Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 1m
- AdamBlue9000 8s Rolling 526d6 damage against both of us.
- Burgerwolf 4m PANCAKES
- Ociex 4s Brownies for the win.
- hex 30s
- Rillem 1m Make it personal.
- SmokePotion 1s Right or wrong, I'm getting high.
- PainFeeler 25s
- Raven 12m I lost myself, in the dark charade.
a Mench 2h Doing a bit of everything.
- zxq 17m Tools: https://ansicolortool.neocities.org
- Vanashis 4h
- whatislove 28m
- Pladdicus 7m uh
- Sivartas 26s
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

PCs Repair Vehicle Parts to Full

It has been alleged that this may be technically possible, but with the benefit of considerable time and hindsight and experience I feel very confident in saying the distinction between new and used (therefore damaged) parts didn't end up as meaningful gameplay for mechanics or as a meaningful consideration for players with vehicles, and usually just entailed a long winded explanation of why the status quo was what it was and with every player-controlled vehicle showing some damage.

If this is possible: it should really fall within the typical range of character specializations and a represent a reasonable increase in difficulty from repairing to 99% condition.

If this is not possible: It should really be possible, and also a pox on the house of the one who told me it was.

If it's not possible

In one of her post vehicle combat updates and reworking of vehicle parts having unique messages if in use and damage, a former coder expressed she wanted it this way to encourage having to buy new parts for corporate characters.

And that it would then see a cycle down of parts to Mixers and mechanics to be able to buy and make a profit off the parts corporate citizens were selling to avoid the social stigma.

I won't share my thoughts about that implementation at the time or how it's unfolded with where vehicle combat is(n't), but I think that was her original reasoning.

I feel like not being able to fully repair stuff is needlessly misleading/confusing, especially for newer players. Someone could very easily waste tons of time and resources trying over and over to get something perfectly repaired just for it to not be possible. Even if staff doesn't want to make it possible. Just make it abundantly clear that it isn't possible instead of something you have to learn from other players or your own mistakes.
Yes that was Mirage's reasoning as I understood it as well. I think that intent failed for numerous reasons, though significantly among them that the implementation of junkyards and price re-balances were never really normalized so we ended up with outlandish situations where going from a part at 99% condition to 100% condition could represent 1000% or 1500% increase in cost, which was so far beyond the means of any player it required a lot of suspension of disbelief.

The other issue is of course, NPCs can do this, and will at any time, so players were outright inferior options for repairing, regardless of cost or expertise.

So whatever the idea was we're left with this idiosyncratic status quo, and I don't think there's really any reason to be carrying that baggage anymore and everyone's experiences would be better off to be rid of it.

While I understand wanting to have to buy parts brand new, there's not many ways to actually get brand new parts that you want.