delivery to the prison on Red.
Occurs, let's say, once a month at a regular interval that players could over time learn, study, and exploit.
How it plays out:
A convoy of vehicles arrives through the Omega gates filled with corpsec security or something as an escort to deliver valuable resources (drugs, guns, handcuffs, whatever maybe it changes month to month) to the prison. The cars move from room to room in plain sight, halt at the prison for a while to be cleared, then enter the prison to offload crates. After the crates are off-loaded by NPCs , or prison PCs, they are brought to some secure room and 'stored' aka they disappear after an hour or something, and the convoy drives off.
Players could attempt to do things like:
Block the convoy and rob the vehicles
Ambush the convoy at the prison
Bribe a prison guard PC to miss a couple crates and sell them off on the side
Choose to protect the convoy as a TERRA agent/good-cop type person
Throw bombs at the convoy and just watch the world burn
You get the idea. It would be nearly automatic, as in any aggression to the vehicles or staff sets the NPCs to auto-aggro on aggressors, like the gangers currently do. Maybe even certain shipments require WJF oversight for high-value deliveries which would give WJF PCs an excuse to push into Red.
The crates, in this case, could be opened with some in-game tool like a wrecking bar or something, and valuable items would be found inside to be dealt with however the players want to deal with them.
Things this opens up: Puts more players out in the open more often, both to team up on little missions, and to be sniped/dipped/whatever by other PCs.
Potential problem: Kind of a 'quest' like thing that SD doesn't normally do, and could be considered by some to be too farmable? I think if it was coded correctly, the fun and potential for RP/PK/interaction outweighs this 'issue'.
Also, could be a pain to code, not sure on that. Sounds like a fun thing to me, but maybe not for everyone, what do you think?