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- Lena 26m Yippee Ki-Yay
- Errant 23s
- Mindhunter 21s
- Rillem 1m Make it personal.
- Wulf 20s
- Angeline 1h
- PsycoticCone 31m
- Porygon 2h
- whatislove 26m reputation is whoever holds a bigger gun
- Vanashis 2h
- SmokePotion 2m Right or wrong, I'm getting high.
- Mattsc 1m
- Genius_Flint 5h
- zxq 12m Tools: https://ansicolortool.neocities.org
- Euclid 9m
- Pladdicus 2m uh
- AntiqueBeast 50m White grace, hidden in the dark.
a Mench 43m Doing a bit of everything.
- Sivartas 3h
- Enven 1m
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Luck
Minor changes?

Luck is a cool thing but if you have it turned on while you use the Grid for basic stuff, it goes off a bunch and you can easily burn a bunch of luck points that way. The same goes for driving, though I suspect when it pings there it's probably still doing you some good somehow.

If it could be auto-activated in combat via a setting or if basic seemingly unfailable stuff like checking your gridmail could not burn luck, that'd be neat.

If there was a way to @luck on or @luck off instead of the command only being able to toggle it, you could write @macros for activating in combat pretty easily without the risk of turning it off instead. I'd be happy with that if we absolutely needed stuff like logging into the Grid to be a skill check that might burn it.
Or even an ability to toggle in specifically to a certain skill?
Luck specifically keyed to specific kills would be amazing. Is it too meta?
I think it's way too meta and exploitable and could run into unexpected issues. I jist don't want to burn all my luck checking gridmails, nothing complex!