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When you go off.

Okay, sure. I can actually live with the fact that whenever I log off my character it'll stay there, sleeping all cozy and shit down at his hotel room, slightly drooling over his side, snoring and the like.

But wait, every once in a while there's actually some no good piece of trash who manages to find a way into your room, yeah, the guy's a phreakin' 'lectronics wizard or he got himself a brute force cracker to overrun the security lock, maybe good ol' mr. Johnson just made him kneel and open wide in return for a hint at the combo.

I mean, it's cool to have people sleeping over, pijama parties can totally rock, but is that really the guy's intention?

Nope, he grabs you by your phreakin' hair and pulls you down from your bed, still asleep? He drags you all across the floor and slams your hotel room behind you, still asleep? He picks you up and thrusts you down the stairs over and over, and you're still asleep. Then he walks a couple of blocks, and leaves you to rot down at the sewers or on top of some rooftop, guess what… yup, you're sleeping like a phreakin' baby, drool all over.

Of course you're not having that great of a surprise next time you login, you check your logs and yes, the door was closed, nothing could have ever happened but it did and somehow you managed to go through it all without even noticing any of it.

Come on people, this doesn't make any sense, I mean... something needs to be done 'bout this, the guy would remember something, I don't really think every single bastard that does this kinda stuff goes through the trouble of posing that he used chloroform on you before dragging your ass, what's the point if nobody /is/ listening.

I just think there should be some sort of gm intervention in this cases or probably it would be easier to just code an automatic flashback system, something that would give you a hint on who's taking you out for sweet romantic little moonlit walks.

It's just too easy to get away and no, there's not any possible way you'll resolve this ICly, who are you going to ask what? It's just something you remember if the guy didn't actually kill you.

Come on guys, lets be reasonable over here, I don't even know how did the bastard manage to overrun the lock at least give me a chance to know how the fucker looked like, I won't do squat, proly, but hey... I can always hold a grudge on him and squirt him to death with a watergun if I see a guy that fits his description walking down the street.

Or should I just leave my computer logged to the moo 24 a day? It'd be fun to play an insomniac.

(Edited by Matsuyama at 7:22 am on Aug. 9, 2002)

(Edited by Matsuyama at 11:51 am on Aug. 9, 2002)

This fits more under the Ideas board, since its an idea.

You can try and find out ICly, you can ask and see if people were around. You can do so many things, even talking to Old Man Thompson.

And I will say this. Stealth exists for a reason, people like to be sneaky.

But otherwise its an interesting idea and see if you can find out ICly.

Stealth is also an ability that has an awkward effect in this situation.

Lets picture that you press the code on your lock, open the door and get ready to enter the room, anyone who might be hiding in the vicinities can already have an 'enter xx' command ready to go and will eventually sneak inside while you process your actions.

Now, how would that look from a pictoric point of view? Did he slip under the door, made his way through the keyhole? There's absolutely no way he could have entered the room without you noticing unless he's a phreakin' ghost.

I think some sort of restriction is in great need of being included here, damn, isn't it much more interesting if the guy points a gun at your skull right there and forces you to open the door and get in than to walk peacefully inside and having him killing or kidnapping you during your sleep?

I'm sorry I didn't start this on the 'Ideas' section but I really think this are points worth considering anyway.

When you try to hide/sneak in a cube, it tells you the room is too small.

Is there some way around that? I thought it wasn't possible to hide in cubes for exactly this reason.

Your attacker must be getting in some other way… you sure you told NO ONE your code?

to add on to what Tylissa is saying…or more in the case of she said what I was thinking and I have more stuff to say. Whatever. Anyway, stealth/sneaking is there for a reason. Not to make stats seem like the be-all and end-all of the game, but if your char doesn't have the perception high enough to see someone hiding, then they wouldn't. If they've honestly put enough into their stealth to make it damn near impossible for anyone to spot them, then it makes sense that they should be able to use that. Hokay. Done.
Ack, I didn't even check that feature, I kinda assumed that it would be possible to hide inside basically anywhere *apologizes*, that makes me even more suspicious of what indeed happened but, oh well…

( In that case I'll stick to the firm belief that there should be a way you can have glimpses/flashbacks of what happens during those moments, hurm... unless the bastard whacks your ass o' course [think that's a project already being thought of too, from what Johhny said.] )

Maybe you left the door open? Or maybe your girlfriend left it open? I know someone who did that LOTS *cough* XXXXXXXXX *cough*. I lost my SHI Helmet cause of it, too. :)

(Edited by Shadow at 9:29 pm on Aug. 10, 2002)

Heh, no, that isn't possible 'cause I re-checked the logs first thing I noticed what happened and the door was indeed left closed.

Also by that time I'd already learned (the worst way [and somehow I always manage to find the worst possible way of learning stuff] ) that sharing rooms simply isn't safe. ;)

Maybe your rent ran out?


FINALLY!

Man…I'm suprised it took you all that long to come up with the most common and logical reason for your ass getting booted from a cube and stripped bare by hungery children.

Rent. Ran. Out.

When you rent a cube, and your rent lapses, it automatically puts the room back into the rental system. So then someone comes along and rents the room, and damnit, you are in it. So they do what ANY good citizen of Withmore would do.

Rob your ass blind and leave you for the dogs.

There is even an OCCUPATION based around this called 'Cube Farming'. I'm sure you can figure this out eh? Yeah? Good.

Keep in mind that all your actions in the game have IC repercussions.

Yup.

Is that where you dump corpses in them until they mulch down, then you plant hemp seeds?

Or have I just read American Psycho one or two times too many?


Want some Ham do you ?
Rent… Ran... Out?
I really don't think of myself as being /that/ careless but okay, you must have the data to back you up so, no point arguing. :>
Oh, I have absolutely no idea what the specifics in your case are. I see at least one person in a cube a day getting robbed. It's pretty standard. They are poor security, and people let rent lapse constantly. Or they forget to lock up properly, or someone leaves the door open. Buncha stuff can happen.

And Moss, be sure you use lots of children corpses, they are higher in trace elements and fatty acids, makes the 'hemp' better.

Yup…

I must say I'm in favor of the @flashback utility.
You could at least remember something.
For example:

You wake up in the street without clothes and without your money. You type @flashback and it says "Your rent ran out. Somebody came into the cube and he robbed you. He looked like this: <the description of the guy>"

Of course no name.
If the guy had good enough stealth he would not leave a flashback.

This I think is more than fair. At least to those who are robbed even when they did remember to pay the rent.

Normal person would remember, why not SinDome char?

I'd bet that would be impossible to code.

besides, if it was implimented, and I found you in a cube and decided to rob you, I'd just break your neck to stop you complaining about it.


really.


Harsh but fair. If it were like that I'd kill 'em too.
Quote:
"Harsh but fair. If it were like that I'd kill 'em too."

So your character would start acting differently because you, the player, know IRL that a new feature has been added.

::audience screams in anticipation::  FIGHT!!  FIGHT!!  JERRY!  JERRY!  Er well..  for Moss I don't think it would really matter if he started doing that because OOCly he knew they'd have flashbacks..  because well Moss doesn't really seem to have much of a problem with killing people in general.  I dunno about Tash, though.  Dunno her character well enough.  :P  But people who hang around Moss seem to get a little of killer mindset rubbed off on them.  At least Aikao does.  But he's nucking futs anyway.  :D
If you guys start hitting each other and blood begins gushing over this subject I really want to make clear that I never intended for any of this to happen, I just made a very innocent sugestion.

Course it is my great belief that Valeria just made a very good point and managed to catch both of you guys red handed, yeah, some statements can be a bitch.

But, on the other hand… probably everybody would indeed change their attitude under those circumstances, so basically we'd finish where we started, plus a little more blood and entrails.

And yeah, the human brain /can/ be a bitch, now what?

(Aikao, I'd have to disagree with you on that, both Mr. and Mrs. Moss tend to be most mercyful as to those characters they beat up.)

Well, we must be brought back to the fact that Moss has killed people for merely talking to Tash. He's hardcore. Hell, John killed someone on gold because he wouldn't get inside a coffin. Anyway, he'd probably kill you anyway.
maybe a half way point is that the person waking up would only get a flashback if they had been moved while they had been asleep?

… i mean... if you are stealthy enough you can frisk a person and pickpocket them with out them seeing you, �even when they are wide awake...

so when they are a sleep it's a piece of cake and the sleeping chump -shouldn't- know what happened or who stole their silver rolex while they where sleeping.

so if you are simply in the room to steal/look/draw a smiley face on the sleepers forehead... no flashback,

but if you move/grapple the victim, bits of a flashback...

like "you groggily remember a 3 foot tall male with pink hair, wearing a rubber duck on their head dragging you through the streets while singing show tunes." (or something more grammatically correct)

but it can�t be a full description of the perp, (not enough players, and some chars are really unique looking or have huge descriptions) that would be too easy, but maybe variables. (like those seen on a corpse) height, gender maybe one or two articles of clothing they where wearing, or even their look place.

all depending on the perps stealth and the victims perception and both of their luck of course.

and anyways, some chars kill all the time and some very rarely. so it would be interesting to see just how a flashback would effect IC actions. and if everyone suddenly starts killing. well.. no more flashback feature. but it would be cool I think, if people could keep acting the way their chars acted before, and it would force people to be more careful when dealing with sleepers. because instead of dealing with a thing, they just might "wake" them or however you want to put it. it wouldn't be so easy to mess with the sleepers... better for RP?

it would be interesting to have people wandering around, asking if anyone knows the man with the duck on his head after waking up naked and covered in jello in the middle of Sinn...

that is to say if it's even possible to code any of it, like someone else pointed out :-P

(Edited by Bias at 11:59 am on Aug. 15, 2002)

I rather like the way Bias is going about it.  It does seem possible to implement into coding, and it indeed makes sense.  But of course the stealth of the attacker/thief would come into play as well as (and probably more importantly) the perception of the sleeper.  If they have low perception then they would have little or no memory of what happened to them anyway because it would only make sense for low-perception characters to be deep sleepers.  They simply wouldn't know what's going on around them.  The problem I would assume would be deciding how high that particular stat would have to be raised in order for the sleeper to know anything of value, or anything at all.  Along with that, the number values of perception would have to be compared to the attacker's number values of stealth.  Bah.  I'm confusing myself.  Anywho, I'm obviously not a coder, so perhaps they could describe this better.  I'm going to nurse my headache..  
Bias:
That's exactly the way I imagined the @flashback.
And I'm pretty sure that it is possible to code that. It would make sense and if it adds to the RP experience then it should be coded (at some point).
Would it really enhance anything?

Again, you talk about realism, but, if you wake up and have your @flashback and you discover that you were moved by a tall muscular man with long hair, how really is that going to help you?

Withmore has an ambient population. People that we don't interact with, but icly we're meant to act as though they exist. That ambient population, I believe is somewhere in the region of 65 million people, and, the vast majority of those people live on RED.

How many tall, muscular men with long hair do you think there are supposed to be? probably at least a hundred thousand.

So assuming you see someone who matches that vauge description, the odds of that person oocly being the one who robbed you is fairly high. ICly however, you'd really have no way of knowing.

If you get robbed, and tossed out of your cube and lose your oh-so-precious belongings, be thankful they didn't kill you and head to SHI.

Oh, and, on an unrelated note….get out of your cubes and do something sometimes.

:)

The King[Fu] has a point!  It would be very unrealistic for people to ever find that one person who screwed them over.  The description would be vague enough that you could never prove anything… and this would only create opportunities for twinkishness because people would make up ridiculous reasons for their character to "know" who did it even when it made no sense for them to find that one person out of 65 million.
Quote: from Valeria on 6:13 am on Aug. 15, 2002[br]Quote:
"Harsh but fair. If it were like that I'd kill 'em too."

So your character would start acting differently because you, the player, know IRL that a new feature has been added.

No, my character and probably quite a few others would start acting differently because she'd hear stories about some guy waking up naked in his cube with a lighter stuck up his ass and vague memories of the person do did it and she'd stop to think, "Hey, maybe the next time I'm rolling someone for messing with my friend I should just kill them. Because if the guy with the lighter up his ass can remember that guy with the clown nose maybe this person will remember me."

That's how I'd react to it ICly, if you want to know.

If this were to be something that was implemented it would need to be snippets.Things like waking up and remembering being manhandled in your sleep, but not being sure if it was a dream or not. Hazy images, nothing too clear. No set defenitions of player chars. Maybe a dark figure and perhaps their shoes.

Its like this, if you mess with someone and there is a chance they can come back and repay you for it why let them live? Because they're a player character? Yeah, okay, sure that's nice and all and people do put a lot of effort into their character, but unless you're doing it to teach them a lesson make sure they can't connect the events to you. Kill 'em.

(Edited by Tash at 4:39 pm on Aug. 18, 2002)

I doubt it would enhance anything, but say you had that special guy or girl sleeping over… Right now they can rob you, drag you outside, and leave you for dead, and claim they had the same done to them by someone who broke in.

So say if you want to check out her story... She says the character is a man, and your @flashback tells you otherwise... That enhances the game. I know I wish I'd had it before, I think that we all at one time or another get dragged out of a cube, and it would be nice to know something about them.

Maybe there could be a 'mysterious blue-eyed man with big boots' that drags alot of people out of their rooms... And people can guess that they were dragged by the same person... I think it could make some things more interesting and realistic.

I don't know... I'm kind of for the idea... I want to hear what those in charge say about things...