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- Lavusinya 56s
- Atheran 45s
- GrimButterCat 3m
- Gunnar 7s
- Fogchild1 3s
- Dystopia2102 1m
- Wonderland 2m
- DeLiSe 1s
- Btracker 4m
- BCingyou 9s
- Veleth 2m
- BigLammo 10s
- Hivemind 2m
- KalopsiaTwilight 53s
- sukebug 1m
a Mench 2h Doing a bit of everything.
- ZaCyril 1m youtu.be/c9JNp6kdKqU
- Melonly 2m
- fopsy 35s
- CookieJarvis 6s
- ReeferMadness 7h May the bridges I burn light the way.
And 21 more hiding and/or disguised
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UE Change to Potentially Help RP
Work for your experience!

Just an idea on how to help push RP along.

What if UE and RP were tied in together, so that the more you RP, the more you gain UE?

I'm thinking, (and I'm pretty sure this can be tracked, as shown by the bartender 'Where's the party at' function), that players that aren't idle that are in a room with one (or two) other or more people that are also not idle, every hour (or whatever time:UE ratio is good) will gain them one UE point. I feel like this would encourage people to actively seek out RP situations in order to improve their character.

No. Sindome is a marathon, not a sprint. 3 UE a day is fine.
Sorry, I mean that the max UE cap is still there, you just need to get out to actually earn it
You only earn UE if you actively RP as it is, actually. If you're not active in the game, the UE system doesn't grant you anything- and if you idle intentionally to 'sponge' and only do enough to make the system grant you RP, you'll end up cut off.

Beyond that, the current UE max a day is designed to set a fixed scale of progression.

Ah, okay, never mind, then.
You already don't gain UE if you're idle and need to be active doing stuff IC though to gain the UE when it's time for the UE hit.
+1 Ranger. System's meant to encourage persistence.