Gibson Brings you in to his world, the world he wnats you to feel. He makes you feel the crowd, the noise, the paranoia, the excitement. I've got some many new ideas and things I don't know where to start.
THis would probably be under theme, but Crime. Crime and More Crime. This point has been discussed to the wits end, but I have some ideas that may help increase this rate. I think it needs to be easier to get non-combat jobs, for non-combat players. And harder to get a job period for combat players. It all comes back to bruce. You get these characters that h ave been through World War III ex-con Serial Killers, and they are doin runs for bruce for a living. Seems off to me. I was prolly the one most against th e changes for bruce. But I think bruce almost needs to become like th e coffins. So New players can Make X Runs or X cash, for X weeks. That Way then they have to either work at SHI, or Kill people for money. They would have to kill people walking around Red for money, for clothes, and food.
Which brings me to combat…I'm sure it's being worked on and discussed and debated. I realize Moss, and Luc's will always exist that you can't beat. But I think th e gaps need to be lessened. I'm not saying that every newb should get a gone and extra UE if he's combat. But there needs to be a way that they can obtain certain advantages to even the score. Like if your hiding in the alley, and attack from stealth mode, maybe you should be harder to hit the first few times because your attacking from 'behind'. Drugs are a good start. Maybe like if a group jumps a guy, it attacks each one down the line like Luc attacks guy a. then guy b, then guy c. That way the best one with the gun doesn't go down first, leaving the other two as bait.
Or There could be NPC's that walk around Red, this serves two purposes. It adds to the crowd effect. The ambiant population was a great thing. But it still lacks the noise, the motion and excitement. They could also be walking targets, innocents with a little bit of cash, they could be talking on a cell phone andhave 275 bucks, and you kill him for soem money.
This is flowing alright...Now I t hink there needs to be more noise, movement, and paranoia. Maybe an odd looking NPC randomly follows you out of the drome home...gets ya paranoid. Maybe some talking messeges that are kind of unclear like the mumble or whisper code, to add some spam. But it's not spam like Rychek ;).
As it is, I think that's all I have, but I'm only 20 pages in, expect more frome me soon.
