It's extremely refreshing to see this topic, and then see replies not focus primarily on the suspicions/dangers which could come about. It's good to be cautious about things like this, but it just feels so nice to go right into possibilities/ideas.
Presenting a completely text-based game like Sindome comes with many challenges. Especially if the intent is to present it as part of the digital showcase rather than the tabletop showcase. The tabletop audience is arguably more likely to be interested in a text-only game. But if this ends up in the digital showcase, it might be good to somehow convey right off the bat that it's a completely text-based game.
Honestly, we should start a Kickstarter or something to raise funds to hire voice actors to record lines for the presentation, whether they be dialogue, monologue, In-Character, or Out-Of-Character narration. Audio is the most impactful, most genuine way to present something text-only.
Art should be used sparingly to avoid accidental perceived misrepresentation of the game. Too much art might give some people the idea there's a visual element to the game. But some visuals help a great deal with any presentation. Things like background images to set the atmosphere.
It's possible to turn the whole thing into a community effort. Community artists who want to showcase the work they've already done. People sending in writing samples specifically written to be evocative of noir-style vignettes/monologues. Hell, if any community members have decent enough audio equipment, maybe they can send their own voice clips in for Slither to listen to.
It could be a really good way to create additional exposure for Sindome.