Now then…
I do agree with Lucifer in this. I think there should be a more 'combat action used' or 'balanced' when you do things.
I belive as it stands, disarm costs 2 combat rounds, rendering it virtually useless. There is a reasoning behind why we put in a combat round penalty for disamr. It was getting -MASSIVE- abuse. We were basically monitoring combat constantly because people would Twink out and spamtype or trigger type 'disarm' like mad while -still- being able to attack.
But as is, disarm appears to be less than useful, you gain no real edge over it unless you 'take' the weapon away. In a lot of respects this is -very- realistic. If you get into a knife fight, and strip the knife from your opponent, and it lands on the ground, there is a good bloody chance they'll move to pick it up. That being said, it requires a 'strategic' move to regain the weapon.
Perhaps the simplest solution would be to make -any- action within combat use up a combat round. I do not know if that is simple to code, but I am sure it would be possible. That would mean any time you posture shift, take, disarm. Perhaps even SIC...all these would cost a 'combat round'.
Another option would be to re-instate the 'wrest' command into combat, so you could attempt to 'strip' the weapon into your possetion. It is a possibility, and I imagine it would require a great deal of tweaking to balance out in combat situations...
Do share your thoughts on this.