I'm going to take my admin hat off and speak as a player here for a bit.
I've been imprisoned, with SIC, in the WJF, for two weeks, on multiple occasions. I managed to make it fun, and the GMs threw me some RP. But I was itching to get out after the first day. It was boring most of the time, and with limited SIC creds, it was tough to have meaningful RP. If I was on a bunch of SIC encrypts and I could have interacted with people more that way, maybe it would have been better, but there is no guarantee that a player would be in that position and no way to generate an encrypt and get it out to someone while inside.
I've also been banished, multiple times. This was at a time when there wasn't as much out in the badlands, but I was out there with two other players and we were there for several months. Why so long? Because if you can get back into the city 3 days later, it's not actually a punishment. It's a joke. So you really gotta be out there a while. Why? Because if you're getting banished you're a pretty big criminal and probably weren't easy to catch. A lot of work went into it and that means if you just get back in right away the people who spent a lot of time catching you have their victory minimized because you're right back to it a few days later.
Why would you want to get back in so fast? Because RPing in a small group is boring after a day or two. You have no goals, nothing to go after, except getting back in. And that requires GM support in almost all cases. And the GMs can't the sole providers of fun for a small set of players with such a large game to GM for.
I've also been kidnapped and held for multiple days at a time. It was fun for a bit, but eventually I wanted to be back out in the IC world interacting with people -on my terms-. And not getting RP only when my schedule lined up with whoever had captured me.
So, how does this translate to prison? Let me put my GM hat back on. On the surface I like what is being proposed, and I'm happy to hear there are people who would be interested in doing some of this type of RP, and rolling with the punches and letting it impact their character in an interesting way.
However, I strongly feel, based on my own experiences, and the numerous times I've seen this kind of solo / constrained RP play out on both sides (player and GM) that people would very, very, rapidly tire of it.
So, I could be wrong, sure, why not try it? Well, I'm not convinced because there is a LOT of effort that would need to go into setting up and then maintaining SCF as a place to send people.
- builders would need to remake the place to support it
- jobs would need to be created to support the rp
- players would need to opt in to working there
- players would need to be trained on how to make the job fun for people in prison
- Judges would need training on when and how to send people there
- The entire place would need code support for allowing people to be dumped in, their sentence entered, and then being able to automatically leave when done
- The ability to interact with people would need to be built in via some kind of visiting center / see through glass
- NPCs would need to be created for prisoners (descs, histories, personalities)
- Some way of generating chyen, like the 'work' command at SHI/PRI, possibly related to reducing time off your sentence.
- Interesting RP opportunities would need to be created and some automated for people to interact with inside
- A way to pay your SIC would probably need to be added
And all that is before anyone actually enters. And then when they do, what I suspect will happen, is people will walk around a bit, interact as much as they can, not have anyone to RP with, and disconnect until their sentence is up.
Why do I think that? Because we saw people doing that when we had drug withdrawals that inflicted a medium amount of forced RP on players such as telling people they were jonesing for a fix, or pissing in a corner because they were so messed up on withdrawals, or begging people for drugs. People preferred to just... wait it out.
And that isn't good for RP. The people who are getting caught for crimes and judged, are in that position because they've created RP. The last thing I want us doing is taking the people creating RP and removing them from the general populace. That doesn't just impact the player, it impacts all players, because there is one less person creating RP.
That's why something like prison doesn't work at a small scale in a game like this. Being in prison would have to be a game unto itself and we are not a large enough player base or staff to support something like that.
And automating the process too much takes all the fun out of it. It becomes a thing you have to just grind through by typing 'work' until you work off your fine-- because that's kinda how we'd have to do it to ensure people didn't just idle in their cells or not login for 2 days while their character served their term.
I'm open to hearing more ideas, but right now, this sounds like 100+ hours of work for multiple admin to just set up-- and I'm not convinced anyone will enjoy engaging with it more than a single time ever (just to have had the experience).