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Micro Hothouse

@idea from Preacher

With the severe lack of cigarettes about, I had the idea of a micro-hothouse. Basically the unit will grow a small batch of engineered tobacco (or weed for the dope fiends…heh) in about 2-3 weeks. The crop is gen-engineered to mature in this short amount of time. It can then be harvested and dried over say a 48h period and then is ready to be cut with a burning agent, or sold as is.

The total amount of crop harvested would be small, perhaps enough for 5-10 cigarettes. It's not meant to be a factory, or a mass producing unit. The whole thing cold be one single object with all the functions built in. The option to cut the product with a burning agent would be a choice after harvesting. Maybe even have the rolling issue incorporated into the object to lessen the complexity of the coding.

You can tell who has a nicotine habit...heh

Preacher

Now this is an idea I like, only I think it needs a couple mods if it was to be released by admin into the game.
2-3 is too long to wait for 5-6 cigarettes in my opinion, if that's all it's gonna put out it should be at maximum weekly.

And I think there should be different levels of machines:
El Cheapo - 500c.
50% of breaking and makes pretty crap smokes.
Mid-range - 1500c
10% of breaking and makes pretty average smokes.
Top-shit - 3000c
5% of breaking and makes pretty good smokes.

How about we have it wrap the cigarettes in some form of container so we don't have to have individual cigarette objects
Johnny, you mean the actual end product out of the unit so you have specified numbers, say 10, and they come in a disposable cheap plastic humidor?

Or are you talking about the actual smoking system being changed to eliminate the half a dozen smokes floating around your pockets? So you pull a smoke, it gets smoked or it basically trashes after 24h to dispose of it (engineered graceful decay)….


Preacher

Both.
It could produce a "pack of cigarettes" object, on which you'd use a command which ould withdraw a cigarette from it - but in fact, there wouldn't be a number of cigarettes inside, just a number of  'charges' for 'producing' cigarettes - sort of in the vein of drinks  –you can take so many 'sips' before it's trashed - except that in this case, you can withdraw so many cigarettes, that aren't individual objects till they come out of the pack, till the pack is trashed.
What if, instead of cigarettes…you smoked a plastic box with a mouth hole on one end. the box contains the 'substance' and you 'click' it and it heats up, smoking the 'substance' and you suck the smoke out...

*shrugs*

Despite it being sarcasm (or is it?), it's not a half bad idea - why still smoke regular cigarettes in 2087? �Your box thing would be like an electronic pipe of sorts, just stuff it and turn it on, no need for rolling paper or lighters. And with a filter on the other end it could cut down on second-hand smoke.

(Edited by Murphy at 8:51 pm on Jan. 12, 2002)

keep going … you'll hit the gold nugget sooner or later. I'm waiting...
Hmmm…and with marijuana, you don't really want to lose any of the smoke (well, I don't), so it could be a setup similar to an asthma inhaler- pop the top, fill it with pot, screw it back on, turn on and toke 'till your lungs burn. You could even have a Dristan-style nasal inhaler for cocaine-like stuff, provided there are legal cocaine-type drugs.
Perhaps you are talking about a drug pipe. Size of a cigarette. It has a hundred hits in it (or whatever). No pack, no refilling. It trashes after last use. Simple chemical pipe.
Ignore this, board threw me off guard.

(Edited by Preacher at 9:21 pm on Jan. 12, 2002)

How about… what's wrong with the way smokes already work? Individual cigarette objects are only made once you get them from the pack object, which already holds a 'number' of smokes set as a property. The pack recycles once the cig count in it reaches zero. Cigs, once lit, burn out and recycle...

Plants are already coded with a buy, plant, grow cycle (as long as you water them, else they die) and evolving them to create some 'useful' narcotic plants was discussed back when they were coded. A plant could quite easily be modified to yield a product object with a of a variable weight and the product object could be processed in much the same way as a cig packet.

roll cig from <product> - generates a cig object as long as you have smoke papers and decreases the product object by a defined weight.

also...

fill pipe/bong with <product> - prime the bong/pipe object for smoking and decrease your product object by the set amount. Once the product object is 'gone' it recycles.

You people talk too much about simple things that are already mostly supported...

Yeah, but the conversation started over the fact that cigarettes are harder to find than illegal firearms and narcotics. It's like prison, only with stores and no exercise machines.


Ohhh…I get it!

Cigs are hard to find because the store stocking system sucks ass…