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More fist based weapons.
Because parrying is pain

Maybe this is breaching stuff, I dont know, but ive noticed that there seems to be a large amount of different weapon types spanning several different combat types both cheap and expensive, however those more fist based oriented characters are forced to spend large amounts of money for a few expensive weapons i wont get into for obvious reasons to be able to parry off attacks. Whereas just about every other combat type have multiple easy to access weapons or methods to take them from other people. Hell, Some even have several ones you can get just by running a crate or two. Maybe even just giving said weapons to more npcs would help offset the gap, I dont know.
This is an intentional design choice and further expanded upon here: https://www.sindome.org/bgbb/game-discussion/ideas/balanced-brawling-and-hand-to-hand-1344/.