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SIC bills and you: more payment methods

I would absolutely pay runners to pay that damn bill. :P
I need this in my life yesterday.
I think it's exciting to be outlawed and not being able to pay your bill, forcing you to begin using gridphones, gridmails, letters, and other low-tech means of communication. And like if you're broke this isn't going to do any service to you either.
Oh my God. Oh my God yes. Please. Both. These are -excellent- ideas. Obviously exact implementation can be done a bunch of different ways, but baseline both ideas I think are wonderful. Did I say yes please? Yes please.
Perhaps auxiliary terminals? That can only process limited amounts? Helpful in a pinch. Masive amounts will still require hall visitation.
These are interesting ideas! But I think the restrictions on paying your SIC bill might be intentional for OOC gameplay reasons.

Just to force us players to recycle our junk items and clean up the DB a little bit. ;)

Hell yes, +1! And as I recall, in Arizona they have something where people pay others to run to the DMV to pay bills and re-up licenses for others.
When my SIC bill gets due I start eyeing other people with fancy threads….though it does sound like a reasonable idea.
I was all for this idea.

But then I read Grizzly's reply.

And given that, I think this is a horrible idea. =P

People should be stealing clothes from each other to recycle for SIC chy. That's the kind of ghetto, life sucks workarounds that I can support.

You don't think those corporates go down for their jobs/cloning? They sure can stop by the Hall to pay for their bills. If they aren't it's simply because they are lazy or poor and like that's a great IC problem but not an OOC one. Also: it is convenient for The Man to make their building the only payment station.
i wanna be able to pay my bill at the WJF substation on Green. it would make sense to have it there since it's always staffed.
I want people to have reasons to leave their pads. And while one could argue that the runner option does keep people out of their pads, I'm not so sure. This would just mean one dude is out and about eighty minutes instead of him and seven others being out ten minutes each (I know that these numbers are likely inaccurate and overly simplified but I think the gist is there).

And if Corpies want to have paying their SIC bills be less time consuming then they should be hiring drivers or buying cars. If they are worried about safety they should be hiring meat shields. If they want to be seen as having people do their bidding then hire someone to follow you around, carry your flash, open doors and talk to people on your behalf.

I just think that if more people have less reason to be out then fewer people have reason to spend flash on things I'd really rather them be spending flash on. And they can't be targets and have fewer reasons to be hunters.

From a 'this makes sense in the real world' perspective, yes, this makes sense in the real world.

However, from a game play perspective, many responses have gotten it right. We intentionally designed the system in such a way that you have to show up, in person, at the HOJ if you want to pay your SIC bill. Of course, there is an IC way which has been hinted at here that allows you to skip this and pay your bill another way, but either way, both options require you leave your pad and put yourself out there.

Is this inconvenient for your character? Perhaps. But it serves a very real game purpose. People have to make choices– do I dump these clothes and get some sic cred? Do I go up to the HOJ and risk a Judge realizing who I am? Etc.

So, yeah, I appreciate the sentiment here, and it does make sense from a realism stand point, but it is also counter productive when viewed from a roleplay standpoint. We need -some- things that you just -have- to do yourself.

I do agree with both sides on this point, but I always felt like there was something 'missing' in the payment terminal at the Hall of Justice. It prompts you, asking if THIS is the SIC account you want to pay on or not. Doesn't that imply you should be able to pay on other accounts as well?

That's something that always lingered a bit in my mind.

I definitely get the IC design and OOC utility of the current setup, so fair enough I guess.

Maybe less the first idea and more the second? Something less useful for the entire populace who are just lazy about making the trip, but for the people who -really- can't risk the trip and have incentive to hire a decker, specifically mixer-type deckers they'd be more likely to know or be able to get in touch with who already have fewer options to make money. Then said criminal now has -more- choices with new degrees of risk/value – do they risk a trip to the HoJ? Do they mug or kill someone for stuff to recycle? Do they hire a decker that they have to say, trust with their ID# and whatever costs the decker charges? Now the decker has RP and choices (do I rip them off? sell them out somehow? do a good job and build my rep?)

Say the decker does the job -- do they succeed for fail? Maybe they get caught or leave a trail in whatever system is implemented, maybe the RP propagates into RP for Gridworks/NLM/WJF, it all ripples out. Maybe they get totally busted and fined.

Hey, don't WJF fines kinda use the same system? Hmm.... :)

There's just something so damn beautiful about that phrase, "Boom, something for deckers to do that's themely and useful."

Definitely some possible synergy for deckers and sics and Grid 3.0.