Existing players used to logging in with their character name and moo password must signup for a website account.
- Jengris 5m
- jillavanilla 30m
- QueenZombean 4m Singing the song that doesn't end, yes it goes...
- Wulf 3s
- F9DFCQ 6m Why work when you can update your @wow?
- cata 43s
- Hippo 3m
- Raven 12m I lost myself, in the dark charade.
- Fogchild1 2s
- Rillem 14s Make it personal.
c Logic 1m
- Dale 36m
- Acupa 2m
- SmokePotion 11s Right or wrong, I'm getting high.
- BubbleKangaroo 3h
- zxq 34s Blackcastle was no ordinary prison.
- NightHollow 1m
- Vanashis 15m
a Mench 4h Doing a bit of everything.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

PC Aliases
Could be more robust

There is currently the @addalias command but a few deficiencies noticed today:

1) Currently not listed in commands when examining your PC

2) No corresponding helpfile for @addalias

3) No means of edit/delete once an alias is added? I could be wrong about this final one.

Yeah I found this command by accident when I used to use the webclient. It auto-populated when I was typing looking for something else.

It's SO useful if your PC goes by an alias instead of their actual name. Helpful too, in cases where you are trying to mentally dissociate a PCs visible 'name' from what the PC actually refers to themselves as.

Adding an alias is fairly powerful and can cause more harm then good sometimes. I believe its obfuscation is by design.
Right, for example, if you use a nickname for someone with that add alias, then it can mess things up when you encounter another player who actually does have that name.

It's bad enough when you have three characters and items around with the first part of their name spelled the same. But two people with the same name? (This isn't allowed.)

It can be used but with a lot of caution. :)

Also keep in mind that when you add a new alias, it prevents players from making new characters with those names.
To be clear:

It can be used to mess up everyone in the room with you.

It can be used to prevent chargen of unused names.

And it has no way to undo it.

Are we SURE it has no way to remove them? I'd like to know that if I pressed the wrong button on accident when trying to do the right thing, that I could undo having done the wrong thing.

While we're in the ideas category:

What if aliases were personalized to the viewer instead of the viewee?

Personally I think this would solve all the IC problems created by the whole 'seeing people's names' if people used their description by default until you '@alias tall mano as Ripper' or '@remember tall mano as Ripper'.

Obviously this would require a little rethinking of the emote system, but nothing that couldn't be accomplished.

It's an idea. I'm not saying it's a great one.

Yes. There is no way to remove an alias. You don't get to make it possible for a player to refer to you and then take away that ability. Could be abused in combat.

If you mis-use aliases, I can and will remove your aliases. Don't go nuts over this purposefully undocumented feature.

I could only imagine the headache that could be if I added an alias for each and every name I went by.