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Giving @skintone a x hour grace period.
Somewhere between 1, 12, 24 hours.

WHen you choose @skintone me now it locks it down. I think it's great to lock down skintone so people can't be changing it, no doubt that's abusive.

But also when you're choosing, your decision is going off anywbere between four to maybe twenty characters of text in the options. Not words, just total characters.

And there's some little differences in each colors thare are close together. Except for our rosy and sunburnt friends (or as I like to call it since it happens to me - lobster red). And those tiny differences in shades might be something you want to compare by seeing those two in longer @nakeds rather than just the name of the skinton.

My idea is once a person sets @skintone, they get a sixty minute to twelve or twenty-four hour period where they can change it again. Shorter end of this is probably for the best, but I think would make comparing the colors better without worrying about picking a shade that doesn't fully meet what you were expecting when there's more text involved.

(this might also show how old my eyes are, though)

I completely agree, when @skintone came in you could change it as much as you want and while that wasn't realistic per se it was really, really convenient for dialing in the desired outcomes. As you say some colours that look fine for a single word are decidedly eye-searing in paragraph form.

Another option would be maybe letting everyone have a couple of mulligans on their @skintone selection, so they're not under the timer, but I agree that set it once keep it forever is not ideal for something that has no real preview anymore.

Also not to serial post, but more options for skintones to use more of the supported 256 colours would be also incredibly welcome, whether directly through @skintone or through post-character creation, or some other service request or something.

There's quite a few that would be as good, or even better options than the defaults.

Rosy, pale, and caramel all have alternative supported colours that are better results than 209, 230, and 178 in my opinion, though of course that is very subjective.

I know this is a bit off-topic but if we go with 0x1's suggestion, we should make it possible to change @skintone color to unnatural colors with biomods...

Imagine being able to get promoted faster if you mod yourself to be your corp's colors...

Yesss to Svetlana's idea. Totally Aesthetic, totally not needed, but fucking cool. Biomods already allow you to change your skin, if @shortdesc reflected that just by using the colors already available within the game that would be fantastic. Ansi, 256k, whatever. Probably just keep it to the same colors as color eyes since nobody has their background as that. No change needed for screenreader, as it'd be in their desc.
Having people with green or blue skin running around would be much too weird for me, a lot of biomods already kind of cross the line (imo) for what is themely and realistic-ish in a cyberpunk setting. On that off-topic tangent though they really should be a color different than skin tone just so they're more notable at a glance, like chrome.

Back on topic: yes to a grace period for skin tones and letting you actually preview them on yourself before committing, and yes to adding a few more shades.

This is slightly off topic, but what would you guys think of having some metallic skin chrome similar to what you can find in Cyberpunk 2077?

Maybe this image will work.

Nymphali: Too weird? No such thing. ;)

Emily: YES I've been dreaming about having this in SD for years.

@svetlana There's always a line! Though I acknowledge where it lands is subjective.
Players tend to imagine big but their actual implementations are very conservative. There's been full colour custom cyberware descriptions for years now and I don't think I've ever seen blue, green, pink, or yellow even through they're technically options.

There's a lot of the supported 256 gamut that could reasonably be said to be a possible natural skin tone (including blues!), so in a hypothetical situation where there was a way to @service-request/biomod a custom skintone, I'd just as soon let players flex their creativity and just reign in specific ones that are too Optical Annihilating.

It's too late to help anyone who has their skintone set, but I'll put this image here for posterity so future generations can see how it looks in paragraph form.
I'm in awe. That is incredible.

While we're talking 256 color codes, what are the numbers that correspond to each of these skin tones?

Thank you for making that for everyone, 0x1mm.
While we're talking 256 color codes, what are the numbers that correspond to each of these skin tones?

Rosy/Sunburnt: 209 for ANSI, or %(210) for digital canvas

Pale: 230 for ANSI, or %(231) for digital canvas

White: 223 for ANSI, or %(224) for digital canvas

Latte Brown: 180 for ANSI, or %(181) for digital canvas

Fair: 222 for ANSI, or %(223) for digital canvas

Beige: 179 for ANSI, or %(180) for digital canvas

Caramel: 178 for ANSI, or %(179) for digital canvas

Bronze: 136 for ANSI, or %(137) for digital canvas

Olive: 100 for ANSI, or %(101) for digital canvas

Mocha Brown: 137 for ANSI, or %(138) for digital canvas

Sienna: 138 for ANSI, or %(139) for digital canvas

Deep Brown: 94 for ANSI, or %(95) for digital canvas

I don't know the HTML ones but you can check them on the web client logs source code.

I partially agree with this. The one point of departure for me is that I don't think skintones should ever be completely locked down. Just like I will never support locked in nakeds or descriptions.

Yes, Sindome is a PvP game but it is, in my mind, a RP game first and foremost. Sure, we have to sacrifice some freedom for the sake of PvP but there's only so much I think can be locked down before you end up playing one of those RP muds where mechanics are largely ignored because they get in the way of RPing.

Yes, a balance must be struck but I feel that things like locking skintones are already pushing the game further into a combat sim and further from a RP game. And while I am aware that unlocking skintones will leave some room for occasional low level 'abuse', I'd take that if it gave me greater control over my character and how they are expressed in the game.

If it's decided that we can't trust players to try and police themselves and the community to try and police each other and the occasional low level 'abuse' that may come from having unlocked skintones, I'd suggest the following in addition to crashdown's original suggestion.

Add '@skintone lighten' and '@skintone darken' to the game You can use one or the other every week or month and it results in your skintone shifting one level up or down. If desired, set boundaries on how far above or below your initial skintone you can shift.

Add devices into the game where you can pay to have your 'initial' skintone changed. Maybe the greater the shift the greater the cost.This is like a tanning bed but high-tech enough to go both ways, be permanent and make any skintone possible.

Allow someone with enough high enough disguise and relevant stats to change their skintone. I would be fine with any skintone being an option once enough skill is reached but one could also make greater shifts require greater skill/stat levels. Probably do this with the 'appear' command. This lasts until they 'stop appearing' and you could add in conditions where it goes away like showers or a period of time.

Again, I prefer to just do away with the lock entirely but if it has to stay, I'd love to see crashdown's idea and more implemented.

I'm highly against any skintone changes being cooked into disguise. Disguise is already a powerful ability in and of itself, let alone other possibilities in-game. Rewarding disguise with any kind of @skintone change baked into the skill, let alone unchecked changes.

I've seen how disgusie gets used in this game. I am someone who was a max level disguiser in a different game a long time ago where you could change any part about you. And I do mean anything.

I just can't in good conscience be for @skintone attached to disguise.

Fair enough! I personally don't use disguise much myself and largely dislike how prevalent it's become.

While I wouldn't say that I am completely against changing skintone being added to disguise, I would say that I don't want to see disguise buffed any more until things like forensics are buffed first. As a rule I think that before any new ability is given to disguise, counter measures should be created and implemented in forensics or similar FIRST.

For the most part, I very much agree crashdown!

I don't think there's evidence to support that skintone has any major contribution to disguise strength, outside of the common situation where players can cheat by clocking niche colour values on descriptions to ID which high disguise character they're looking at. For twenty years players could make their characters skin be anything they wanted it to be at any time and it was fine, and after @skintone came in people could change it at any time and it was also fine.

The idea that advanced disguises aren't routinely being almost automatically pierced by metagaming is way off base with the current reality, because they are. Players get metagamed through new bits, never mind less effective disguises which still have well-known fatal tells to them. The prevalence of "disguises" is almost entirely about ponchos, which to be clear are garbage and should be removed from the game entirely, whereas advanced disguises are crippled by key failings making them almost irrelevant except for situations where corpies want to slum in a mix bar and no one cares enough to mention the giveaways.

I do agree though that characters really should be able to set their skintones regularly, since skin tone being regularly different throughout the week/month/year is the reality for the vast majority of people in the world! Players can change what their characters look like at basically any time and there really isn't any issue with it so I don't think there's much issue with the text colour there wouldn't be with the text contents..

@skintone to disguise makes being detected near if not outright impossible longterm if you want.

The old @options system did allow characters to make their bit name in shortdesc any color they wanted, yes. I can't remember if that was the case for @nakeds when you looked at another person. It's been awhile and it doesn't exist in photos so I'd need others to chime in.

I don't think I'm offbase. I've seen people copy verbatim lines of descriptions of other characters to put in a disguise. Not copy with your own light flair, but direct verbatim copied descriptions. And that to me is against the spirit of competition. Everyone won't agree. But when I think of @skintone being added as a disguise check, all I can see is opening that up to so much more. I can also already think of how that will make a cheesy combat situation even more cheesy on top of everything else.

There's no limitations on @nakeds. There's no real limitations on @describe me. There's guidelines and rules, but there's no hard limitations. Appear makes that even more versatile. Yeah, people meta. It blows. Some people do it on purpose, some people do it on accident. But I'd rather we continue to try to change that culture and discourage smallworlding rather than open up something to be codedly gamed and abused.

It won't, imo, lead to anywhere good to just open up more into disguise..

FYI: I added that image of the skin tones to 'Help Skintone'
@skintone to disguise makes being detected near if not outright impossible longterm if you want.

This is just not true. There is NO perfect disguise possible, with any tools or skill. All of them have flaws, none of which are intended as far as I know but all of which are detectable to a knowing eye. This can very easily be shown by players attempting to pass themselves off in full disguises, like if you doubt me try it. You'll see all the problems that have plagued this coming to light very quickly I can assure you.

Being able to recognize a colour code for a skintone is not a balancing mechanism, nor is it realistic since changing skin colours is an actual thing people do to both disguise themselves and you know, also go about their daily lives. It's highly realistic.

You have no idea if it's true or not because the system does not exist. We're debating whether it would be a boon or a bane to the game to add.

Realistic or not, you know that isn't how Sindome operates. If realism was important to function, a bullet to the head would end most combat. It doesn't.

You have dealt with disguise. I have dealt with disguise. We've both dealt with it in the same and in different ways. I'm not unfamiliar with how it works, I'm not unfamiliar with how people meta it, I'm not unfamiliar with how people abuse disguise.

I'm all for discussions on changing metagaming, smallworlding, changing currently acceptable methods of identification which don't make sense (no, if someone typos a word or places a period one unique way because that's how the player types not the character speaks shouldn't be able to be used as identifying markers, that's silly imo).

Please also don't assume what I've tried. Thank you..

I do know, because of precedence of information.

Take for example two mechanisms: One where you can write anything you want in your character nakeds to enable disguising, another where a label is applied to a character when they're disguised or not.

It would simply not matter how the first mechanism might be used by anyone, there is no potential outcome where it would have greater precedence than the second which would reveal their disguised status regardless. Differences in skintone just end up not being meaningful when there is a separate reveal for disguises unaffected by them.

Players may not know these tells and be more fooled by skintone changes, true, but I think ultimately these sorts of systems have to be balanced around perfect play since any failing in a disguise of any kind often gives up the game.

If you don't think in a world where people will copy paste descriptions of characters onto their own disguise that being able to change from one skintone to a different one of significance will create issues. I don't know what to tell you.

It'll become as all encompassing, for those who could access the ability, as ponchos are now. It's okay to have limitations.

Like many topics, I think it's best if we once again agree to disagree. It's unlikely the conversation will go anywhere productive.

I would argue the perfect disguise IS possible with sufficient skill, and luck.

In all fairness, I have also used the 'perfect disguise' in ways which crashdown cites as against the spirit of competition. This is truly a slippery slope, and it's really hard to dig into without getting into mechanics directly. I do think it's very important for PCs to represent their skill level accordingly and will echo that sentiment. However, when actively combatting others and meta - finding a happy medium for all parties is tricky.

I would've loved if metachrosis allowed you to alter @skintone on command and suggested as much in my MEH-Metachrosis post, but I'm still uncertain if the community can handle such responsibly. Not from a concern of abuse, but of dialogue around skin color, and behaving as adults.

As for the original topic, 10000% this is a no-brainer. Accidents happen and defining a new PC takes a considerably amount of time. @Skintone should be sensitive to that.
If you don't think in a world where people will copy paste descriptions of characters onto their own disguise that being able to change from one skintone to a different one of significance will create issues. I don't know what to tell you.

Well we're essentially talking about two different things, I'm talking about creating new personas and you're talking about duplicating characters which I've argued should be against the rules completely to begin with. I agree players can abuse systems but I don't see @skintone as a major bulwark against that, abuse must be handled when it occurs but not everything can be accounted for ahead of time while still allowing creativity in gameplay.

In the sense of replicating an existing character, I agree players can pretty much do this perfectly with current tools. I don't personally see this as valid gameplay unless perhaps they have massive disguise investment, because it's extreme metagaming to replicate descriptions verbatim, or other descriptive texts to a lesser degree.
Maybe if skintone were part of disguising, you'd need to buy makeup to do it. It'd take up a lot of makeup and youd have to prep ahead of time with it. Then I think it should alter your scent. Which you would then have to cover up with perfume or something. *cackles* The metachrosis idea is super fun though. I loved metachrosis... Bare assed and unashamed. XD I used to emote effects of it too like a little weirdo.

I dunno, @skintone addition to disguise doesn't feel like a must or very pressing. I've had fun using contacts, wigs and carefully draped clothing.

I think copying descs should also be a no-no unless you get full on biomods - this would require admin review and be one heck of a commitment. Personas are very different from attempting to be a total clone of someone else. Good point there.

I'd be fine with buffing metachrosis to do this if there were additional balancing aspects put into it. I agree metachrosis is currently underused and not as developed as it should've been. I'd like to see metachrosis used more.
Yeah I was getting excessively tunnel visioned on the disguise thing there (as is my habit lol), and it's hardly important overall, and honestly metachrosis giving players dynamic control of their skintone would be so cool that it would, to me, be worth it being a unique thing to that nano (beyond the original idea scope of potentially allowing a grace period on first @skintone settings, which I also think is a good idea).