Subs: Currently, and I'm not completely sure, but currently I think we have one and only one. The MP11. Its the only one I've ever seen, the only one I've ever been killed by, and the only one ever offered when one of my chars asked, "Hey, I'd like to buy a cheap smudge." Same when they asked for an expensive one. "Uh...gold plated MP11?" Toss some variety in on that there.
Grenades: Currently we have frags, sonics and emp. I heard mention of viral but meh. Here's my new nade idea. Why, good old tear gas. Inflicts drunken movement for a short period and drops your stats down. Agility and perception suffer here. Can't see for shit and you sure as hell aren't running anywhere in a straight line.
Assault Rifles: They've been requested plenty of times before so I'm just going to bump them. AK47/74, AR15, something futuristic...whatevs :)
Judges: Recalibrate their weapons already. Catch not shoot. Enforcers should be more about intimidation, them judging you with the monster of all pistols. You know its done when the barrel is at your skull. Shotgun could have net ammo. That's right, I said net. Net-guns fuck you up, you don't spring out of em. Enforcer nade for gas and sonics, nothing else there. BulletPROOF armor for the judges. Yep, PROOF, cuz the npc's might be uber but I almost feel sorry for the poor noob judge that actually thinks he's going to do shit but sit on his ass all day. Judges come at you, you run, and you run hard. Manage to kill one, always a thought of mine, it fries your ass just like the guns do. No mixer should walk around in judge armor, unless of course when they do you make all the other gangers and whatnot @hate them...hey...youlook like a judge in the mix, get treated like one then. And actually...take out the shotties, remove the 7mm mode on the enforcer, and put the shotty function on the enforcer. Tada! Minimize bloat and actually get use out of the second firing mode! Awesome!
I'm sure none of this will happen as the code involved would probably be retard strong, but...their ideas