Here's a random chunk of ideas from your's truly:
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When a player first signs on as their character, immediately after char-gen. Have a script or something that "banishes" them to the newbie training camp. Or whatever it could be called. Have an NPC there. Or make it a script or something.. Have them recieve the actual death messages from the game.
But. when the red stops scrolling, have them appear in another OOC area.. or have another script run, that warns them about attacking just anything they see out of char-gen. Explain the dangerous nature of the cyberpunk world.
Make it interactive if you can. But purely OOC at first. Because some of these people might not have ever RP'd before.. But that still doesn't mean they don't have potential.
Through this, introduce them to the differences between IC and OOC. Sor most of us already here its simple enough for us to fathom, but like I said before.. keep in mind some of these people may never have RP'd before. They're -probably- used to hack-n-slash MUDs. Hence the staggering amounts of newbie deaths to gangers.
Hell. Sindome was -my- first experience with real roleplaying. And if anyone is still around that remembers me as a newbie, then they can also tell you how horrible I was at it. But enough of that.. Let's continue.
There could be an entire OOC-based starting point for newbies, using scripts or, one suggest Johnny came up with, "SHFL logic to dynamically create a game space for the guest." I'm not sure, but I'm guessing its similar to the Matrix coding and Badlands (even though I've never seen either.. just heard about them).
Anyway. Have OOC signs to read, notes plastered here and there in the room descriptions, making them -have- to read it in order to proceed and get to the next area. Perhaps throw in some character interaction with scripts or NPCs as well? Either or both could work. Or maybe some other shit. Hell, you could even have seperate areas for seperate skills (if the character has already been created), to give the player an idea of what their character is capable of before they start trying to do amazingly badass action-movie reinactments.
Maybe throw in some OOC fighting demonstrations using a weapon-type of their choosing (which they of course will not be able to take IC, as this will all be an OOC learning-experience). Hell, these might -not- be good ideas. But its a starting point. I'm interested to hear what other players have to say about it. Something has to be done, as SD's playerbase is beginning to dwindle. New users I believe are getting frustrated with the game before they even know how to play. There should be an interactive sort of.. "instruction manual" that -forces- them to have to read about everything before they can proceed. Maybe even simply have them recite answers from text to NPCs who will let them proceed? Explaining commands, rules, etc.
The @rules and @newbie and help files aren't doing the ticket.. so instead of "letting" them read the stuff.. Make them. And make it interesting so it'll stick with'em.
