The idea
I think with the dissolution of the shitberg, we could instead have a fun system of scaving and repairing. Essentially an adventurous scavenger could go into the sewers, find a pipe or pump or flow control object or whatever, and dismantle it for mechanical bits. This would create real world consequences of flooded pipes that leak out into the city streets if unchecked, spreading disease and contamination. A WCS employee would have to come and repair the damaged area.
Why it helps
It keeps the sewers pretty relevant to resource gathering, giving WCS meaningful work, and potential health related instances of needing treatment or intentionally causing an outbreak.
Will this idea increase RP?
While Shitbergs turned into a joke that a single person could go down and handle on their own, I think that it also says players like to engage in mundane tasks like that on their own, but in this instance they are collecting a specific resource, one which will require another player to clean up after them. This could lead to being targeted, feuds, and other things with real world consequences.
I think with the dissolution of the shitberg, we could instead have a fun system of scaving and repairing. Essentially an adventurous scavenger could go into the sewers, find a pipe or pump or flow control object or whatever, and dismantle it for mechanical bits. This would create real world consequences of flooded pipes that leak out into the city streets if unchecked, spreading disease and contamination. A WCS employee would have to come and repair the damaged area.
Why it helps
It keeps the sewers pretty relevant to resource gathering, giving WCS meaningful work, and potential health related instances of needing treatment or intentionally causing an outbreak.
Will this idea increase RP?
While Shitbergs turned into a joke that a single person could go down and handle on their own, I think that it also says players like to engage in mundane tasks like that on their own, but in this instance they are collecting a specific resource, one which will require another player to clean up after them. This could lead to being targeted, feuds, and other things with real world consequences.