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Unused skils

I remember someone mentioning something about this in another thread, but alas I could not find it.  So if you find it, please point me in the right direction and call me a dumbass.  But, perhaps as skills are unused they might lower in evectiveness.  Say, if someone were to have UE in say theivery and they never, or seldomly stole from anyone, well, in reality that skill would dwindle.  And they would be less able to steal anything from anyone without getting caught.  
Same goes for some of these combat skills, like melee, martial arts, brawling and such.  I'm not saying that people should go and kill eachother just to keep their 'skill usage' up.  But over long periods of time, if unused, the skill would degenerate.  Overtime, that is what I'm talking about.  

I know that would probubly need lots of coding that the admins don't have time for from the looks of the masive 'List'.  I just wanted some feedback on this, and let me know if its just a stupid idea from a moron.

Well, look at it this way - what if you can't log on for a couple weeks? Or very seldom for a while? Would you want your skills knackered? Not to mention, if they did drop, people -would- go out and use them more, including combat skills.

In my case, it doesn't matter, I have a firing range to play in and I can always find someone to 'spar' with hand-to-hand (or whatever else). But your long-blade, short-blade, and pistol combattants without WJF facilities would be pretty buggered. (Hey, Bob, feel like sparring with guns? Hey, Steve, mind if I slice you up with my sword?)

Not to mention, this would imply that people who don't log on every day or all the time are actually sleeping a whole lot, and should really see a doctor about it.

I see what you're saying.  Actually, that hadn't crossed my mind.  But, I agree.  But I was thinking over massive amounts of time, like a month or so..but yet..that still hampers with the people who can't connect for periods of time.

Alright, so maybe it was just an idea that wouldn't really work, but I thought I'd throw it out here anyways to see what people thought.  

*nods* I have many ideas that would never work in the real/Sindome world.

Oooh, lets hear them ;)

not to mention if we did it one way it would have to go the other too wouldn't it?

what I mean is somebody who robs peolple all day long *should* get better at it with practice giving some people who are huge theives or big time fighters, almost huge stats.  

not necessairly bad, but not fun either.

Yes, it's been brought up many times, but shuffled it's way to the bottom of the BgBB by now.

The short answer is no matter how you try and work that, it gives rise to the 'gay cube syndrome' where everyone pairs up with a partner and sit in their cubes all day long alternating between attacking each other, pickpocketing each other, and healing each other.

In otherwords, they wrestle, stick their hands in each others pockets, and dress each other up: 'gay cube syndrome'.

If you've ever played Ultima Online, you'll undoubetedly be familiar with this. The admin have gone to great code lengths to prevent this type of behavior from being effective, only to have the determined find new ways around the code.

For instance, they made it so you couldn't raise your spellcasting skill level by standing in the same place and casting spells: You had to move. So people figgured out to get on a boat, send it sailing towards a huge ocean, and script casting spells, so every time you cast one, the boat would have moved you to a new location allready.

-Kevlar

I understand completely. When I thought up the idea, the down sides hadn't run through my brain yet. Perhaps I should do that next time ;)
Not at all. I think there's great value in "musing out loud" and presenting ideas that aren't fully formulated. It's not a matter of looking like a 'dumbass' but part of the reason the forum is here is so we can help each other think through ideas.

I'd say some of the greatest threads have been started with half-assed ideas that developed into full-assed(TM) ideas, or at least resulted in great discussion. Keep 'em coming!

And in response to the idea itself, let's just say thievery and blowing people's brains out are like riding a bicycle…

:bigguns:

(Edited by Athena at 9:13 am on June 28, 2003)

Quote: from Kevlar on 7:33 pm on June 26, 2003[br]The short answer is no matter how you try and work that, it gives rise to the 'gay cube syndrome' where everyone pairs up with a partner and sit in their cubes all day long alternating between attacking each other, pickpocketing each other, and healing each other.

As opposed to… say... a system where people sit alone in their coffins all day and just type @assign ue?

And before you bite, that's not a dig, just a general musing. A skill degredation system or training based system, while flawed, certainly isn't going to "give rise to gay cube syndrome" any more than the current system already has the potential to.

Yes, an open ended "sparring" system is going to be inherently abusable, but it actually only takes a little lateral thought to create a working system of limited (assuming no system to be free of possible abuses) or zero abusability.

Going back to the initial post, I started to reply a couple of days ago but gave it up as a lost cause. Since I'm here, what I was going to point out (albeit of no use other than passing interest) is that a skill degredation system was coded, tested and partially pushed through the process of balancing and calibration, just never finished or activated. I'd presume the code, or at least legacies of it, to still be around the MOO some place.

As opposed to… say... a system where people sit alone in their coffins all day and just type @assign ue?

Sitting in your cube alone collecting UE is frowned heavily upon, and behavior that's rather easily spotted and put a stop to.

This is in contrast to people who RP/TS in their cubes, which is encouraged (well, RPing is encouraged, TS is at your discression), and gaurenteed a certian degree of privacy.

Spotting the sitting in the cube doing nothing behavior is much easier to deal with than the RP lightly intermixed with 'training', which people can use RP as a cover-up excuse for.

The lesser of two evils is my point…

-Kevlar

I don't know, I see char X and char Y in a room, alone, I leave them alone for the shake-n-bake action. Once I see some purple kill-net text, S&M be damned, I'm watching to figure out why someone is about to die.

In short, I think its easier to spot sparring than it is to spot cubing for UE.

I don't even understand why you would just sit in your cube and idle in the first place. I mean…that wouldn't even be the least bit of fun or entertaining. Idling somewhere public like the Drome or Carnal or SHI or wherever would be fine. At least if you do it there, then there's chance that you might happen to stumble upon some RP. If you're just playing the game to sit in your cube/coffins to collect UE, then you probly shouldn't be playing the game at all, because that's exactly what you're doing. YOU'RE NOT PLAYING THE GAME. You're sitting around in your cube all by yourself, staring at the shit on the wall while you gain imaginary points that magically boost the skill/stat of your choice.

I just don't get why you would do that. There's absolutely no chance of RP if you've locked yourself in a room. I don't get why anyone would want to just sit alone unless its for IC reasons. This is just my thoughts on the topic. It was probly just nonsense or something, but I got it out there. Oh well.

You'd be surprised how popular it is, for all that it -is- completely baffling.

As for the method, would it not be better to -force- players to use a skill in order to place their available UE in it instead of them simply @assigning? The trick is to let the use of a skill prevent it's decay and/or increase it -IF- points are available in the characters experience pool. That, if nothing else, is forcing some degree of activity by the player but not allowing them to abuse the system for huge gains. They gain nothing more than they do under the current system but they -have- to interact with someone in order to gain it. Even if they do just sit in their coffin with Buddy…

Ahh crap...

Ok. @assign ue. Assign your points to a skill and that increases your -potential- in the skill. Consider it a training cap. While your -potential- has increased, your actual skill remains unchanged UNTIL you use it, then increases based on successes/uses until it reaches your new cap.

Optional addition - decay. Based off the potentials mentioned above, make it possible for potential to decay if a skill is unused for a certain amount of time. Put a minimum cap on the potential to, x number of points below current level, thus increasing the UE required to increase your potential above your current level in order to once again allow the possibility of your actual stat increasing through use.

To protect inactive players - base the lapse time of a skill off actual logins by the player. If you log in 10 times a day for 30 seconds and don't leave your coffin, expect some lapsing of skills. If you log in once after a month of not logging in at all, you don't lapse, or perhaps if you log in 10 times a year for 30 seconds each time you face the same lapse as the player who logged in 10 times in a day. That's the idea, making it work would take some finer tuning of that basic premise.

Result, players are forced to interact, even on a limited level, in order to increase in skills. Players who log in repeatedly -just- to farm UE actually end up -losing- UE to the lapse system.

Based off this you could even restore the library and other "training rooms" that allow players to work skills not currently used in the game or that they don't feel like -actively- using. So, to prevent lapse and possibly even increase your actual skill to it's current potential, you could go pump weights at the gym, read a book, study the stock market, etc, etc.

Personally I think people should be much more concerned with RPing than lifting weights, reading at the library, boxing NPC's, shooting at the target range, etc.

None of these things -encourage- RP because they can all be done in the -absence- of RP.

Yes, getting a boxing partner might be benificial, but in order to be a heavyweight you'de have to spend all your time in the Gym/beating the fuck out of other people, leaving very little time to RP outside of "Hey, c'mere. *SMACK*".

Ultimately it only creates more problems than it solves. Simply leaving people free to RP without having to devote _ANY TIME AT ALL_ (let alone hours and hours) to personal upkeep/improvement seems like a much more viable, if less realistic option to me.

If anything, there should be some bonus for good RP. Unfortunately, this is also too abusable and high maintaince, but if anything it's the type of thing we should be encouraging: Good RP. Not having EVERYONE sitting in a library, or gym, or electro-muscle-stimulant machine (perhaps RPing, perhaps not), while typing 'workout/read/improve' every half hour.

-Kevlar

(Edited by Kevlar at 1:02 pm on June 28, 2003)

Indeed, Ras speaks words of wisdom that we discussed a long ass time ago :)
since the dome encourgags rp so much kev is definately right doing mundane tasks to keep your skills up is (alothough in some situations realistic) is no way to generate rp.  not to mention you can assume those things take place in the long spans of time that you are "sleeping" of course you don't just assume if you don't play for a week, that your charcter slept all week, he or she just had no major interactions.

not to mention some skills just don't degrade that much.
if your a fighter and you don't practice you'll loose skill.

but rifle marksmenship for example I used to be in the army and while I was there I would qualify expert every time I shot.  regardless of weather I shot 5 times that week, or once in the past six months, because shooting (for me) is about knowing and applying firing fundamentals.  Sure if I wouldn't shoot for 4-5 years it may take me 20 min to an hour to get comfortable again.  but overall there is no noticable skill loss.

finally if you don't agree with the above statement it's because different people preform different skills with a different level of enthusiasm even if training and experience are the same. it would be hard to compensate for people that just have a natrual affinity or enjoyment, or even just skill in certan things like the asshole in your chemistry class who never studies or shows up but gets straight A's.   the bottom line is: your proficency in a skill depend on more than just how often you do it.
(though just to clairify I do agree that some skills when not practiced can definately degrade fast)

Quote: from Kevlar on 8:58 pm on June 28, 2003[br]None of these things -encourage- RP because they can all be done in the -absence- of RP.

Yes, getting a boxing partner might be benificial, but in order to be a heavyweight you'de have to spend all your time in the Gym/beating the fuck out of other people, leaving very little time to RP outside of "Hey, c'mere. *SMACK*".

Ultimately it only creates more problems than it solves. Simply leaving people free to RP without having to devote _ANY TIME AT ALL_ (let alone hours and hours) to personal upkeep/improvement seems like a much more viable, if less realistic option to me.

I'd call this fair comment… -if- Sindome were a strict and elitist RP oriented M*. However, Sindome is a hybrid. The presence of a coded combat system, coded stat systems and the lack of wide ranging OOC implementations means that while the game -isn't- a combat oriented MUD, it certainly has elements of -gameplay- mixed in with the RP enforcement.

It essence, the system you've described is an implementation of the logic I suggested as it would be done in a purely gameplay, non-RP oriented, MUD. Perhaps you're that narrow-minded or unimaginative, or perhaps you're just spinning propoganda because you personally don't like the idea. Either way, with a little thought, a more than workable system can be put into place.

Firstly, you put far too much emphasis on what I described as a secondary support system. The training rooms. These were meant merely as an over-ride to -allow- players the option of not actively using a skill. First and foremost, this would be essential for skills NOT currently usable in the game (ie, with no coded use). Failure to provide such a protection would punish players who chose reletively inactive skills. Secondly, it would allow players (and ICly characters) the luxury of study without implementation or actual use. Training at the dojo, etc.

As for the RP aspect, I can't for one moment believe you can seriously argue that this system would discourage RP. Are you telling me that players -don't- gather in certain rooms to RP because of that rooms suitability for the circumstances of the RP? Are you saying that people haven't gathered at Fuller Med to RP non-coded medical examinations? Or RPed working together at SHI, chatting as they go? Or RPed casual hushed conversations over books at the library when it existed? Are you telling me that Judge players don't go to the shooting range to RP training?

First, this system would encourage interaction by -requiring- players to interact with others and forcing elements of interaction, by consensus or not. Secondly, failing those interactions, it would introduce the chance meeting element which CAN and DOES create IC encounters and RP -with- common ground stimulus.

There's not even the remotest suggestion that players would need to spend hours maintaining their skills except in the narrow-minded implementation you've conjoured up as an example

Many, MANY things currently in the MOO "can be done in the absence of RP", but under no circumstances at all does that suggest they don't contribute to RP.

With regard to Jotun's post...

Might I mention showering, Bruce runs and SHI amidst the most obvious "mundane" tasks a character needs to perform on SD that don't necessarily contribute to RP? Of those, could they not be -easily- assumed as things your character would do while you're not connected? Why can't characters have day jobs and be sat at home with a fat paycheck waiting for you to connect and spend it? Why, if you don't connect for a month, doesn't your character get off his ass, get a job and pay the rent instead of getting evicted after a week? I'd call them pretty major "interactions".

Yes, I know, code, limitations, suspension of disbelief, etc, etc, but presuming the above skill suggestions to be mundane and detrimental to RP doesn't explain why those examples and many others are in the game, used and CREATE RP.

Yes, poorly implemented, these ideas -could- damage the game... but so could every idea and concept that's added to the game if not correctly managed.

And finally, creating variable degredation wouldn't be that difficult... but, the -idea- of SLIGHT degredation as I suggested does exactly what your example suggests, require a "refamiliarisation" period before you start to benefit from further experience. The taking of a skill check suggests you're performing a task that requires some degree of proficiency in order to succeed. If, after not firing a rifle for a year or so, you had one thrown into your hands and you had to make a critical shot -immediately-, would you have the same chance of making that shot as you would if you'd been shooting every day for the past year? I doubt it. If you were a good marksman you'd still have a -good- chance of performing the task, but less so than if you'd been shooting daily. All to do with neural stuffs and immediate familiarity of a process as opposed to recalling a process...

(Edited by TAFKAR at 3:32 pm on June 29, 2003)

tfkar
you raise some very good points, there is just alot of grey area, and one way or another problems would arise if the "degridation" system were implimented, one thing not addressed: if you can take points away from me it would only be fair for me to be able to earn points (ue be damned) if i sit on the streets (or in the gym or whatever) and fight all day for a month I better get more fighting skills.  which could lead to abuse.  (my opinion anyway)

not to mention the whole problem of how to handle not logging on for a while (we all need vacations,  and have jobs, school, etc.)  and how to "label " which stats degrade faster that others.  etc.

my opinion can It be done? sure.  should it?  I don't think so, what is good for realism is not always good for rp.  

First, I proposed taking away 'potential' points, not -actual- points from the skill. Your skill per say wouldn't decrease at all where-as, assuming the potential was available, your skill -would- increase if used. Are you sure you read and understood what I was saying?

I also more than adequately explained how the not logging in issue would be handled… so I'm not going over it again.

And your final point... Um... I just covered that aswell. Are you reading these posts?

Oki, Jotun, presuming that little outburst that Johnny just deleted was primarily in response to my previous reply, what exactly do you want from me? Your previous post raised three points, all of which were quite extensively covered in the previous posts you were replying to… yet you call them grey areas? You want me to waste everyones time by repeating what I already posted at great length?

Your post asks three completely irrelevent questions... I point that out and -suggest- you re-read the material at hand. I ramble on far too excessively at the best of times without having to repeat myself.

I did read your posts, and understood them , except for the potental point thing, I didn't get what you were saying at first but I do now.  
that is  a fair way to handle the "degredation"

as for the other two, you did address them, but who's to say that YOU are the endall, sayall as far as that goes, first of all I was looking for EVERYONE's input I have read (and reread) your posts and you have good Ideas.  just because YOU addressed my Ideas with YOUR opinion doesn't make the areas I suggested any less grey,

I personally sometimes do log on mulptile times a day for a short peroid, looking for or trying to contact a spcific charcter.  just because I couldn't contact him or her or maybe I log in and something comes up and I have to stop, and that happens a couple times a week, I'm a buisy person, and I wish sindome was first priority, but even jonny will attest that it's usually not.
so, your OPINION about the logon time and "degradation" may not be what I want,  all I'm trying to say is cut me some slack, and give everybody a chance to discuss before you say my idea has been addressed (by you) and is done with.

finally the only outburst I had (that was rightfully deleted) was about disrespectful responses to people's posts, so If you do it than I meant you. if not than I didn't plain and simple.

You mean things like this?

:wanker:

Neato, glad we got that sorted out.

But actually… you directly referred BOTH your posts to me by putting my name in the -very- first line, no? Thus implying that -my- posts had grey areas, implying lack of coverage in certain contexts. You then went on to specify those contexts, which were covered...

I also made it quite clear that these ideas were concepts and that exact implementation would require fine tuning of said concepts.

At no point did I say "MY IDEAS ARE THE SHIT, j00 suX0r!!!11" or anything remotely along those lines. At no point did I say discussion could not be entered into, nor do I have anything remotely resembling the power to do so in these forums.

I disagree with you. I reserve the right to disagree with you. I also reserve the right to mock and belittle you if you throw a whiney baby fit about the fact I disagree with you.

You -directly- addressed me, by name, in the post that Johnny deleted.

You may now proceed to be whiney.

And incidentally…

Quote: from Jotun on 8:51 pm on June 29, 2003[br]I personally sometimes do log on mulptile times a day for a short peroid, looking for or trying to contact a spcific charcter.

That's a very convenient way to milk the UE system. ;)

I was never trying to say your posts have grey areas just the whole idea of this post

feel free to disagree with me thats one of the things that makes humans unique they have conflicting ideas.

however when you "mock and belittle" me or anyone you are just wasting your keystrokes and demonstrating that you can still act childish even though you say intelligent things.

and about the ue thing…....   make all of the accusations you want but you don't watch me play, thank god, so you don't know shit.

I know you are not DIRECTLY accusing me of anything, but your post implies it.

I enjoy watching Rastus mock and belittle people.
We have a word for that, Murphy:

Abuse.

I'm sure there's also a term for people who enjoy watching people be abused, or enjoy watching other people abuse people, but it escapes me at this moment.

Fortunately, there's lots of help for victims of verbal abusers, and their attackers. Below are a few links which a quick search on Google revealed:

Here, here, and here.

It is a serious and determental problem that can be delt with.

-Kevlar

(Edited by Kevlar at 2:39 pm on June 29, 2003)

Much as I'm enjoying toying with Kevlar…

Quote: from Jotun on 10:04 pm on June 29, 2003[br]however when you "mock and belittle" me or anyone you are just wasting your keystrokes and demonstrating that you can still act childish even though you say intelligent things.

and about the ue thing….... � make all of the accusations you want but you don't watch me play, thank god, so you don't know shit.

I know you are not DIRECTLY accusing me of anything, but your post implies it.

Just because you think I'm wasting my keystrokes, doesn't make it true. The number of people who praise, compliment or encourage the posting style I've been using on these forums since the day they were born suggests more than a few people enjoy it… and yes, I can act childish, of which I am proud. It must suck to live your life with a pole shoved up your ass.

I post flippantly. My posts are frequently toung (sic) in cheek and I post in a style that is quite definable as English. English humour is often vulgar, tongue in cheek, insulting or risque. Americans, -largely-, don't get British humour or are offended by it. Too bad, so sad.

I post my opinion. I don't dress it up. I don't kiss ass. If I call you a wanker, or a knob, or a cock-sucking monkey farmer, who cares? It's words. Tag me via IM's and I'll happily chat with you. I don't know you, I'll probably never know you, what I think of you is irrelevent not just to you, but to me also.

A quote I'm particularly fond of: Arguing on the Internet is like running in the paralympics, even if you win, you're still a retard.

I don't doubt people will find that amusing coming from me, because no doubt people will think I'm the most argumentative fuck going. Your opinion. I'm not arguing, I don't give a shit about "winning" an argument, I post my opinion and if people continue what I post, be it agreeably or otherwise, I'll reply to further proffer my opinion, flippancy or the glad-tidings from my inner-child.

Regarding UE, I implied nothing but the truth. Whether deliberately or not, logging in repeatedly each day for short periods -does- milk the UE system. That's not an accusation, opinion or implication, it's a rock solid, corpse in the mortuary, FACT.

Quote: from Kevlar on 10:11 pm on June 29, 2003[br]Abuse.

I'm sure there's also a term for people who enjoy watching people be abused, or enjoy watching other people abuse people, but it escapes me at this moment.

Fortunately, there's lots of help for victims of verbal abusers, and their attackers. Below are a few links which a quick search on Google revealed…

Touche! For once you've managed to come up with quite an impressive retort. I feel so proud, my protege is learning. :)

Now if only I could teach him to spell…

I know how to spell. I have a condition called dyslexia which causes me to mix up letters and all kinds of other fun problems when I write.

It takes a big man to call a guy in a wheelchair with no legs 'stumpy', and say things like, "Now, if only I could teach him how to walk."

-Kevlar

P.S. The word is successor. Not protege. So far the only thing you've taught me is how to be an ass on the boards.

(Edited by Kevlar at 3:02 pm on June 29, 2003)

For this, I turn to Jotun's sig:
Let he who is without sin cast the first stone.

Did I mock you because I knew you were dyslexic? I think not. Neat psychological trick though, making me look bad by implying I mock an affliction when infact I know nothing about it.

So, why -do- I mock you? Given our history, the fact that you've openly insulted me, perpetuated lies about me, been the route cause of significant loss to me and down right piss me off… give me one reason why I should show you an ounce of respect?

You're a manipulative, viscious little fuck... (and you can't spell for shite).

THAT'S why I mock you.

And I presume you'll just go on being a manipulative, viscious little fuck by deleting this post and perpetuating the image of me as the attacker of poor innocent you.

P.S. Then the word is, infact, protege. Since I was refering to your ass-like retort and you acknowledge that I have taught you to be an ass on the boards...

(Edited by TAFKAR at 11:27 pm on June 29, 2003)

the bottom line is you don't respect others posts, go ahead disagree, but do it like an adult and stop the name calling.
nobody's perfect, but, to put it nicely you are intentionally abrasive.
even after you go on to say that you didn't mock kev because he has dyslexia you go on to say he can't spell anyway.  

I could go on to say that blaiming it on your upbringing is just a cop out(and not a very good one at that) except I think we have enough high school graduates here to infer that themselves(no that wasn't a knock just an observation of the "woo-hoo I graduated"? post)

The fact that your mocking me at all speaks volumes.

Protege is defined as:

One whose welfare, training, or career is promoted by an influential person.
n : a person who receives support and protection from an influential patron who furthers the protege's career.

You are none of these. My welfare, training, and career has been nither promoted by you nor are you in influencial person in them.

That I've learned how to be an ass on the boards has nothing to do with my career, training, or welfare, and it definately dosn't make me your protege, no matter how much you'de like to think of me as your inferior.

Based upon what you just described, the word that best fits what your describing is: Nemesis.

A source of harm or ruin: Uncritical trust is my nemesis.
Retributive justice in its execution or outcome: To follow the proposed course of action is to invite nemesis.
An opponent that cannot be beaten or overcome.

Specifically I find the quote, "To follow the proposed course of action is to invite nemesis." highly ironic, seeing as how that's exactly what you did.

The fact that I seek/sought/invited/wanted/want none of these things is besides the point. Your entitled to your opinion, and your bitterness.

-Kevlar

(Edited by Kevlar at 3:49 pm on June 29, 2003)

I have utmost respect for anyone who posts their opinion on these forums (with the exception of occasional idiots). Even despite my obvious dislike of Kevlar, I acknowledge when I agree with his ideas and I have utmost respect for his abilities as a coder. Aside from that, I don't know him from Adam.

Yes, I happily include a tongue in cheek reference to Kevlar's spelling even after learning he has dyslexia, because it doesn't change the fact that I dislike him nor the reason I mock him, -because- I dislike him.

And I blamed nothing on my upbringing. Cultural behaviour is a powerful thing and -many- excellent works of literature, film, art and comedy have come from the abrasive verbal culture of the UK. It would be just as easy for me to point out cultural flaws in the almighty U.S. of A. Not least the therapy/counselling obsession which Kevlar neatly highlighted in the links he found.

I even respect your opinion in the very post I'm currently replying to, but it doesn't change the fact I disagree, which even you've just acknowledge is peachy keen.

I -am- intentionally abrasive and, as often as possible, comically abrasive. You may not agree, you may not find it in the slightest bit amusing, but others do. Should I be censored because some people are offended? Didn't Kevlar start a post, -waaaay- back, about where the line should be drawn regarding offensive content in SD?

It's a nasty world, full of nasty things you won't like… and hundreds of people who -DO- like them. Live and let live, amigo.

Infact, how many times has this discussion been had, albeit on a smaller scale? Of all the people in these forums who I've insulted over the years, how many do I -truely- dislike? About 0.75.

0.75? Kevlar. He's been a fuck to me, I've been a fuck to him right back. Doesn't mean I wouldn't entertain the concept of not being a fuck to him, if I ever thought he was capable of the same. Personality clash, what can I tell ya? Maybe we're just too alike ;)

Quote: from Kevlar on 11:46 pm on June 29, 2003[br]That I've learned how to be an ass on the boards has nothing to do with my career, training, or welfare, and it definately dosn't make me your protege, no matter how much you'de like to think of me as your inferior.

Based upon what you just described, the word that best fits what your describing is: Nemesis.

I strongly suspect you're taking my nod and wink to your riposte entirely too literally and seriously…

I also strongly suspect you just swallowed a dictionary.

And I don't (particularly ;)) think of you as inferior, so maybe that's your issue. I think you're a dick. You think I'm a dick (and you'll probably deny that too, along with another of your "I'm so innocent" retorts)

I, for want of a better expression, post myself up. And you do the same, quite evidently in many of your posts.

Nemesis though... yea... I can live with that.

What was this thread about, again?

(Edited by TAFKAR at 12:02 am on June 30, 2003)

For 9/10th's of a second, I almost went searching for my post reguarding the arguing between you two, until I realized I didn't care that much.

1- I think Johnny owes it to all involved, especially the starter and contributers of this thread to erase all this little whiny bitch bickering (which it is, despite that you both manage, at least to an extent, sound intellectual while doing it), and

2- You should both feel free to take this shit to IM. Take a quick poll as to who here really gives a flying wad of smegma about who said what when, who's superior, who can use a greater number of large words, who's the 'protege', etc. Oh, you mean this thread actually had a purpose relating constructively to the GAME?

Fucked if I could notice anymore.

(Edited by Lotus at 5:39 pm on June 29, 2003)

(Edited by Lotus at 5:39 pm on June 29, 2003)

you're all so bloody -cute-
Bah… Lotus stole my wind. Here was me, coming home from work to post my apologies for the fact this had gotten way out of hand, destroyed the thread and should be taken to IM's if it needed to go on...

Originally it was, more or less, on topic and between myself and Jotun. At some point, Kev decided to pitch in and from there it got ugly...

Not that I've got anything at all to say to Kev in private. I've no problem admitting, somewhat sheepishly, that any argumentative posts between he and I are nothing more than public bravado and one-upmanship. Usually it's fun, this one got a bit out of hand... Owell.

As for my abrasiveness, to close, I refer people to the new emoticons Johnny added yesterday after consulting me for appropriate words. Tho I guess if people want to dispute their appropriateness and/or encouragement of abrasive posting then a new thread should be started...

Prost!