actually dates from the cold war. Not all *that* many countries are still pumping out these rounds with so much surplus left about. In fact, it sells for about 25 cents a round right now and as it becomes less and less commonly available it'll probably go up to as much as 50 cents a round within a few years.

Like as not, the round's on the way out.

Almost everyone who doesn't have a massive stockpile of 7.62x39 is using 5.56 by now - fuck, even Iran and China are using 5.56. In Russia, Izhevsk has been pumping out AK74M's chambered for 5.45 since the early 90s.

Seeing as it's unlikely Russia will see another expansion and collapse in the vein of its USSR days, it's a bit unsure what will be the most common round and weapon by 2080 and beyond. 5.56 looks most likely at the present time, though. Who knows, maybe it'll be the 6.8mm SPC.

That said, the AK-101 (made specifically for export) is basically the same as previous AK models but with polymer furnishings and chambered for 5.56. If it's ease of manufacturing, reliability and most importantly availability of munitions, the AK-10X series looks like a more likely candidate in the future than the '47.

Well, if we are going by that, I doubt we'd have the 10mm pistols in game. I'm sure nobody is going to have an issue with owning an AK-47 in the mix. Especially since we, again, have been using 7.62 in the game for a variety of weapons.

and since SD isn't real.

I'm not looking for reality. I think a large majority of guns should be in the game. The code shouldn't even worry itself over each and every gun but rather the ammunition that it is firing, and the rate of fire. And those can be arbitrary.

I'd rather let creativity mix in alongside with reality. Make gun presets according to caliber and fire rate, and let people pick and choose what they want as the description. Even if it is made up just so long as they understand they can't make up concealable planet cracking devices that unbalance the game because everything will slate out of a template for fairness.

Quote: from Biohazard on 2:20 am on July 14, 2011[br]Well, if we are going by that, I doubt we'd have the 10mm pistols in game. I'm sure nobody is going to have an issue with owning an AK-47 in the mix. Especially since we, again, have been using 7.62 in the game for a variety of weapons.

and since SD isn't real.

Why's that? The 10mm rounds in-game aren't specifically the nearly-defunct 10mmx25mm. They could easily have different dimensions, like, I dunno 10x22? I think a slightly shorter 10mm round would see a lot of circulation. I mean, you'd have to call it something else while the old 10mm is still on the market but it's not that hard to come up with. Maybe I'll take the idea to Smith & Wesson. ;)

Also, yes, SD isn't real. That's no reason to introduce a given model of a real weapon into the game when another nearly functionally and visually identical weapon that makes much more sense in the setting could take its place. Fiction or not, the integrity of the setting is important. This is why the title of the thread is "Firearms that fit the era", isn't it?

(Edited by Murphy at 9:17 pm on July 15, 2011)

You're correct.


Sometimes we find ourselves constrained by what's on the market today, though. Where I live, and where I work, AK-47's are dominate. I own one, my neighbors own a few, my buddies own them. I'd still like to have a few in game in terms of style >substance.

However, having said that, that is probably the only actual firearm in existence to be on the drawing board. I guess since I am the de facto gun designer guy (with alot of coded support from FS) I scourged this website; http://cyberpunk.asia/weapons.php?cat=8&action=show&lng=us

The general concensus is this; going with rifles/pistols/revolvers/smg's from corporations both in the game and ones that can be referenced but not dealt with in the game (which we allready have). Classes of firearms are in the works, and what I mean by that is not nesecarrily you live here you get this, but a you live here, you are more likely to be able to afford this.

For example; A Budget arms 5.56 assualt rifle. Cheap in all aspects. You're likely to find one in the mix. The WAI version of an H7K 416 is likely to be obtained from CorpSEC or the WJF. A nomad styled rifle is also on the table, and would be popular in the waste's.
The new weapons would also come with new ammo, which would be another project in itself. The new ammo would be .50AE, .44 mag, 5.56, 7.62x39, 7.62x51, and that 6mm rifle round (forget the dimensions, too tired to google)

Feel free to throw out suggestions both here and xhelp, but also be patient as FS and the other coders have been working hard fixing and codeing things and helping me on the side with this project. Thanks!

As far as I'm concerned, .50AE (or equivalent) is pretty much already in the game. Half an inch converted to metric is approx. 13mm (though AE is more like 12.7). Unless Enforcers fire like .50 BMG. And I would like to go on record as saying that I'm totally okay with that but I'll need a large sack to carry mags in, since they hold 30rds apiece. And reinforced forearms.

If firearms designers didn't insist on dicking around with measurement conventions this kind of thing would be a lot simpler.

Given the love the WJF seems to have for rounds so large that no military can be arsed to carry deploy them due to ridicu-hugeness, I personally can't see them deploying a rifle that fires a dolled-up varmint round - regardless of how many can be put downrange. That's just my opinion though, the 416 is a very very nice toy.

Since you're open to suggestions, let me put forth that cobbled-together, prone-to-misfire-and-explode zip guns would be pretty nifty. From a tube lashed to a stock that fires single rounds to amateur-machined submachine guns like this thing: http://www.scribd.com/doc/6118520/expedient-homemade-firearms-bsp-9mm-smg-p

I think it'd be pretty mixy and add an extra layer of use to the munitions skill. And more installable crap for players to spend their money on. Newbies pooling their SHI/delivery money to buy lathes and shit to arm their little gang. Someday.

Given the setting though, I could see the WJF armor as being simmilar and advanced to the equipment the military is currently testing that allows you to lift 10x your bodyweight and run around like it's nothing.

The 416 mod would be primarily used by CorpSEC though, I would think. The WJF could use em, but they also have a rifle mode on theur ultradoomgun. Just a thought.

Yea, but no one uses the rifle mode on the Enforcer. The only reason it seems to be there is so people who put points in Rifle aren't left out. Not that it makes any sense there either, because even though it fires a rifle cartridge it's still a handgun. In SD engagement ranges don't really make a rifle very useful to have. But that's one of those things about a MOO.