We won't be adding new skills until we have uses for all the current ones.
In other words: When we have proper systems for implants, biomedical facilities (dermalweave like stuff), areodynes (flying cars. Much like the real world, they were promised years ago, and I'm still waiting!), more mechs (yes there are mechs in the game), and vehicles that -BREAK DOWN- and can be -BROKEN INTO-. Not to mention more use of decking based abilities.
So, in short, if you want a cooking skill, think about what 'general' skills would be needed to cook well. In my mind Artistry would be the primary, if you are a baker, maybe add some chemistry. (Baking is, after all, just delicious chemistry.)
The Artistry skill is sort of a catch all at the moment. Perhaps some day we will add 'Artistic specialization' like we did with 'weapon specialization'.
As to a development 'time line', the administration do -NOT- share the dev. Timeline (Or as we call it 'THE LIST'™) with players. We do that for a reason, mainly the fact that because we are volunteers and working at this as our hobbies, when certain things come up we have to focus on them rather than getting new things coded.
The following is a list of major 'Sindome Cycle Wasters'(tm)*:
� Relationship Problems
� Work
� Sleep
� Bathroom Breaks
� Runs for 'BC Bud'
� Intercommunications Difficulties between Administration
� Intercommunications Difficulties between Administration and Players
� Twinks
� General Apathy brought on by one or more of the above.
So, because of the fluctuations in time we can put in, due to life, we can't even begin to give estimates of when things will be done. Sure, if we wanted we could give deadlines, and crack whips, and make administrating Sindome as stressful as a 'job', but really, we come on here to enjoy building and interacting with the game. We don't come for the deadline stress of daily life. So, no list for players. But there is one. In fact, the 'Ideas' forum is a general storage space for things the players think we need on 'The List'(tm). A lot of times the things on here get made. Sometimes they don't. Sometimes they get relegated to the back of 'The List'(tm)
* 1 Sindome Cycle is equal to one 'Man Hour' of work. To give you an idea of the time we give as a whole, the GM staff are required to produce roughly 2 SDC's per 'active' player per month in order to maintain a 'status quo' state where basic needs are met for the majority of players. This covers things like getting paid at work, general NPC gridmail maintenance, moving items in and out of the economy, basic NPC / PC interaction, misc. GM maintenance duties (Westinghaus rentability, ect.). I believe we are needing roughly 35-40 SDC's per week, or 1 person full time. (ie: Bixby. :) )