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Suggestion for realism

@idea from Min

If there's so much trash in Red, why isn't there any junk that can be used as a makeshift weapon? :)

You can use absolutely anything you can hold as a weapon.
Yes, yes….

Once again, Murphy is right.

yesh yesh. murphy be right.

but….. i think they mean why can't you pick up a half brick / strange tubing / 2x4 / dead cat from the streets of red and pound someones face in?

not saying that you -should- be able to do that.. but i think that's what Min means.

*hefts her mighty shotglass of vodka and charges*

The streets of Red are, like, BYODC. (Bring Your Own Dead Cat)
Ah yes, it all makes sense now.

What Min means (and what Bias explained) is that the streets of RED are trashed and cluttered with every piece of trash imaginable. This could be ranging from a brick, to a trash can, to whatever.

I don't really agree with the idea of being able to do this, just picking up crap off the streets. Although it might add realism, it would probly be uber hard to code, and it would just be wierd in the game. The trash covering the streets is just an ambient (I guess ambient is the word for it) thing and I think it should stay that way.

There's my input…er...second input on the idea.
"Nay I say to thee!"

I don't think it would be *very* hard to code (making a verb that pulls a random pre-generated object out of nowhere), but I think it would hike up the DB and probably lag as well as if my character were to spend his entire bank balance at the clothing depot on Red.
You could, in theory, create a verb that can only be called by a player during combat to spawn a random "trash weapon" into their hands, possibly rendering them prone for one round while they stoop to get it, then add a simple call to 'discard' the object when a player departs combat by whatever means. There's already some more or less redundant code/props relating to "junk" in a location that could possibly be utilized to determine if something suitable will easily come to hand.

Object could be auto-created/recycled or there could just as easily be a pre-created set of trash weapons that just get moved to/from a storage area as needed. No risk of it bloating the database in terms of objects since the demand for them would never be overwhelming and they'd only exist /during/ combat.

Piece o' piss… and quite a nice idea to boot. *makes a note*

BYODC…. heh heh heh....

so right, calling trash weapons, you could have the success of calling up any item be dependant on what your location is in the fight.
you're more likely to get -some- sort of decent junk weapon if you're fighting say in a location such as a street/alley/abandoned lot then say a hallway/rooftop/lobby maybe?

*Bob the goat ninja throws some loose blacktop at Sue the chipmunk warrior.*

weee. you could have all -sorts- of fun and amusing things as temporary weapons for street brawles...

this leads me to a question. i know that absolutly -anything- can be used as a weapon/shield in game. but in real life a pair of pants just won't do as much damage as a flashlight. but in game are the items coded so as to the amount of damage they do?
hrm, if so, these temporary trash weapons could be coded to dish out the damage of say uh... a lager? (wich if anyones seen/been in a bar fight, those damned bottles can be quite effective. heh)

just throwing some messy thoughts aboot, anyhoo, back to work.

Min, i like this topic :P

all objects have the required properties to have their own damage, special damage and complete combat scripts set on them… only weapons have any actual unique combat worthy values on them, all non-weapon objects basically have the exact same default values, messages and very minimal damage that were basically put in place to enable their use in combat.

all that's really needed is for someone to go through them all setting humorous combat messages (garroting people with g-strings?) and defining their damage worthiness. unless that's been done, your beer bottle is as useless in combat as your bra, progia, corpse, etc. I'm pretty sure there's also a toggle value on objects to prevent them being used in combat at all, which again, I don't -think- has been set or put into use on any objects

so yea, the -ability- to use all items in combat exists, but nothing much has been done to utilize it

can be funny tho... there was a log of an entire combat between two admin in which one (Grim I think) was wielding a material that someone had named as "giant slobbering cock"... I'm sure it doesn't take much effort to imagine the kinds of combat messages that resulted in

wouldn't this basically make the brawling skill obsolete?
good point, but not necessarily.

not every place would have these trash weapons.

and finding a weapon could be based on your luck, int and searching.. or what have you… hrm.. wait... i guess that would defeat the whole point of providing easy access weapons to people who don't have any weapons... which tend to be newer chars wich wouldn't have the @stats to do the search...

scratch this.

go steal/buy/find a pipe wrench.

heh.

Or just not get in a fight until you're well-prepared enough to do it.  Heh..  I mean, this is a pretty good idea but..  I don't really see much of a point besides maybe just being a little silly.
Amen to that.

-Kevlar

Quote: from Aikao on 6:59 pm on May 10, 2003[br]Or just not get in a fight until you're well-prepared enough to do it. �Heh.. �I mean, this is a pretty good idea but.. �I don't really see much of a point besides maybe just being a little silly.

Not getting into a fight until you're "well-prepared enough" isn't, unfortunately, a particularly exact science, in the game or RL. Nor would it render brawling obsolete since, in many cases, a skilled brawler would be capable of tackling a melee based opponent wielding whatever came to hand.

The bigger issue, I'd say, would be what a reletively simple bit of code could offer in terms of additional options. For someone who, in other posts, champions the cause of quality RP, you seem to have overlooked the wider issues. First, and foremost, options are good. Diversity of choice in combat gives a much greater depth to the act. One could equally argue what's the point of disarming, strangulation, postures, parries, counter-attacks, etc, etc, etc. The point is to draw the player into the game by giving them control over as diverse an array of factors as possible, turning combat from a passive "read the text and pray" experience to an active "read the text and play" experience.

I'm overwhelmed by possible examples here…

About not getting into combat unless you're prepared. Do you consider being prepared as meaning characters should walk around -all- the time packing heat, wearing armour and ready to rumble? The kind of players who used to wear thermo goggles 24/7 until they were deliberately gimped to prevent it.

What if you're disarmed during combat and some low-life swipes your blade? Wouldn't it make sense to lay your hands on a broken bottle? Chunk of paving stone?

What if you found yourself alone facing knife wielding gangers? Wouldn't you -like- to lay your hands on a piece of 2x4 to parry them blades instead of getting your arms cut to shreds with brawling parries?

Options, options, options...

I've love to see weapons getting damaged and destroyed by parrying.


Especially when someone blocks a 13mm slug with a machete..
and even more when someone blocks a machete with an enforcer ;)
You can't block shit with an Enforcer, AFAIK, at least from the extreme combat I saw at TweakMOO. Not even fists. I want to do that Jet Li/The One 'Ha! I block your bullet with the side of my gun!' thing….just *once*. ;)
Actually to be fair, I think parrying bullets is a touch unrealistic, and unless you have uber agility and massive luck, it shouldn't ever happen
I'd love to see Murphy be able to pull one of those Jet Li moves, just once, and see the look on his face when it worked.  Of course, he'd be so surprised that is actually -did- work, whoever was shooting at him would probably have a pretty easy time putting the next slug between his eyes.

I agree completely with King on the uber agility and luck bit.

That said, I think implants can help make all the above dreams and possibilities, a bit more, well, possible.  

I know, it's on the list.

And no, I don't think there should be an implant that improves luck.  That's just silly.  Why were you even -thinking- it?

Quote: from Max on 11:08 am on May 15, 2003[br]I'd love to see Murphy be able to pull one of those Jet Li moves, just once, and see the look on his face when it worked. �Of course, he'd be so surprised that is actually -did- work, whoever was shooting at him would probably have a pretty easy time putting the next slug between his eyes.


Hey, at least I'd die happy, y'know?

Murphy deftly raises his WJF Enforcer II, causing your shot to ricochet off its side.

Murphy says, "Woah." <–--Keanu!!!

Murphy grins mischeviously.

Your shot tears through Murphy's head, leaving him cutching a bloody wound.

Murphy collapses on the ground in an unconscious heap.

And parrying bullets is unrealistic, even dodging bullets is - the idea isn't to dodge the bullet (which you can't, especially when it's travelling at 830m/sec), it's to make sure you're not in front of the gun when the other guy pulls the trigger. So, you're basically dodging the shooter.

(Edited by Murphy at 2:16 pm on May 15, 2003)

You obviously havn't been watching the same Jet-Li movies I have. ;)

-Kevlar

That's because I hate Jet Li, he looks like this guy I knew in high school named Vihn Cuong Le. I can't separate the two. I watch Chow Yun-Fat movies instead.
I swear you have no sence of humor!

Lighten up!

-Kevlar

Quote: from King[Fu] on 7:57 am on May 15, 2003[br]Actually to be fair, I think parrying bullets is a touch unrealistic, and unless you have uber agility and massive luck, it shouldn't ever happen

Actually, unless the code got changed, it -is- possible to parry bullets, just very very /very/ VERY -VERY- unlikely. I know it's not particularly realistic, but at the end of the day what would you rather have, a perfectly realistic life simulation or a movie-like life simulation? Y'all play larger than life characters in a fictional setting surrounded by amazing people, technologies and life-styles… do we really want to start splitting hairs about realism?

Y'think some dude pulling off a million to one chance bullet parry is amazing? Sorry, I missed it, I was too busy being amazed by the FUCKING MASSIVE DOME I'm living inside with 65 million other people...

It's not CP… in fact it's B action at best, but it's certianly inspired me in the past: Remo William, The Adventure Begins.

Now I know just right of the bat anyone who's ever accualy seen the movie will immideately groan.

But I see some of thoes concepts as being the extreme here...

Were the guy hears the creak of the trigger mechanism and moves out of the way before the gun can be fired.

I also think with thoes abilities should come with some RP of the same type of training from the movie.

Again, it's a wild extreme... one that belongs in the movie, not here. Noone can walk on water in this game.

But why not gunkata? ;)

-Kevlar

Gunkata?


Gun-Fu!


Personally I was fond of that bit towards the end of 'Versus' where bad guy and good guy are shooting at each other about a meter apart and block each other's bullets with their bullets…oh yeah.

(Edited by Murphy at 5:31 pm on May 15, 2003)

Ooooooookaaaaay… so, allowing the -rare- chance of parrying a bullet is B-movie, but letting people soak up multiple gunshot wounds to the head and keep on fighting like a trooper is good clean realistic fun? Ramming people with cars, leaping from buildings, mystical cloning technology, credit cards that severly electrocute people, etc, etc.

Fact of the matter is, if someone is firing on you and you're waving your menacing weapon of choice around between yourself and them, there's going to be a -remote- chance of a fluke ricochet. It happens. Maybe, statistically, it happens slightly more often than the bazillion-to-one chance it should, but that's the price of colour.

Fuck me, I give up, this place is getting more and more like CS every day.

Fluke or not, I think its cool to block bullets.  :P

It indeed makes me think of Jet-Li flicks, or Matrix-esque stuff.  That's what its about, eh?  Style over Substance, right?  *shrug*

From what I can tell, guns are still powerful as hell in the game.  As they should be.  Uhm..  yeah..  I dunno what the point of this post was..

Ooooooookaaaaay… so, allowing the -rare- chance of parrying a bullet is B-movie, but letting people soak up multiple gunshot wounds to the head and keep on fighting like a trooper is good clean realistic fun?

Did you even read my post? Where the hell did you get that?

-Kevlar

Quote: from Kevlar on 2:10 pm on May 15, 2003[br]It's not CP… in fact it's B action at best...

That would be the source of the B-movie reference, my bad if I misunderstood the context of your post but the rest of it runs on from who-ever said bullet parrying was unrealistic.

The "fuck me" bit doesn't really belong in this thread, just a frustrated tribute to a post I lost the will to make.

Ah. Yeah, I was refering to the movie, not the thread. Thus the colon.

-Kevlar

A thread where Rastus and Kev aren't actually arguing.


The end is near!

They should get thier own board, just for arguing on

No, really. I'd read it.

I still think it should be resolved with a Star Trek-style pit fight.

On Pay-Per-View.

It seems that moving around, especially as part of a martial arts skill and with high agility would make it hard for an attacker with a gun to shoot them, as they're all over the place etc. Maybe this is already in the code, but I think that that is a proper way of having the rare occasion when a bullet misses a target when the shooters accuracy isn't low.
I see it as, target jumps and moves manically but fast, closing in on the gun weilder maybe, and this lowers the gun weilders accuracy dramatically with regard to that person alone. *shrugs*.
Maybe there could even be a posture which does this, calling upon agility most, but maybe martial arts etc as well, which could only be held for a limited amount of time before they tire too much, wich could in part reflect their indurance. That would prevent a target from jumping all over the place for a few hours, seemingly unaffected, and make it more like a short term, almost frantic measure to get at the gun weilder, maybe before disarming them. I think it's silly how a gun weilder, and melee weapon or whatever person can initiate combat, and the melee weapon person can just disarm the gun weilder, without the gun weilder simply stepping back and shooting them. This would make that more realistic, whilst keeping the game balance intact I believe.

Heh I'm rambling.
I'm sure that if anybody even likes this, it wouldn't be implemented for a long time, but then, it's not crucial at all…. .Is that what you mean Ras, with thinking SD is getting more and more like CS, becuase people are focussing on combat?

Combat is an integral part of the CP genre.


It's not a bad word, it doesn't make you a bad roleplayer if you use it.

It's bad when it becomes:

kill bob
get all from corpse
kill jim
get all from corpse

personally I'm set merciful most of the time..I'd much rather RP with you than kill you.

on a partially related note:

If you get beat down, and regain conciousness a few moments later..while yes, the code allows you to bolt off like a jack in the box, it'd be nice to see some..oh..what's it called again..oh yeah..ROLEPLAYING


I keep saying this, and no doubt, I'll say it many, many more times yet. - Roleplaying does not just mean standing around in the drome drinking coffee and reading poetry to each other. If you spend the time to interact with me, I'm far more likely to try make sure everyone one involved has some fun.

If you take the coded way out every time, then I will, too.

Quote: from King[Fu] on 10:13 am on May 19, 2003[br]
standing around in the drome drinking coffee and reading poetry to each other.


Jesus, the Drome's turned into a Starbucks/Second Cup?

….Haiku writing motherfuckers......

PULL UP YOUR PANTS!

*opens his mouth to say something and then promptly shuts it*

No comment.

I saw something a bit odd….and since this threat had content about parrying bullets, I thought I'd stick it here -

Am I the only person who thinks this is odd?

[CENSORED] attacks [CENSORED] with his/her aluminum bat, but he/she skilfully deflects the attack with her stiletto.

*snickers*

I wouldn't say it's completely odd, really, parrying isn't always about blocking the full force of a blow as much as it is about diverting the force of the blow away from your precious bits. That said, obviously some weapons should be far better at parrying than others and this is reflected by an array of modifiers on weapons to not only weight their effectivness offensively and defensively, but according to the "style" of use (postures to you).

Course, this assumes the weapons in question are "complete", last time I was privvy to weapons, many of them were incomplete and using the default mods.

on that note you must realize dodging bullets is not about auctally seeing the bullet and dodging it but watching the trigger finger angle the gun is aimed at etc. but espically knowing when the shooter will fire.  is it easy to do, no, is it possible?  maybe a little moreso than some think.
Quote: from Murphy on 2:13 pm on May 15, 2003[br]


And parrying bullets is unrealistic, even dodging bullets is - the idea isn't to dodge the bullet (which you can't, especially when it's travelling at 830m/sec), it's to make sure you're not in front of the gun when the other guy pulls the trigger. So, you're basically dodging the shooter.

As you see above, that's what I was saying, as you see above. Not dodging the bullets, though, but dodging the shooter - or the shooter's intent to fire, however you want to phrase it. You're essentially moving out of the way before he fires, and thus, not dodging the bullet itself.