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- adrognik 0s
- Hafu_Guest 4m [Welcome to Sindome]
- BeforeTheWhispers 9s
- Burgerwolf 6m PANCAKES
- Wulf 14m
- PsycoticCone 30m
- Raven 1h I lost myself, in the dark charade.
- Rillem 10m Make it personal.
- SmokePotion 26s Right or wrong, I'm getting high.
- zxq 30m Tools: https://ansicolortool.neocities.org
- Sivartas 14m
- JanekSembilan 1s
a Mench 2h Doing a bit of everything.
- Euclid 6s
- Fay 1h
- Mattsc 6s
- Pladdicus 27s uh
- AntiqueBeast 1h White grace, hidden in the dark.
- Terrible_the_duck 25s
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Notes
Deleting notes

After your notes in game happen. You can delete notes so that way not a lot of clutter for notes that GM's or players read!
Imagine being a GM and following the tracks of a player's notes… next morning you log in and they're gone. Poof! Now you lost track of what that character is up to and have to scrap all your plot hooks for them. There's a reason why notes are persistent!
What do you mean? Just let the notes get deleted that's not important for plot hooks. I mean that's my idea. Like OOC and notes that don't pertain to characters. Or is that something that GM's take over
I rather like the permanency of the notes. What I would love though is some more ways to filter them, so when I need to find a specific one, I don't need to crawl through all of them.
Deleting notes won't happen, apologies. The database they are stored in relies on sequential ids and deleting a note requires we re-id all the notes and that requires reading/writing to disk for all the notes that came after it (by you, or anyone else). The last time I ran the admin command to delete a note we crashed the MOO because it took so long and maxed out the CPU. It's not the best system. It's actually got many many more notes in it than we ever dreamed. Good job players, but also, yeah, system limitations.

Also, I agree with the fact that deleting notes would be confusing for GMs.