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- RedProtokoll 3m
- Burgerwolf 4m PANCAKES
- AdamBlue9000 30s Rolling 526d6 damage against both of us.
- QueenZombean 44s Singing the song that doesn't end, yes it goes...
- Veleth 2m Vampires don't sparkle.
- Diamond 2h After Winter, must come Spring.
- Jengris 7m
- Fogchild1 12m
- Cword 1h
- Hivemind 20s
- Enven 2h
- Emily 2m I lost myself, in the dark charade.
- Gragulon 15m
- Rillem 16m Why's the weed always gone?
- zxq 1h
- Vanashis 1h
- Sivartas 16s
- adrognik 1m
- MrJDucky2 2h
j Fengshui 1d
a Mench 15s Doing a bit of everything.
And 29 more hiding and/or disguised
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UE Change to Potentially Help RP
Work for your experience!

Just an idea on how to help push RP along.

What if UE and RP were tied in together, so that the more you RP, the more you gain UE?

I'm thinking, (and I'm pretty sure this can be tracked, as shown by the bartender 'Where's the party at' function), that players that aren't idle that are in a room with one (or two) other or more people that are also not idle, every hour (or whatever time:UE ratio is good) will gain them one UE point. I feel like this would encourage people to actively seek out RP situations in order to improve their character.

No. Sindome is a marathon, not a sprint. 3 UE a day is fine.
Sorry, I mean that the max UE cap is still there, you just need to get out to actually earn it
You only earn UE if you actively RP as it is, actually. If you're not active in the game, the UE system doesn't grant you anything- and if you idle intentionally to 'sponge' and only do enough to make the system grant you RP, you'll end up cut off.

Beyond that, the current UE max a day is designed to set a fixed scale of progression.

Ah, okay, never mind, then.
You already don't gain UE if you're idle and need to be active doing stuff IC though to gain the UE when it's time for the UE hit.
+1 Ranger. System's meant to encourage persistence.