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- PoliticalLemon 16s
- Ralph 5s
- BubbleKangaroo 1s
- zxq 4m
- Komira 19m
- SmokePotion 3m
- Zulfi 11m
- Bruhlicious 33m Deine Mutter stinkt nach Erbrochenem und Bier.
- BigLammo 52s https://youtu.be/fE53m3N1WSc
- Wonderland 2m
- Fogchild1 4m
- Eucalyptus 1h
- BitLittle 20s
And 18 more hiding and/or disguised

The next train arrives in...

It would be cool to include a sign like this in the lev stations. Most major cities with subways have this already. I'm not sure how difficult it would be to code.
This! Or at least a sign that shows what station the lev is at.
I'd say this is sort of one of those things where the idea is good, but the mag-lev is kind of clunky by design. Not knowing the lev is about to show is kind of a feature, not a bug.

Or at least that's my view of it.

IIRC There's someplace in game that does this. Best to foic or even just do something to familiarize yourself with its times like you would any train station for a commute
I like this idea, but make it part of the class divide.

Stations on Green could have exact to the microsecond ETA clocks. Stations on Gold might have a board showing the next train departing in a Green-ward directions. Stations in Red would have broken ETA clocks or ones that provide completely unreliable numbers.

I don't know how practicable this idea is to implement, or if the maglevs are really meant to be that predictable...but kroack's suggestion is hilarious, true to life, and I love it.
I don't know how practicable this idea is to implement, or if the maglevs are really meant to be that predictable...but kroack's suggestion is hilarious, true to life, and I love it.
I think it'd be a nice QoL update across the board. Not absolutely everything has to be an annoying design feature 'cuz theme'.
I like Kroack's idea but I think until this should be information a decker can quickly glean and also mess with. Grid 3.0 feature for sure.