Existing players used to logging in with their character name and moo password must signup for a website account.
- Vanashis 39m
- Hippo 46s
- Dale 44s
- Wulf 1m
a Mench 40s Doing a bit of everything.
- Cword 1h
- Raven 44m I lost myself, in the dark charade.
- NightHollow 2m
- Jengris 2m
- zxq 9m Blackcastle was no ordinary prison.
- cata 1m
- BubbleKangaroo 53m
- AdamBlue9000 52s Rolling 526d6 damage against both of us.
- Rillem 47s Make it personal.
- Diamond 1h After Winter, must come Spring.
- QueenZombean 28s Singing the song that doesn't end, yes it goes...
- Fogchild1 22m
- SmokePotion 1m Right or wrong, I'm getting high.
- Sivartas 32s
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Tube traffic rebalance
Utilize speed rather than interrupting motion

Currently, Your motion is completely interrupted by traffic. This can be particularly obnoxious when you're RPing with someone in the vehicle with you.

I would propose that rather than interrupting your movement chain, the tube traffic instead imparts a modifier on your speed (One that can potentially be offset by driving skill) to allow for more interaction with other people rather than watching for a traffic clearing message that often times doesn't even come.

There's so many issues with trying to RP with people in cars in the tubes that I've pretty much abandoned all hope of it. Unless they're in the back, where the screen isn't getting constantly spammed. So cabbies I guess would be fine.

I'd like to see the proposed changes I think you, or possibly someone else brought up a year or two ago, about making the tubes only a handful of rooms and greatly extending the driving times through them, or allowing automatic traffic control when entering/exiting tubes. I really don't think we'd be losing much if we couldn't get out of our cars and off our bikes in the middle of the tubes, personally.

Ideas: Traffic Speeds