It doesn't make sense for a driver to place themselves in harms way by getting into the back of a cab and attempting to boot a uncooperative fare. Thoughts?
|-||Bruhlicious||7m||Deine Mutter stinkt nach Erbrochenem und Bier.|
|-||RatchetEffect||18s||invis is th...oh, it's off? Cool.|
|a||Mench||38m||Doing a bit of everything.|
|j||Johnny||19h||New Code Written Nightly. Not a GM.|
|And 25 more hiding and/or disguised|
To be honest, my limited experience with cars in SD have left me with the feeling that they are overpowered (of course I have VERY limited experience with them). I'd rather not make the driver of a taxi or other vehicle yet harder to touch.
I don't see NPC's going through extra work/hassle to boot out a fare who won't pay/leave when it's as simple as hitting the eject button. That's extra coding when code I'm asking for already exists. All I'm asking is that it be implemented for PC cabs too.
Oh, it's 2093:
Beyond that look at the power a character gives a taxi driver. They get in the back of a cab and they are largely at the whim of that taxi driver. They get locked in. They can't really DO anything to my knowledge until the doors are unlocked. Except yell and feed the driver more chy.
All this would do is allow a weak character to override a more powerful character. You can still create RP. If a character won't pay, your character gets in their face. Your character threatens, beats and whatever else. But in a way that puts them at some level of risk. Maybe you get your ass kicked and now you avoid driving for them ever again. Maybe you kick their ass and now they have a way to get revenge. I don't see how removing most all risk from the driver increases RP...
Again, this is all based on my very limited experience with taxis and other vehicles.
Then again, if a fare does not want to pay, I can think of plenty of creative ways to ensure they regret their poor life choices. This is why we should be able to hit people with vehicles.
That would require the cooperation of 52 gangers and they'd have to be pretty strong gangers. Now an immy can dump anyone wherever.
I can understand that this change means you aren't as 'safe' in a taxi driven by a PC as you were before, but ask yourself this question, did you feel safe because if Sindome was real life and you were in that actual situation you'd feel safe, or did you feel safe because you OOCly knew the code protected you to a degree?
Now any idiot can do it with no skill check involved. That seems a little backwards to me.
I think it's completely realistic that a service you are opting to use, have the ability to forcibly eject you, if the person doing the ejecting is willing to accept the IC consequences. I'm sorry ya don't like the change, but if you don't want to take the IC risk, your character can make that determination and take a different mode of transportation.
I think when this has had time to percolate you will see that it didn't really change much for you other than your character having to consider the IC ramifications of putting themself in a situation where they give up a measure of control in exchange for gaining a measure of comfort.
Yes, that'd be pretty crummy OOC behavior on my part, but I deal with people doing crap like that constantly.
In fact, it's happened to Seven Ecks twice.
@BeepBoop did bring up an interesting point earlier though, what is the thoughts on ejecting someone in the express tubes? Because that, like locking someone in a secluded room, has the potential to hard-stop them from playing the game for a while.
Of course, doing any of this has the potential to completely ruin your reputation as a cabbie and possibly cost you your job, so I don't imagine people going too crazy with this.
As it is right now, a SkyFox would have very little recourse if a passenger does something they dislike, or goes afk in the back of their cab, beyond going back there and forcing them out themselves, and I would like to see this rectified.
How could you actually can get problematic passengers off your cab? There are multiple ways to remedy this, some of them might be:
A) Violent approach. You get out from the safety of your driver seat, you open the back doors and drag them out.
B) Clever approach. You park your vehicle Topside next to a Judge NPC and shout asking the passenger to get out, if they don't comply then they are ignoring ambient pop in a gamey way that is probably a voidable offense. @note and report them on xhelp. Leave the doors open (so you don't get accused of entrapment).
Bonus) Snatch a picture of them, get them blacklisted from the cab service.
If they are AFK for a bit (happens sometimes) maybe exercise some patience, if its 10 minutes or more and its messing up your game, try to xhelp for guidance.
I revived this thread because Slither told me over xhelp that the suggestion had already been made. And to post it in there.
And there are other reasons for wanting it for Aero's beyond just equality of functionality between cabbies and aerocabbies.
But those warrant a Mu/FOIC style response. Apologies for that.
In which case I am going to change my stance completely (180) and say add an aerotech modification (not for AV cabs, too many legal complications for the company) that lets private aeros do this while on mid-flight and send bakas splatting down to their deaths.
Because, why not?