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a Mench 9m Doing a bit of everything.
- Mikael 16m youtu.be/WM33Hr94SKw
- BeforeTheWhispers 1m
- Sam_Guest 13m [Welcome to Sindome]
- JMo 24s We're going FAST and LEFT! WOOO!
- Euclid 11m
- whatislove 13m reputation is whoever holds a bigger gun
- Mattsc 14s
- Pladdicus 38m uh
- Wulf 1m
- Rillem 4m Make it personal.
- Terrible_the_duck 11m
- Chika 2h
- NickRosso 4h
- Fay 13m
- AntiqueBeast 6m White grace, hidden in the dark.
- zxq 30m Tools: https://ansicolortool.neocities.org
- Sivartas 28s
- Porygon 10h
And 21 more hiding and/or disguised
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More fist based weapons.
Because parrying is pain

Maybe this is breaching stuff, I dont know, but ive noticed that there seems to be a large amount of different weapon types spanning several different combat types both cheap and expensive, however those more fist based oriented characters are forced to spend large amounts of money for a few expensive weapons i wont get into for obvious reasons to be able to parry off attacks. Whereas just about every other combat type have multiple easy to access weapons or methods to take them from other people. Hell, Some even have several ones you can get just by running a crate or two. Maybe even just giving said weapons to more npcs would help offset the gap, I dont know.
This is an intentional design choice and further expanded upon here: https://www.sindome.org/bgbb/game-discussion/ideas/balanced-brawling-and-hand-to-hand-1344/.