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- Manywaters 11m
- Gunnar 9m
- zeezenfrozen 36s stay goofin', gaffin', always laffin'
- Sabess 49s
- hex37 25m
- PinkFox 32s
- Grig 4s
- NoShame 31s
- BigLammo 10s
- Muelas 6h
- Ryuzaki4Days 17m Take drugs. Kill a bear.
- ReeferMadness 49m May the bridges I burn light the way.
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Roll disadvantages of finalization

Rather than having a character roll an adv and then immediately roll the disadv, I would propose that the player instead be able to pick up to three ads at the same time, and commit to them, with the disadv -ONLY- being rolled after the adv's are rolled

I think this is particularly relevant to technical character, who may need multiple technical advantages and have a high probability of inadvertently rolling a technical disadvantage.

So you want to ensure that you're able to game the system to get all the advantages you need, without having the chance of getting a disadvantage that... Gives you a disadvantage?

You already get one mulligan if a disadvantage goes against one of your character's core skills/stats.

I'm going to vote no on this, seems to want to nullify the entire reason the random disadvantages exist, in my opinion.