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- Baguette 7m bitchmade
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- Veleth 25s
- Baphomei 2m
- Sulfurado 2m
- zeezenfrozen 1s stay goofin', gaffin', always laffin'
- sukebug 42s
- Hivemind 16m
- adrognik 7s
- SacredWest 2h
- NoShame 0s
- JakeyBoy 3h
- hex37 11m
- KalopsiaTwilight 3m
- Hek 1h youtu.be/iI1zl-7nVS4
- CookieJarvis 3m
- ReeferMadness 15m May the bridges I burn light the way.
- deskoft 2m
- Wonderland 1m
- Dystopia2102 6m
- RedProtokoll 1m
- GrimButterCat 11m
- BCingyou 1m
a Mench 1h Doing a bit of everything.
- Slyter 27m
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[Apr '21] Improvements Feedback
Feedback for improvements made in April 2021.

Please give us your feedback on the improvements we've made in the month of April, 2021.
What about that ad that says that you can call from the moon using Progia's grid? False advertising, or nah?
Let me know when you're on the moon.
Radio shortcut is sweet!
Progia is unreliable on the wrong side of a cliff but adscreen content delivery is bulletproof!
The vehicle terminal is great!

One request: can it be called something other than 'terminal', like 'vehicle console' or something like that? That way 'use terminal' gets the old city services terminal. That's the way the licensing terminal works -- it's a terminal, but 'terminal' doesn't match to it.

So much love for the custodian board update @slither !

Thank you :)

New radio stuff is amazeballs. I, for one, welcome any and all additions along this front. Total gamechanger.
Vehicle security list and title transfers are amazing features, they have already come in useful!
The radios are amazing and hilarious. Very fun!
Getting a serious and expensive infection from, as far as I can tell, having a drink in a bar, is not a lot of fun. I don't think infections and treatments previously balanced around being outcomes on risky medical procedures should just be a dice-roll on normal roleplay.

I'd just as soon not use coded eating or drinking with it like this.

I would second 0x1mm here, and add that meds availability and cost was previously balanced around much rarer infections.
You are not getting infections from drinks in bars.
Eating in dirty places, doing cyberware installs and uninstalls in dirty places, now carry risks of infections systematically, rather than by manual GM fiat.

Not having had any kind of surgery or injections or any other kind of health treatments, but suddenly getting in-game feedback about having a serious surgical infection from those treatments, is not cause-and-effect gameplay that players are going to be able to understand and learn from. I think there needs to be more clarity about how things happen and why, when it involves automatic coded systems.

Chiming in to say I'm in love with radios as well. Good options for social uses as well as tactical, with more content and equipment on the way!
Not having had any kind of surgery or injections or any other kind of health treatments, but suddenly getting in-game feedback about having a serious surgical infection from those treatments, is not cause-and-effect gameplay that players are going to be able to understand and learn from. I think there needs to be more clarity about how things happen and why, when it involves automatic coded systems.

There are other ways to get diseases than eating, or drinking, or surgeries, that have existed in the game long before this. So unless you've been eating in the sewers, it probably wasn't this code change. :)

There is a 0% chance regardless of your stats to get herpes from drinking in the Drome.

My bad then Mirage, with the timing of the vector changes I must've made the wrong assumptions that it was related to that. Thanks for the clarification.
loving the radio changes. any chance my qol thread could get looked at if cyberware fixes are still being looked at?
New radio cyberware features are fantastic!!
Our lack of response on the cyberware QOL thread does not mean we haven't looked at it. We have. No official response yet. :)
All the radios I've gotten to fiddle with so far are fantastic, and the descriptions for some are my new favorite thing. Can't wait to explore more!
Would be great if the radios had a function to make them audible to others in the room you're currently in, at least. If not the next one over if it's loud enough.

That way, you could have your quieter subterfuge with it, but also use it as entertainment.

I had a friend in middle school who's dad had a whole CB set-up in like his den. He'd sit in there and chat with truckers and all that for hours, just shooting the shit. Not to mention the other in-game applications I can think of, and that are already seeing some use, but would be helped greatly by this.

Other than that little bit, I absolutely love the radio stuff going on right now.

A volume knob verb would be really neat for this.
The option to toggle the output 'on blast' would be awesome. Maybe it uses more battery power? I'm seeing a ton of potential for these things (as is everyone) and this small feature could turn them into something even cooler.
would *love* a speaker function, or maybe just add room-volume recievers/speakers that can be tuned to frequencies but cant actually be spoken into? (for entertainment purposes)
There is at least one radio that has the ability to project to a 'room'. Keep looking!
Thanks Johnny for adding radios. They are neat. Fun to code for, too.
Mirage,

The parts price changes do not seem to be taking effect in certain locations. Other than that, this is a fantastic and much needed change for a much anticipated feature! Thank you!

If you suspect a bug you should report it!
FlatFixer sounds like an amazing addition that will take some stress off a lot of vehicle owners. Thank you!
FlatFixer is absolutely fantastic. This was a much needed add on that addresses a lot of complaints about vehicle damage. I think it's a great solution to the problem!
Can we have some clarification on the "patch notes are not IC knowledge" statement?

Does it mean your character doesn't know about the change till they learn it IC?

Or is it one of those things which is handwaved as "was always like that" and should not be roleplayed as a change?

Or is it different depending on just what the change is?

I suspect it's that last, which means the patch notes ought to say if it's an "it was always like that, don't hang a lampshade on it" thing.

Can we have some clarification on the "patch notes are not IC knowledge" statement?

This is a good callout but I think the ideal resolution is for the Lore wiki to rebuilt and as new products/systems added - their lore pages updated so people can learn/know ICly about these things organically.

Sometimes we release things as 'the way its always been' and sometimes a new product is ICly introduced. You can tell the difference by how they ICly show up. If theres no IC fanfare, no IC announcement and you just start seeing people having them suddenly or things being suddenly in stock in the stores, its 'always been that way'.
When using a real-life radio in scan mode, it usually stops scanning for a second to show you which channel it picked up a signal on. Maybe radios set to scan mode should be prefixed with the channel they are currently receiving on when they hear something, to simulate this.

[825.425] *speaking english, in a calm and steady voice* Hello.

Really exciting recent updates!! :)