Players can post SICads. I'd love for there to be a way to remove the SICads you post as well.
|-||Melpothalia||20m||That's Mrs. Broken Brain [Bottom Text] to you!|
|-||Jameson||2m||making the eternal black firmament my side bitch|
|-||Diani||11s||Why do you write like you're running out of time?|
|a||Cerberus||4h||Head Builder & GM when I need to|
|j||Johnny||1d||New Code Written Nightly. Not a GM.|
|And 23 more hiding and/or disguised|
I coded an enhancement a while back where they would indeed expire automatically according to the time the character paid for. It used to be that GMs would have to just go through and delete the over-time ones.
So, yes, they will go away when your money runs out.
I think Mythologique was talking about what if you wanted to yank it before the time/money ran out.
I think it's funny when that happens.
Right, but yanking them before the time is up on it, I feel that should be something that would need to be RP'd, rather than just punching in a few commands on a terminal. The current ad has already been bought and paid for, to alter this, why would you not need to speak with a representative who can authorize/perform the necessary changes, as well as level whatever fees may or may not be appropriate?
Why shouldn't a terminal be able to handle the removal of a SICad? It will cost you 500 chyen to remove this SICad early. Are you sure you want to do that? Yes. Boom done. Otherwise, every time one has to be removed an admin has to get involved and, there is no clear representative for SICads to begin with besides the terminal.
Coder time, GM time, they both count.
RP is what GM's are here for. Players should appreciate the idea that puppets can and do do things for your character which code doesn't support. There hasn't been one GM so far who has weighed in and said "yes please" to this feature. If it happens, that will change things.
Cerberus, please @bug this as an @idea if it's something you're interested in.