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- NovaQuinn 3s
- Jaydon2317 3s
- villa 1s
- MongOfTheWeek 1m
- Selly 1s
- Atheran 3s
- Sara 7s
- Kyrius00 11m
- LordMadguy 11s
- Malakai 57m
- Marioanius 8s Hamilton wrote, the other 51!
- RheaGhe 24s Something about butts.
- attaboy 2s
- Dawnshot 5m https://youtu.be/qg_7saEbnwE
- Baguette 2m ye boi
- SpaceLatency 11s 'And he gave me Venus.'
- Vivvykins 18m
- Fire 19m https://i.imgur.com/CF2ywFy.jpg
- LordHastur 0s
- Solshine 6s
c Mephisto 10s Malt doch nicht immer den Teufel an die Wand.
- maxxieway26 2h
- arm0r3r 0s
- Grey0 5m
- Cyberpunker 1m
- Jade1202 14s
- Kisaki 29s Don't Stop Music...
- Baron17 6h
- Jonquille 13m
- pfh 2m
- Warlord203 9m
- SacredWest 6h
a Cerberus 43m Head Builder & GM when I need to
And 37 more hiding and/or disguised
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Rigs
Controlling drones/robots/other machines remotely

Currently, to my knowledge and to the knowledge of everyone I've spoken with so far, there is nothing in-game for Rigging. All current use of the skill is through the aid of a staff member.

The skill isn't implemented completely for a reason, I'm sure. It encompasses quite a bit mechanically and balancing-wise. Still, I'd like to see if it something could be added in baby steps to make the ability mechanically useful. We don't need hover drones with dual auto-guns or anything, but the ability to remotely control cameras or a drone with two-way audio/video (think Korova feed for example) would be simple enough, and would use code that I assume already exists in the game.