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- SolBro 1s
- ClassyBunny 41s
- Rigo 16m
- Malakai 2m
- Nebula 18m
- Diani 3m Why do you write like you're running out of time?
c Mephisto 23s Malt doch nicht immer den Teufel an die Wand.
- Sallyshears 9m
- Baron17 2s
- ZaCyril 31m https://youtu.be/9r4WD60uM18
- Stelpher 33m
- Vera 2s https://twitter.com/dril/status/218160412510785536
- Archer 16m
- Atheran 1h
- Brozilla 32m
- Malestrom 28m
- Neekly 5h youtu.be/-mPw174m0VE
- crashdown 2m
- waddlerafter 43s
- pfh 5h
- Cyberpunker 1m
- jsmith225 7h
- arm0r3r 10m
a Cerberus 2h Head Builder & GM when I need to
- SacredWest 7h
j Johnny 1d New Code Written Nightly. Not a GM.
And 20 more hiding and/or disguised
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Rigs
Controlling drones/robots/other machines remotely

Currently, to my knowledge and to the knowledge of everyone I've spoken with so far, there is nothing in-game for Rigging. All current use of the skill is through the aid of a staff member.

The skill isn't implemented completely for a reason, I'm sure. It encompasses quite a bit mechanically and balancing-wise. Still, I'd like to see if it something could be added in baby steps to make the ability mechanically useful. We don't need hover drones with dual auto-guns or anything, but the ability to remotely control cameras or a drone with two-way audio/video (think Korova feed for example) would be simple enough, and would use code that I assume already exists in the game.