Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- JMo 57s All death is certain.
- AdamBlue9000 3m Rolling 526d6 damage against both of us.
- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- Diamond 3h After Winter, must come Spring.
- Jengris 1h
- Fogchild1 1m
- Enven 3h
- Emily 4m I lost myself, in the dark charade.
- Gragulon 43m
- Rillem 15m Why's the weed always gone?
- zxq 14m
- Vanashis 2h
- Sivartas 1m
- adrognik 30s
- MrJDucky2 3h
a Mench 3m Doing a bit of everything.
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Scent of Mary Jane
Just can't get rid of it

Easy peasy - add specific @smell to the characters who just used Th-2c, bubbler etc.

"X smells like skunk's piss."

Yes no maybe? Or is it a thing already and I'm dumb?

I suggested something similar to this a few months back but no cigar.

Smells add flavor, I would add smoke smells and spilled drink smells, etc. You'd only need lone 1 line for each and it wouldn't be that difficult.

I'd love if I could set a tire on fire and fill a room with smoke or something. More ambient and descriptive text regarding that would be great, plus all the nasty contamination in the Mix.

+1

+1

Nice idea for some increased themely flavor.

Especially yes to being able to smell someone without the super intrusive public message. As right now adding more smells would just mostly go unnoticed due to how intrusive it is to smell someone.
I like it. +1
This would be a fantastic addition to some of the housing descriptions too. I can only imagine WestingHaus smells like a mix of hobo piss and really bad, rank weed.
Good idea. Also, cybernose.
haha stinky weade d00de

fr tho +1 this seems like a neato idea

Scent should provide insight into a PC or NPC's habits. Please see Forensic Mayhem post as this would be a great utilization of a skill.

https://www.sindome.org/bgbb/game-discussion/ideas/forensic-mayhem-207/