Existing players used to logging in with their character name and moo password must signup for a website account.
- Wulf 1s
- Acupa 10m
- Lena 2s Yippee Ki-Yay
- whatislove 20m something witty here
- Burgerwolf 1m PANCAKES
- Mobius42 3m
- SmokePotion 2s Right or wrong, I'm getting high.
- Rillem 40s Make it personal.
- Vanashis 3m
- Darlene 11m
- Hivemind 4m
- xXShadowSlayerXx 2s
- Pladdicus 31m uh
- VermilionGrin 1s
a Mench 3h Doing a bit of everything.
- TwistedAkai 5s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 29m
- zxq 12m Tools: https://ansicolortool.neocities.org
- Fay 41m
- Raven 1h I lost myself, in the dark charade.
- Ociex 7m Brownies for the win.
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Guarding but without counterattacks
For sparring and the like?

I'd like to see a posture that heavily increases your defense even more than in a guarded state but at the cost of not being able to attack.

Feel like it'd be good for sparring and situations like that.

Not sure if it'd break balance though.

There are already items and places in the game that allow for sparring without taking much damage or at all. Ask around ICly.
You may wish to read the suggestion again, Ergo. That's not what was suggested.
I know how to read, thank you.

I just took a deductive leap. You don't need to mess with combat mechanics to achieve the wanted results.

Ergo, I don't feel this is necessary.

Guarded is already incredibly, incredibly strong.

I feel that any further augmentation to defensive 'combat' would be very inbalanced.

How is removing the counter attacks an "augmentation"?
Nevermind, I re-read the original @idea.
Guarding without counterattacks is called spending your UE on defense & subterfuge instead of combat abilities. 😛
Name: Hardy

@title me is Target