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I am actually sorta borrowing this idea to a point from another place I used to play, but I think the mechanics of this are vital to seperating ooc and ic info, that even in our utopian ideals of a perfect player base,
there isnt one, and even for those of us who keep these things seperate, its a useful tool that enhances the game.Now on with the product demo :)
The first wave of the code would be belatedly simple, having players submit a short desc for their character with their history would need to be approved, and it would be something like the history in the sheer fact that it would only change when ic evens really make it a neccessity, like lets say charlie now has a horribly scarred face from a fire.
The second part would be to change the fact that player names show in their short desc, instead have it alter to what the sex and race the persion is, "a japanese man", "a russian woman" etc. This would result from the choices the player made when they created the character.
Thus the third part is a method of making it so that you can rename what you see of that person when you see them in the room, lets say I see Chaim, but I don't know its Chaim, I can type remember "a keyword in chaims short desc" as "Surly ganger dude", or "The guy that mugged me". In addition to this you would later be able to type remember "keyword of someone already remembered" and then type a note you want to remember specificly about that person. Of course there would be need for the handy remember delete "keyword" for when you learn someones name, or for any other reason you needed to redo it, maybe instead of delete have it only able to rename them, since you logicly cant just forget someone because you want to.
Of course staff would be able to see a persons name, by a means decided by the coder, but as far as player to player, I think in a sense this is essential for rp, and would enhance it, as well keep people from crossing ooc and ic info, like if you know Moss is a wanted man, and you see "Moss makes his way east", yet IC You don't actually know Moss, its all too tempting for anyone, but especially newbies, to go after Moss crossing that ic and ooc info. I also believe that those of us that do detective work, or things related, it makes us have to actually do it to get our jobs done. There is also the added benefit of the fact that someone can go around giving a fake name, obviously through some means through the SIC implant it can be gotten around, but thats a technical thing that John Doe can't just up and wing but, word on the street is this guy goes by the name of Ice. Not only will this system make us the user much more able to remember that, or see that, but lets say a corpie does not want his name tarnished when he goes slumming on red, he can give a different name to different people, keeping himself hard to be tracked down, and through detective work, you could track him down, but it would be coded so that your motive, and the biggest give away, his name being shown in his short, would make it actuall work to do it, that would have to be done in a detective like manner.umm yeah, I think that covers it for the most part at least.
P.S don't believe this edit message, I actually redid this thing like 7 times.
(Edited by Heeru at 6:22 pm on Sep. 17, 2002)
By Heeru at Sep 18, 2002, 2:46 AM
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SPLATJOB
35 posts
Oh yeah there is one small part that I think I should state just in case it isnt obvious, this system should effect NPC's as well, and there would be a huge advantage to this, I have interacted with puppeted NPC's that did not remember a thing about me the next time I came across them by the sheer fact they were being puppeted by someone else, in this manner the puppeteer would be able to keep notes and tabs on players that would be reviewable by the next person to puppet them, helping keep story, and rp continuity.
By Heeru at Sep 18, 2002, 3:04 AM
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SPLATJOB
35 posts
I'm going to respond for all the admin community when I say that this idea has been considered for over a year…
Whether or not it will ever come into use I do not know.
By Wren at Sep 18, 2002, 5:44 AM
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BATA
214 posts
I see the beauty in this.
For many years I was a wizard on a MUD (Yeah, I know. Don't say anything.) before I came here at a friends request.
On this MUD we had the ability to choose two attributes. For instance, I was a tall dark-haried hobbit. This is what people would see when they didn't know you.
When someone 'introduced' themselves to you, they would tell you their name and title, and from then on, until you logged out (remember it's a MUD), you would see them by their name, and see their full title when you looked at them. You could also 'remember' people, which would make you remember their name. The higher your intelligence, the more names you could remember. People who knew someone could also introduce them to other people if they were all in the same room.
This system had it's inherit beauties. Hard coded names and coded 'introductions' also dosn't make much sense in our situtation.
However, I think there's a very simple and happy middle ground somewhere inbetween Heeru's idea, the system used on the MUD, and the one we use now.
I think that being able to 'alias' someone from your own perspective is a great idea.
I also can't at this very moment concieve of a way to do it without some drastic and potentially impossible changes. Which I have to tell you dosn't bode very well for the idea, because it means I could set out to accomplish this, and fail miserablly, because it can't be accomplished without changes to the MOO driver itself.
But where there's a will, there's usually way.
I'm gonna think about it some more, and see what the Grand High Puba has to say on the subject. I suspect he'll tell me it can't be done, but he's suprised me with his answers before, and I've suprised him with the improbable before.
Of course there is one major problem that I forsee with this: It might create a tendancy towards identifying yourself OOCly, because now twinks can't disguinish people as easily. Of course ballence this against the twink response of saying, "Hi Hookie!" when they walk into the room for the first time…
Anyway, I'll stop rambling. Very well thought out idea. I only hope it can come to pass some day.
-Kevlar
By Kevlar at Sep 18, 2002, 10:44 AM
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LEGEND
977 posts
What happens if you lie about your name?
Or did I miss that.
By Tash at Sep 19, 2002, 9:53 AM
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BATA
261 posts
I am not sure about Kevlars' system.
But in my system the person you lied to would have no ooc means to know your lying, and icly they would have to figure it out, if they even had a motive to do so in the first place, you would have to be careful though of course to make sure no one caught on, but with the system coded as I stated, you could very well lead double or triple and so forth lives. In the game I played that had this system thieves were a very secretive society, and were hunted down and killed as soon as so much rumours started that they were as such, and I lived the life of a thief, and as an officer in two different cities, only a very select few knew, I tended to kill those that caught on rather quickly.
Another thing they had coded that I much loved was there was a way to toggle between two different decs for yourself, the purpose of this was when you character was wearing a full cloak, which was common in this setting, you very much looked different than when you werent, simply by the concealment caused by the cloak, others used it if they had different favorite wardrobes, as long as the player was not trying to use the double desc system to cheat, just about anything went.
another thing they had, that I think would be decent to add in was "glancing" and unlike looking the person would not see you doing this, but instead of getting a long desc with all their worn equipment you just saw the primary part of their description.
By Heeru at Sep 19, 2002, 10:06 AM
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SPLATJOB
35 posts
Yeah we've already got our share of blokes in cloaks.
By Tash at Sep 19, 2002, 10:08 AM
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BATA
261 posts
Like I said… the idea has been tossed around. It was actually the first discussion I joined when I became an admin nearly a year ago. (Memories....)
Anyways, a hoard of ideas were thrown around. Unfortunately, the admin that was experimenting with it is no longer with us.
I will say that with our current system... it'd be difficult to impliment. But, I don't see it as being impossible. We'd have to change the way certain things are displayed... but again, I am not sure how difficult it'd be...
There are a few things that I have, as far as ideas go, on this... I think I'll toss them to the rest of the admin and see what they think.
By Wren at Sep 19, 2002, 11:04 AM
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BATA
214 posts
1) i very MUCH like this idea. it would enable the ability to use a pseudonym much more effectively. i remember this one time (at band camp.. *cough* in the drome.) i was calling someone by their chars name (and not the pseudonym they introduced themselves as) because i had heard him being called by that name earlier. however the problem was that i heard someone call him by his real name who shouldn�t have had that info in the first place. i didn�t stay in the room long enough to learn of the OOC mistake. so i had info i learnt ICly but shouldn�t have had because it was someone�s OOC blunder. and i guess that happens a lot because the whole pseudonym thing disintegrates after a while because so many people accidentally call others by their real name�
oi.. that was rambly and not very contributing.
and 2) people can see you looking when you look at them??? really? *blinks* i did not know this� like typing �look bob� bob gets a message saying that i looked him over? -why- did i not know this?
By Bias at Sep 19, 2002, 4:20 PM
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GATO
568 posts
I love the idea. But we do have more important things to get coded first. matrix and babble on II. If it could be done I'd love it. we all have a bad habit of calling people like Hookie, by there names even if we just wait a few months. How many people actually ICly know hookies name. ANd if y ou have more than one character, the people you've met currentl y can be confused and I think we are all rambling.
By Dominik at Sep 19, 2002, 4:29 PM
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BATA
282 posts
Actually, they DON'T see a message that you're being looked at. There is a message for it, but the code isn't used.
As for the knowing NPC thing. I can honestly say that when I was actively playing… I RPed my into meeting all the gangers and most of the NPC shopkeepers. It took hella work, and for what? To know some names. However, it was some of the most interesting and challenging RP I had. Try it sometime. ; )
And yes Dom, you ramble.
By Wren at Sep 19, 2002, 5:02 PM
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BATA
214 posts
On this moo you do not see if someone looks at you like Wren has stated, I was referring to the fact that it was set on the place I played they saw looks, but not glances.
By Heeru at Sep 20, 2002, 3:27 AM
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SPLATJOB
35 posts
Okay guys and gals… Kev and I did some braintstorming last night...
What would you all think if we actually implemented it? It'd call for some semi-major to major changes throughout the game. But it is Kev's, and my, personal belief that this could do wonders for the game.
I want your opinions on this. Kev and I think it can be done, and done well. The question remains, do you want it?
--Wren
By Wren at Sep 20, 2002, 7:19 AM
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BATA
214 posts
I think my vote is rather obvious…
By Heeru at Sep 20, 2002, 7:27 AM
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SPLATJOB
35 posts
Mine is a two thumbs up yes!!
By Xeethot at Sep 20, 2002, 7:31 AM
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ACE KOOL
628 posts
I think this is a really awesome idea. My vote would be a yes, assuming I didn't think the changes would be negative. You might want to see what sort of changes would be really necessary and then tell us more specifically what would be different, besides the obvious new features. I think though, that having to get used to a few changes (even major ones) would be worth the value of this new system.
By Tylissa at Sep 20, 2002, 7:41 AM
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CHUMMER
198 posts
Okay… these are just a few POSSIBLE changes... based on my ideas and concepts of what I see based on Kev and I's discussion last night. None of these are set in stone or even set period. They are simply things that might be changed.
Before I go into some of the outward changes... note that when I said major changes, I meant mostly things you wouldn't see. And since you wouldn't see them, I am not going to bring them into light.
Each player could very well see every other player in a different manner... as a result of this, emote would be removed or altered to work like pose. When you pose with a name/alias of someone you know, each person in that room would see the person you are refering to as THEY know them. As of right now, whatever you enter for your emote... is displayed to everyone else.
So... Tylissa emotes : Tylissa sneers at Kevlar, "Bastard."
Now, in that same room is Johnny, who knows Kevlar as Jake. Kevlar lied to Johnny about his name. Suddenly, Johnny OOC's : Who the hell is Kevlar?
Busted.
One of the greatest advantages to this new system is the possibility of disguising yourself (Perhaps use the actual skill...? I don't know yet.). Emote works AGAINST that by displaying whatever you type.
Otherwise, the bulk of the changes would simply be in how you see things.
Instead of: Tylissa and Johnny are standing here. You'd see, A tall blond woman and a short fat man are standing here. (Assuming you do not know them...)
Now... as of now, the way you'd remember someone MAY look like this...
Johnny tells Tylissa that his name is Fred, Tylissa would then type
@remeber short fat man as Fred
From then on, whenever she saw Fred, she'd remember him as Fred. Or whatever she wanted to put in... like...
@remember short fat man as Asshole
Yea... anyways...
These are simply ways that it COULD come about. We may take a completely different route with this, or go exactly on that route... I lay this out to you so that you know at least a little of what it may result in if we do eventually impliment the system.
I hope that helps a bit...
By Wren at Sep 20, 2002, 1:27 PM
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BATA
214 posts
Wren's posts have been lucid and extremely informative.
But as he pointed out it's not set in stone.
We NEED your feedback on this. How important is this?
I know how I feel about it (I'm excited as all hell), but I'm not going to even concider something like this if it's not something that everyone absolutely insists that we have to have.
A few people have said hell yeah. Is there anyone worried about not reconizing your friends the first time?
Is this alot of work for no benifit? If you think this, could you please present some lucid arguments against it?
Mostly I'm looking for things we've not thought of.
Remember that socials will still work like a champ: The talk dark haired man smiles warmly at you. Just no more emote, which means you must use pose or .pose, which you probablly should be doing anyway.
So please: Shoot this idea full of holes if you can. Thanks.
-Kevlar
By Kevlar at Sep 20, 2002, 1:41 PM
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LEGEND
977 posts
I know I already said this, but that idea really rocks. I seriously hope you implement it. Those changes don't sound that severe, I already use .pose anyway. It is actually kind of sad that an idea like this would be necessary, because in an ideal situation no one would need it. They would automtically play it ICly correctly. However, it is sometimes difficult to remember the names players told you, and I'll admit to messing up on it once, even though I swore I never would.
So it really would be helpful in preventing that and doing away with some of those messy ooc/ic situations that can occur.
Now, I'll admit there are some situations where emote is much easier to use, like if you're typing a really long post with lots of actions… that doesn't involve someone else in a crowd. But there's always the ! feature for that. That's a good one that a lot of people don't make good use of. Will the ! thing be taken away as well, as this could have the same problem as emote, or would that one stay in the game? Because I find that one rather essential for starting out sentences with something other than my character's name, or largely descriptive posts. I can't really think of any other reason why we would absolutely NEED to keep the ability to emote, but some people may not want to do away with it.
With the new system, when you looked at someone would your memory of them appear in their desc?
i.e.: You see a tall man dressed all in black.... etc, etc, etc... It's the asshole who robbed you!
By Tylissa at Sep 20, 2002, 2:44 PM
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CHUMMER
198 posts
See…. here's the problem.
Emotes and '!'....
They return exactly what you type... which is fine for our current system... HOWEVER...
In a room, are Tylissa, Tash, and Jackson.
Tash knows Jackson as Jackson, and Tylissa knows Jackson as Mike. As soon as Tash emotes or '!' 's Jackson's name....
Tash smiles at Jackson.
Then Tylissa would wonder who the heck Tash was talking about...
See where we have the problem?
By Wren at Sep 20, 2002, 10:45 PM
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BATA
214 posts
Yeah, that's what I was getting at. Sometimes it's a rather essential thing to be able to do. If you're going to take that out, posing needs to be perfected. There are some grammatical errors in it that I've pointed out that people said to just figure out how to type so they will come out right.
But, i prefer emotes and ! when i don't need someone specific out of a crowd to see it say "you." It's just a lot easier, you know? What would you do about this problem?
By Tylissa at Sep 20, 2002, 10:55 PM
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CHUMMER
198 posts
I am going to ramble again
Isn't there a way to make it similar to the new speech system. Like We have a title, that people see. And you use a a verb introduce, and from there out the title is replaced witht he name your introduced with.
But that still leaves the emote problem.
Now when you put an alias in there i.e.
i t ype :thwaps ty with a newspaper.
Do you see dominik Thwaps ty with a newspaper
Or Tylissa? Like with the aliases. I've never been realy clear on this.
(this is confusing)Cause if you can use aliasas in poses. Lets say Dom Ty and Wren are in a room
I know Ty as Ty and wren doesn't know her at all.
i type :nods to ty.
she sees Dominik nods at you.
Wren sees Dominik nods at a tall blonde women.
If the aliasas work like that couldn't you just add th at title or descrip a persons aliasas?
Long. Confusing. Good Luck.
By Dominik at Sep 20, 2002, 11:58 PM
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BATA
282 posts
The way looking at them worked was as thus, lets use Chaim as our disposable example, when you looks at Chaim in the top line you see his name, in my system you as a player would see Chaims short desc, and then if you have remembered him you would see what you remembered him as, there is one function in the remember system I did forget to mention, and it would be @remember room, with this, the code will scan against the players occupying the room, with your remember list, and then output those players as what you remembered like this.
–-----------------------------------------------------------
Players in the room you have remembered.
Johnny : A wiry american guy with thick glasses.
Chaim : A rather large mexican man.
Heeru : A tall japanese man with shadowy eyes.
--------------------------------------------------------------
etc etc etc, anyone involved in my examples, please understand they are simply thus, hypotethical examples.
By Heeru at Sep 21, 2002, 2:25 AM
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SPLATJOB
35 posts
One more simple function I may have forgot to mention
@remember list, fairly obvious but I will explain.
Just like in the before example it will make the same output structure, except in this instance it will unleash the whole shibong of your known friends.
(Edited by Heeru at 10:42 pm on Sep. 20, 2002)
By Heeru at Sep 21, 2002, 2:27 AM
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SPLATJOB
35 posts
as far as coping with what to do when you dont recognise everyone you actually know, I suggest simply this, rp like you dont know anyone you meet, and when it comes to exchanging names, and you slap your forehead oh, I know you dipshit, the players can then set their remembers and then void the rp, because logicly it wouldnt happen, the only other way that I can think of I think would turn out to abuse, and that would be people stating who they are over ooc when the come across others in the room, obviously this would mean anyone in that room, or people who dont know them can abuse that info.
By Heeru at Sep 21, 2002, 2:32 AM
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SPLATJOB
35 posts
There is only one problem with the @remember thing. It would check on intel. You don't have to be that smart to remember names and phone numbers. YOu can be dumb as a brick and remember names than some more 'intelligent' people. I think it shou ld be a one time shot. You meet someone they @introduce themselves and the little desc thing goes away.
By Dominik at Sep 21, 2002, 11:54 AM
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BATA
282 posts
But what if the person doesn't want to introduce themselves, and someone else tells you who they are?
By Murphy at Sep 21, 2002, 11:57 AM
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LEGEND
951 posts
In answer to your question, Dom, if you type:
:nods to ty.
I would see "Dominik nods to ty."
It doesn't work the way poses do, that's exactly the issue right there.
By Tylissa at Sep 21, 2002, 12:30 PM
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CHUMMER
198 posts
More or less, expect for one thing:
Why have a coded @introduce?
What's to be gained here? Why can't someone just tell you their name is Maximillian, and you can just @remember male as maximillian
I mean the most obvious example in my mind is that of Gunnar. Thoes who knew Gunnar well knew and called him by his real name. But for a lot of people, he was Jet.
That's because he introduced himself to them as Jet.
So I ask again: Why have a coded @introduce?
-Kevlar
By Kevlar at Sep 21, 2002, 12:36 PM
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LEGEND
977 posts
I see no point in an @introduce, I think his only point is to throw intelligence checks into the code, but that makes no sense to me, I know people with PHD's that have a hell of a time with names, and gradeschool dropout gang banger can remember the real, and nickname of all his homies, and his enemies.
By Heeru at Sep 21, 2002, 12:43 PM
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SPLATJOB
35 posts
And in asnwer to Murphy those who are stealthily inclined, and those out to gather information need the ability to remember things on their own.
Lets go back to example land.
Lets say a Withmore Globe reporter has paid me to get info on the ganger wars, so I hide assuming my skill at hiding is better than their perception, where they tend to meet up, I think listen in on their conversations, and as gangers do, they will call each other by their ganger names, when they greet each other, there is no reasonable reason, why I can't @remember that name right then and there, but with an @introduce system I would be screwed out of a logical remember situation.
Now lets say a street judge comes into the scene, and pumps your buddy in the room for information, rather rudely, and you say to your buddy, who the hell is that?
He then tells you he is Judge John Madden™ j/k. You have everyIC right to remember him as such, and @introduce would once again block that situation.
By Heeru at Sep 21, 2002, 12:55 PM
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SPLATJOB
35 posts
Another one of things thats logical but might not be to some, is it is kinda detrimental that the @remember system only works on the person if they are in the same room, if it isnt, and you type @remember green as dipfur think of how many possible people can have green in their short desc, you would end up nailing the first person the code found in alphabetical order… Not pretty.
By Heeru at Sep 21, 2002, 1:05 PM
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SPLATJOB
35 posts
Just a few ideas
1. Clothing that changes yoru short desc, judge armor, security outfits? so you at least see A tall amazonian -JUDGE-
2. SIC scanners would reveal the person's true nature. Judges would be able to find it out. And COULD tell others but wouldn't have too…
3. I really like it. Always have.
might havea few ideas later...
-BA
(Edited by BattleAngel at 1:24 pm on Sep. 21, 2002)
By BattleAngel at Sep 21, 2002, 1:23 PM
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NEWBIE
12 posts
A couple things.
First, yes, you must be in the same room with a person to @remember them. You have to match a face to a name, right?
Second, there is no need for an @introduce. Someone tells you someone else's name… you @remeber them. Simple. And I HIGHLY doubt that this will have any limit to how many people you can remember.
Third, Heeru... as I said before... this idea has been thought of for a while... just no one tried to put it into use. This would be our system, not the same as the one you've seen.
Following that up, there DEFINATLY wouldn't be an @remember list. Thats so unIC its not funny. And we don't need the @remember list for those in the room... you just need to look at them... HOWEVER... I do like the idea of a verb that tells you the short_desc of everyone in the room instead of what you know them as. I can see a few possible uses for it, and I'd almost deem it neccesary in some instances.
As far as emote goes... emote simply returns what you type. Period. Dom, in your example for a fix, you described the pose verb. If the short_desc is implimented. Emote and '!' will most likely be removed, simple because the times that it would be used poorly outweighs the times it could be used right.
As far as errors in it... I don't know any. I do know that you need to type in first person. The only thing I can see as an odditity is the verb to be. You can type .am or .are... either way, the other people see <your name> is. The problem is, you are supposed to type the thing in 1st person... but it returns in 2nd person.... which means certain things won't translate correctly.... We will work on pose if emote is removed, you can count on it.
By Wren at Sep 21, 2002, 2:34 PM
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BATA
214 posts
How about this:
The @remember feature is used to store the name, and any thing you want to remember about that person. In order to recall the notes you've jotted down there, you type "remember Tylissa" instead of it being part of what you see when you look at her.
You can still use the look command to see people with their full normal description. What's the point of having a short desc? When would it be used?
In all my meditations I came across another slight problem with this system. Let's say someone went to that ganger meeting and learned all their names, and typed them into their @remember. Then Chaim notices and … pulls out his nifty paincauser and kills them! They wake up in the vats and can't remember what happened. You'd have to ensure that like @stats, the @remember command would delete anything you had learned since your last update, which would probably make it a little more complex. If you don't do that, they'll forget that they died later on and "remember Chaim" and they'll still know his name even though ICly they wouldn't have, and that's just as much a problem as what we have now.
And another thing... if you don't want someone to see "Tylissa walks in from the north." until they know Tylissa's name, then what would they see?
"An attractive auburn haired young woman walks in from the north." ? That's all well and good, but... then you get things like this:
"The attractive auburn haired young woman turns to you and says, -hey what's up?-"
"The attractive auburn haired young woman sits quietly and thinks to herself..."
etc, etc, etc. It seems that if you want a short desc to be seen instead of the person's name, it would be a huge pain cause you'd end up with the same desc over and over again, instead of a short and simple name. Then, if you want to have me see the actions as "Tylissa sits quietly" after I have learned her name... then you can't use @remember to store other info as well. The only thing you would be able to store in it is the name, and that's not such a huge improvement. What would be good is if you could put things like "that's the asshole who mugged me!" and then recall those statements with "remember"
Ok, this post has been somewhat choppy but I hope it got across what I am trying to say.
By Tylissa at Sep 21, 2002, 3:55 PM
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CHUMMER
198 posts
I think you should be able to @remember people from their corpses too - provided they haven't rotted much.
What if you see someone on TV? For instance, if Todd watches Badlands Bruiser every week on NLM, and is a big fan, wouldn't he be able recognize Ethan Westun after a while?
Maybe have advertising stick things into your @remember?
By Murphy at Sep 21, 2002, 8:37 PM
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LEGEND
951 posts
I don't plan on you being able to 'remember <name>'. But it is an interesting idea…
As for the cloning part, yes. That will be taken into account. As will the corpse idea. If its not too decayed, and someone tells you who it is, you can remember that.
As for the part Tylissa mentioned... yes, the short desc will be used. But your desc wasn't short. Two words, maybe three.
A short blond man.
A fat funny looking woman.
Etc.
We'll probably restrict it by characters and not names.
What else what else....
Thats all I can remember about the posts...
By Wren at Sep 21, 2002, 10:44 PM
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BATA
214 posts
The @introduce thing was just something i rambled about. A joke, nmothing i was too serious about.
By Dominik at Sep 22, 2002, 1:06 AM
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BATA
282 posts
I like the idea, but I've got a bit of an issue with something Wren has said…well most everyone has said.
If I'm sitting in say the Drome with Jackson and Tylissa and Bobthen00b and the following ensues:
.nod to Jackson and .ask, "Hey, how's it going?"
And Tylissa and old Bob see:
Tash nods to Jackson and asks, "Hey, how's it going?"
Are they not supposed to react like this:
Tylissa, who knows Jackson, recognises that Tash is nodding to him and thinks nothing of it.
Bob, who doesn't know either Jackson ro Tash sees it more like some woman nodding to some bloke and asking him a question.
When did it become that a person's name used in an emote or pose, apart for in direct quotes identified them?
I have always seen the use of names as a way to make it clear to others in the room who it is that is being addressed, looked at, followed, laughed at - whatever. Not as a way to identify them.
But if it was like this:
.nod to Jackson and .ask, "Hey, Jackson, how's it going?"
Then Bob would be perfectly astute in thinking that this guy this chick is talking to is probably named Jackson.
I have always thought that anyone who saw scenario A and suddenly _knew_ who Jackson was was being twinkish, but maybe I've been doing it wrong all along.
By Tash at Sep 22, 2002, 4:13 AM
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BATA
261 posts
Tash, the point is to add realism to the game.
This opens up HUGE opportunities.
And if you walk into a bar and you see someone nod to a scruffy man… you aren't going to know what their name is.
For instance, (again).
Tash knows Jackson as Mike.
Tylissa knows Jackson as Jackson.
If Tash is sitting in a bar with Jackson and Tylissa walks in and types:
.smile at Jackson, "Whats up?"
Tash would look at that, and wonder, who the hell is Jackson? When Jackson responds, she knows that he has lied to her about his name.
The whole point of this is to cut out some OOCness... and one of the largest parts of that is OOC info. In the above scenario, you now know something OOCly that you shouldn't know.
Now yes, if she says his name, you're golden. You've got him beat. But until then, no way. I don't like having a system where there is OOC ways of telling people things. As for your seeing names as a way to identify people... you're absolutely right.... but thats whats being changed here. Names are going to become a PART of the RP, a part of the atmosphere. You won't see names walking down the street, you'll see bums, corpies, freaks, fat men, etc.
I hope this helps.
By Wren at Sep 22, 2002, 7:22 AM
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BATA
214 posts
I do not see how @remember list is ooc, and I will explain why.
First and foremost, trying to tick off a list of who you know, is not ooc, its all ic info, thats how it got on your remember list in the first place.
Secondly lets say a Judge asked me for a description of Johnny, but lets also say I have known, and have rped with Johnny for a bout 5 months now, theres a very slim chance I am going to remember his short desc myself, but technicaly my character sees him as that short desc all the time, not the name tagged on. Lets also say Johnny has been in hiding, so obviously hes not in the room, there logicaly would be a means of "recalling" the short desc, so that I can at least give a rough outline to the Judge that he would be able to recognise, eg: Johnnys short desc is this, A tall American male. I could see that and the say, well he is tall, I think he is American, "then state other things I remember Johhny."
By Heeru at Sep 22, 2002, 8:13 AM
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SPLATJOB
35 posts
I most definitely am against this system, I've had first-hand experience with the system, and in the Sindome environment, it will -not- work, for a start, the nth issues it would cause would be -immense-, now, the amount of characters that my character knows are huge, am I supposed to walk around for six months until I can ICly find all of them and remember them all, it's just -too- much work for me to really be bothered taking Gerik out of the apartment to try and track everyone down.
Most newbies make the mistake of calling people by their names if their characters don't know the other character, once, most of the time in the experience I've had, the drawbacks of this system are -far- more then the advantages of it.
By Lujan at Sep 25, 2002, 10:12 PM
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CHUMMER
168 posts
And if we were to give 'amnesty' to all existing players, letting them know every character that presently exists as that character's name?
By Johnny at Sep 25, 2002, 10:17 PM
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JUSTICE
3,038 posts
The nth issues could be easliy negated by having enough options for short descriptions so people would choose unique ones. Just how many tall blonde women do you think there will be in a given room at a given time that you HAVN'T allready met?
When you accualy leave your cave it's usually to go meet someone you've spoken with over the SIC. And I don't know just how big you think the player base is, but there's not exactly like a whole ton of players you wouldn't, no make that shouldn't reconize by their description. You do look at the people your talking to, don't you?
Just my 2 cents.
-Kevlar
By Kevlar at Sep 25, 2002, 10:17 PM
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LEGEND
977 posts
For the first time in ages I am not sure -how- to go on this. There are pros and cons to either side.
Lots of them. Like, what if my character changes appearance over time? What if he stinks? Or is ugly? Or has been in the sewers and STINKS.
Would all that be in these small descs? And if so, these small descs are gonna get awfully large. But on the other hand, I love the idea that people will have to -ASK- eachother and do -INTRODUCTIONS- and all that jazz.
Amnesty would be a must.
I dunno.
Blah.
By Nicadeamus at Sep 25, 2002, 10:32 PM
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STREET SAM
411 posts
I like the amnesty idea, and no Kevlar, I don't look at people every time I walk into a room because I don't want to scroll through three screens of crap to find the pose to turns ago, my main concern was having to track everyone down to remember them, if some sort of slook command which -only- showed their name/alias, their description and whether they were holding anything, I think it'd be fine.
By Lujan at Sep 25, 2002, 10:40 PM
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CHUMMER
168 posts
Just another thing to think of as far as ways to remember people, Say Allandra know Murphy as Murphy and shes got a photograph of him in her hand, she shows it to Lavendar and says, "See this is Murphy" I'm just saying we brought up the whole idea of being able to remember someone from their corpse, What about photo's? ANd there's another problem..Say I know Murphy so his name comes up as his short descript because i remember him, Now I snap a photo, because the photo only copies the person's description does it come up as Murphy on the photo or the short descript?
By allandra at Sep 25, 2002, 10:56 PM
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CHUMMER
152 posts
Good point, except we allready thought of that.
Cameras, without any modification, will start taking photos which you will "see" as the person you know.
If you take a picture of a tall blonde woman, you'll see a tall blonde woman in the picture.
Then if you @remember blonde as Allandra…
If you look at the photo, you'll see Allandra.
Poof. Like magic!
Code changed: 0.0 lines.
So yeah, old photos will still have people's names. But new photos will not.
-Kevlar
By Kevlar at Sep 26, 2002, 12:42 AM
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LEGEND
977 posts
Ok, after re-reading this entire topic for the 3rd time .. here's my 2 chyen
If there was amnesty
And
If there was a way to make sure that poses and emotes did not reveal an IC unknown name
And
If it affected NPCs as well
And
You could change who/how you remembered someone (maybe you caught the short fan man you remembered as Fred in a lie about who he is and now want to remember his true name, Myron)
And
Corpses/clones and all that were properly set up
And
Introductions were done as RP and not with @introduce
then I'm all for it.
By Max at Sep 26, 2002, 11:28 AM
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BATA
232 posts
Okay. I love this idea. I'm entirely for it.
–----BUT-----
I want to see other things finished first. I know work has already been poured into long-running big additions, I just really, REALLY want to see other things *coughMATRIXDEARGODPLEASE*cough* on the pecking order before this.
Unless it's a much simpler change I'm interpreting code-wise.
(Edited by Lotus at 2:16 pm on Sep. 26, 2002)
By Lotus at Sep 26, 2002, 2:12 PM
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SOLO
343 posts
I'm with Lotus…Bring on the matrix, I don't think this is priority. But after talking to Wren and listening to Kev, it sounds as if it wouldn't take months of code. Not that it's something easy at all. If it's something you two could get done in a week, get it outa the way and lets see how it works. if it'll take a month, get the other things done first.
By Dominik at Sep 26, 2002, 4:35 PM
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BATA
282 posts
Forgive me if this question is idiotic because coding is not really a subject I have a great wealth of knowledge in but how would this - or even would this - change the way we adress people?
It has been discussed in this topic how players assume they know other characters names simply because it is on their description or used in a pose/emote. But I say there are probably an equal number of new players who assume they know someone simply from the to command.
Since everyone likes examples, myself included I'll throw one out there. Tash, Bias, and BobTheNinjaGoatHerder are in Carnal.
Tash to [Bias]: Did you see those purple ninja goats outside?
Now if Bob knew Bias as Mary would he see that as Bias still? And if so wouldn't there be just as much of a chance of him "assuming" that he knows her name from that as from it being done like this:
Tash looks over at Bias and grins, "Did you see those purple ninja goats outside?"
Also what about people who vaguely look alike? I don't know how many of you remember her but there were a fair few similarities between Tash and Alia. Both slim, not to tall Asian women with black hair. Though I think her eyes might have been blue.
Obviously Allandra is going to be the only Amazon.
And if so would it be possible to encorporate the change that some of us have requested from Nationality to Ethnicity? Because to use my own character for an example again she is an American, born and bred, but those perfect genes are Korean. So obviously if it said, "You see a dark haired American woman," most people wouldn't imagine a woman with Korean features and face shape.
By Tash at Sep 27, 2002, 1:53 AM
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BATA
261 posts
The way I understand it you would write you own short description, it wouldn't be based on your nationality or ethnicity. And using "to" you would see whatever you knew the person as.
Tash, to you it would look like:
You [to Bias] Did you see those purple goat ninjas outside?
But to the guy who just walked in and didn't know Bias or Tash, it would say:
Pretty Asian female [to nervous young female] Did you see those purple goat ninjas outside.
I think this coding would be to change the whole way you see a person's name… you wouldn't see their name properly until you had learned it ICly.
Also, as far as people looking alike, I'd say that's the beauty of it. You'll still be able to read their full description and begin to recognize them... but think about it. If you walk down the street, you'll see lots of faces that look alike until you get to know them. I love the idea of seeing Tash or Alia and both are "pretty Asian female." Sure, well I'm sure there are thousands of pretty Asian females in Withmore, but until you know Tash or Alia, you wouldn't really make a distinction between them. They're just faces in a crowd. I like that about it.
A good point was made awhile ago that I agree with...I think this would have to apply to NPC's as well, especially since learning their names OOC and using them IC is even more likely to happen with them.
I'm thinking this could be a bit of an adjustment, and a bit of a pain for awhile. But just like the new speech system, I think I would get used to it and then realize, looking back, that the new way is really better. This would add a layer of realism to the game that is lost the more OOC chatter and interaction we have. This would mean that newbies who wander in would actually be unsure of the players' names, so they can't ruin RP by saying the names anymore. There may be a few disadvantages, but that's why this post is here: to hammer out those flaws and deal with them...
Amnesty is a must. It would be ridiulous for us oldbies to have to go around looking at everyone just to learn our friends' names again.
Ok, that was enough of a post! I'll stop now...
By Tylissa at Sep 27, 2002, 8:27 AM
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CHUMMER
198 posts
*cough* let me try this again (issues with the backspace button)
purple goat ninjas aside, the matrix is THE most awaited item in the game, as well as such things as inplants and such,
however… the only way i really see any such things working is if there is an anonymous identification system. one that can't be spoilt by accidental OOC revelations.
yes, any problems and inconveniances that arise from implementing such a system will be solved, like anything major with code tweaking. i mean, it will work ya know., the benifits are damned good. we aas players are stupid in identifying what knowledge our chars know and what knowledge WE know. this will only help!
yeah
woo
*twitches and wanders off to finish the bottle of yukon jack*
By Bias at Sep 28, 2002, 2:35 AM
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GATO
568 posts
Yeah, I get that Bob would see two women talking to each other. My question also was what if Bob new Bias as Mary. Would he see it as:
Tash to [Mary]: Did you see those purple goat ninjas outside?
Or would he still see it as
Tash to [A pretty wench in a smelly jumpsuit]: Did you see those purple goat ninjas outside?
And if so from that wouldn't the player - and that's what this is really about, OOC knowledge being assumed as IC knowledge - realise that Mary isn't really named Mary, but something else?
By Tash at Sep 28, 2002, 5:16 AM
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BATA
261 posts
He would see it as Tash [to Mary]
Why not, after all? It's what he has remembered her as.
By Tylissa at Sep 28, 2002, 9:47 AM
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CHUMMER
198 posts
I dunno what our friendly neighborhood admin have cooked up
But how lazy have we gotton. Couldn't we get rid of pose(or emote whichever doesn't use aliases) and to? This would take care of that whole To bias problem. you could :smile at bias. and see Dom smiles at short girl.
By Dominik at Sep 29, 2002, 9:29 PM
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BATA
282 posts
Using a variety of ways of addressing people is nice. I use "to" and poses and emotes, depending on what I'm trying to convey. I think I'd miss it, but maybe it isn't necessary… of course, there's no reason why you can'y have people saying:
Tylissa [to fat little man] Hey, dude, you're a fat little man.
Why is it a problem to have them addressing each other that way?
By Tylissa at Sep 30, 2002, 8:36 AM
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CHUMMER
198 posts
Besides, don't admins use 'to' to know when you're talking to an NPC?
By Murphy at Sep 30, 2002, 3:00 PM
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LEGEND
951 posts