Small disclaimer: Fairly new. If anything like this actually exists, I haven't FOIC.
Small disclaimer: Fairly new. If anything like this actually exists, I haven't FOIC.
phreak with Progia - Attempt to unlock an app from the store without paying.
phreak minutes with Progia - Attempt to unlock free call minutes without paying.
phreak with Progia - Call a number without using minutes.
For a very long time, Progia's were the status symbol of Sindome. Nearly everyone has one, and the version dictated your hierarchy on the economic foodchain. This is no longer the case.
With that in mind, what should a jailbroken progia look like? Chunky and hacked? Sleek and custom?
For example, having a phreaker put a custom number on a phone via firmware flash could be a very high demand hypothetical feature, and if that erased any purchased or jailbroken apps that would likely keep the fully unlocked phones to a relatively consistent percentage instead of a constantly growing one.
A couple of thoughts.
I'm on the fence with having a phreaked phone be obvious. On the Oki, it looked like a normal phone. Unless you knew the codes to access the expanded functions, you'd never know.
Given other modified tech devices that I have seen on Sindome, I'd lean towards it being obvious. Exposed circuit board. Soldered chip. Etc.
From both and RL perspective and a game balance one, the phone should require fairly constant updates. In the late 90s as the anti-fraud systems got better, cloned numbers rarely lasted longer than a day or two. Nobody really received calls on a phreaked phone. You'd get a page on a pager, then call them back on the phone.
For apps, my initial suggestion is similar to vehicle systems. By that I mean, increasing degrees of difficulty. Make the less useful apps, like contacts fairly easy to crack (install for free). Where as the top tier apps require a significant investment in multiple skills.
It's also worth considering a wide range of skills for a fully cracked phone. Maybe electronics and or secure tech to crack / jailbreak the phone in the first place.
Then varying degrees of cracking, programming and systems to update minutes and install apps for "free". Also there should be a serious limit on free minutes. 30 or so. With an upper bound, like > 90 bricking the phone.
It's probably worth making the hassle of getting "free minutes" a PITA, to the point where most people just pay for minutes. That's what killed cell phreaking IRL. The cloned numbers were dying so quickly, and the cost per minute got low enough that it was easier to pay instead of stealing.
Systems, cracking and programming could be combined into one skill and it would still be the worst one in the game. I'd personally much rather one gameplay system had one skill associated with it like all other major mechanics in the game.
Adding minutes to a phone is not strong gameplay, I don't think it needs extreme balancing and UE investment.
That said: A different way to potentially counter the slow trend towards all phones have all apps unlocked might be, to borrow from our actual descent into the lower reaches of capitalist hell, having all apps on subscription rather than ownership. So instead of buying an app for 5000c, you subscribe to LevLooker for 499c a month and once the subscription lapses the app gets evicted. In phreaking terms then you could maybe have a phreaker unlock apps, each perhaps with a different difficulty check based on it's value, and a higher skill roll spoofs a subscription for a longer period of time (say for example, 1 week at the lowest successful check and scaling to into the 1 year range at C/C level checks).
That would also leave room for having very high demand, high value apps, and still have them retain inherent value even when there was a skill that could get them for 'free'.
It's a fair call-out too because having app subscriptions is very IRL influenced and might be reasonably seen as out of place in the more retro hardware setting of Sindome, and I can agree it might be drifting too far from original cyberpunk aesthetics.