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Gun mods
prepare for combat.

This is slightly along the lines of Grizz's last post but I didn't want to overshadow it. A fully automatic kit should be available for modding pistols. Would be an awesome thing for gun techs and users alike.
Being able to make a pistol fully automatic would defeat the purpose of there being a smudge skill.

I was thinking more a kit to sewer-proof a gun and an armour piercing attachment that you could equip at the cost of not being able to silence your weapon.

I think gun class specific mods are the way to go. How are you guys shooting these 16 inch barrels pistols with compound silencers and extended magazines without some kind of fore grip?
I agree on that tip too, I think some kinda foregrip is a great idea. I always kinda thought the carbine rifles could be just kinda be a crossover of a pistol with a huge barrel and extended grip, maybe a scope cause the "stock" so to speak should definitely also help sniping.
Also, I don't mean to double post but I don't know if the 10mm autopistol is still a thing, but that was a great weapon. Turning any pistol into something like that is what I was eluding to. I don't think it has to infringe on SMG's if done properly. You get an extra attack, but it eats up triple the ammo and is less accurate. Or whatever, but something along those lines. I standby the suggestion that the gun maintence/fixing/crafting sorta aspect should get more love.
There are usually quite consistent differences between a SMG and an automatic pistol, and there's definitely a significant split between the two both in the real world, and cyberpunk culture.

Also yeah, pretty sure an autopistol exists in some capacity already, as much as I'd hate to devalue my baby smudges even more.

im gonna put a bump stock on my pop-pop
I just think it is ridiculous to have what essentially comes out to almost a two foot barrel after everything is said and done with no brace, grip, but stock, etc, but then if you did all that to your beretta you might as well be using rifle skill at that point.

The cross-over mods is where it can get tricky and blurs the lines.

For example, I know you CAN put a scope on a pistol, but unless you are firing a certain type of round or caliber it seems a bit....silly...

Maybe in Sindomes urban warfare setting you could make scopes s carbine thing and make close quarters optics an smg/pistol thing.

Foregrips an smg/rifle thing

Arm braces an smg thing

And many other things you can apply to your 1990’s 9mm

Grizzly,

Logically what yous say makes sense, and I support it. Guns in games are some of the silliest things I have ever seen.

The being said, if firearms followed RL logic in games, there would be almost no need for close combat weapons, as no combat would ever take place in the same room.

I support your ideas, but I don't think firearms could honestly be changed for the better without a focus group of credentialed individuals (Such as myself! :D ) sitting down with the developers and working through everything in a directed and civilized manner.

I don’t follow, but alright.
Grizzly,

I'm still pretty delirious from the flu, so I apologise if I'm a bit disjointed.

If you ask everyone regardless of their experience with firearms, how guns should behave, you're going to get guns that act inconsistently like everything between rambo, equilibrium, John Wick, and the trenches of world war I.

If you confine the conversation to subject matter experts, you're much more likely to get constructive feedback.

Grizzly,

I'm still pretty delirious from the flu, so I apologise if I'm a bit disjointed.

If you ask everyone regardless of their experience with firearms, how guns should behave, you're going to get guns that act inconsistently like everything between rambo, equilibrium, John Wick, and the trenches of world war I.

If you confine the conversation to subject matter experts, you're much more likely to get constructive feedback.

I don't understand the credited individuals comment. What makes someone credited to have ideas for how combat mechanics should work?
Right but what you are saying is not really what anyone is talking about. I also don’t follow how you would be any more qualified then anyone else at implementing CP firearms or your close quarters combat comment.
Ranger,

Credentialed. I apologize if I mistyped. If you're trying to find a balance between realistic (using a pistol with 16 inches worth of stuff screwed onto the end should be hard) and game mechanic (The pistol skill should work for that), then you need subject matter experts that are well versed in either or both of those subjects to have a conversation with the minimum amount of signal to noise ratio (Everyone who is an expert on guns because of what they read on the internet).

Grizzly,

I'm not any more qualified on game mechanics than anyone else is. And my qualifications on the other subject are available upon request if there were a serious desire to have a focused conversation on firearms, rather than a handful of ideas forum threads.

Ok, but like I said, nobody is really asking for real life ballistic table readings or whatever. They’re just wanting CP themely guns and maybe cooler smgs. You brought up all this other stuff that didn’t seem to have much to do with anything about it (IE your credentials, what people read online, ccq being eliminated (??)) hence the confusion.” On my end.

But anyways. Yeah.

Apologies, based upon your replies, I misread the intent of your post to which I was replying. I'll see myself back out.
No man it’s all good. Sorry if I came off prickish.
Unfortunately subject matter experts, and realisim have nothing to do with "Game balance"
I think an autopistol should be less accurate than a smudge, but still give you that sweet sweet full auto damage.

And, yeah. 16 inch scoped pistols are dumb.

Custom frame/slide/receivers would be great. Maybe a system to add custom descriptions at the end? It would be another toy for Munitions experts to play with. Oh, and some guns come with color descriptors in their description. Having a way to change that would be nice.

Automatic conversion kits should probably wait until Smudges get a face-lift overall. Aren't they are in a pretty crappy spot right now?