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Roll disadvantages of finalization

Rather than having a character roll an adv and then immediately roll the disadv, I would propose that the player instead be able to pick up to three ads at the same time, and commit to them, with the disadv -ONLY- being rolled after the adv's are rolled

I think this is particularly relevant to technical character, who may need multiple technical advantages and have a high probability of inadvertently rolling a technical disadvantage.

So you want to ensure that you're able to game the system to get all the advantages you need, without having the chance of getting a disadvantage that... Gives you a disadvantage?

You already get one mulligan if a disadvantage goes against one of your character's core skills/stats.

I'm going to vote no on this, seems to want to nullify the entire reason the random disadvantages exist, in my opinion.