Existing players used to logging in with their character name and moo password must signup for a website account.
- BlackSoul 29m
- Vanashis 43s
- Terrible_the_duck 10s
- BeforeTheWhispers 54s
- AntiqueBeast 21m
- Errant 4s
- Mikael 4s youtu.be/WM33Hr94SKw
- Fay 26m
- SmokePotion 2m Right or wrong, I'm getting high.
- Sivartas 3h
- Slyter 2h
- whatislove 21m reputation is whoever holds a bigger gun
- MrFye 24s
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NLM Bug Bounties
Another possible income source!

What if every 24 hours, a few random nodes are selected to be "bugged" and cannot be viewed until a decker comes in and attempts to resolve the bug, making a Programming check and receiving a small payment from NLM automatically. Maybe it could be an NLM job, much like Apprentice Logistics Driver for PRI, as a Service Mixer job with is just, Apprentice Programmer.
Busywork, preventing nodes from being viewed for no particular plot reason, just selected at random? Not a fan.
I mean, that's what crates are.
Problem is where there aren't deckers to resolve it. Not every PC position is always filled.
You could have them autoresolve by vNPCs in a week or something, but it does give deckers more things to do at the least.
There are a good few deckers on grid, and it gives new player deckers something to do for flash, helps them get familiar with the grid and helps them earn revenue which is otherwise difficult for deckers to earn.
Yeah, I agree. If a node ISN'T resolved by a PC, it gets autoresolved, recycled, by an NPC. I like that.
I don't see a reason why more service mixer jobs like this don't exist for other roles as well. Electricians, maybe a logistics job which is a rigger operating a loader droid or something at Acme and/or PRI.

Edit 1: Weather Technician at Skywatch could be based on Electro Tech and maybe if a PC doesn't resolve the issue in time, there is an odd discrepancy between what Skywatch reports the weather should be, and what players actually experience.

(Edited by BlackSoul at 8:53 am on 8/15/2026)



Edit 2: And for payments, the money can be stored as if it were an ATM, and can be collected from your nearest StreetTerm whiiiiiiccch. Maybe ANYONE could store money this way, up to a cap of like, 10,000c. And to keep that risk alive and well, maybe Deckers could have the ability to steal this money.

So, in theory, Holly walks up to the nearest StreetTerm on Red, deposits money hoping to avoid dips when she goes up to Gold to collect it from the StreetTerm and turn it into the bank. But then she finds out Dave the Decker stole her money in the process.

(Edited by BlackSoul at 9:09 am on 8/15/2026)



Edit 3: And it doesn't HAVE to prevent the node from being viewed. It could just populate an error message at the top of the node. BUT, if it DID prevent the node from being viewed, it would give a bit of a roleplay element as players might notice that their node is bugged and call out on SIC for a decker to repair it. Just creates more roleplay opportunities around decking. I think the Programming skill range for this could be anywhere between R - O before getting into like, Attributes.

(Edited by BlackSoul at 9:34 am on 8/15/2026)



Edit 4: An alternative / additional job for Electro Tech is maybe a WCS electrician which just goes around repairing StreetTerms. An unrepaired StreetTerm takes much longer for any kind of processing. Pulling up nodes, logging in, logging out, etc.

(Edited by BlackSoul at 10:02 am on 8/15/2026)

A Grid-based bank account that can hold a limited amount of chy and has easily hackable/tracable source would be fucking awesome. GridPal accounts would be fucking sick. If you could link them to credchips, that would be even fucking cooler instead of 'oh yeah this links to your whole bank account so if you lose it you're totally fucked' that stops people from ever wanting to touch credchips normally.
In place of making the node unusable, could make it glitched/distorted, like how garbage in a building doesn't stop you from using it, but remarks a need to clean up or be embarassed. A soft/rp focused upkeep/opportunity for players.
thinking more on this, i think ICE is supposed to be the maintenace task, but it doesn't come up that often. random hacks on nodes from npc's would be neat, maybe they deface nodes that get cracked with certain hacker group tags, would do a lot to avoid the 'it's probably the three hackers you know' small world problem with hacks?
I do like the GridPal account idea a lot. Maybe it's like, protected via User ICE and / or daemons.

As for the bugging, I agree that making the ENTIRE node unusable might be a bit too much.

Maybe instead it could take one section of it and scramble it around and sits it to be error colored with a text above and below it that says something like Error 69: This command failed to render.

Or something along those lines. It just picks one of the node brlang commands and screws with it.

NPCs defacing nodes could also be a fun thing to see but I like the idea of deckers having some alternative to running crates for cash. If an NPC defaced a node, I don't believe that that would count against a PC deckers max weekly earnings since it's like a PC would have to hire out of their own pocket, someone to fix their node which also feels a little unfair to that PC node owner.

You could have a whole associated series of grid commands;

g bugs search - Search for nodes that need repair.
g bugs probe (node) - Display the relative challenge of the bug on a node, maybe in comparison to your own skill.
g bugs debug (node) - Attempt to resolve a bug on a node.

g gridpal withdraw
g gridpal balance
g gridpal history
g gridpal deposit