Existing players used to logging in with their character name and moo password must signup for a website account.
- Raven 10s I lost myself, in the dark charade.
- AdamBlue9000 3s Rolling 526d6 damage against both of us.
- Slyter 17s
- Sivartas 1h
- Fogchild1 1h
- Rillem 16m Make it personal.
c Logic 8m
- Dale 6s
- Acupa 4m
- cata 8s
- Diamond 3h After Winter, must come Spring.
- SmokePotion 13m Right or wrong, I'm getting high.
- BubbleKangaroo 46m
- zxq 16m Blackcastle was no ordinary prison.
- NightHollow 14m
- LadyLogic 1h
- Vanashis 4h
a Mench 1h Doing a bit of everything.
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[Aug '25] Improvements Feedback
Feedback on August 2025 improvements

Improvements thread for August 2025.
I’m still incredibly amazed that Slither and the team invented a whole programming language for the grid in 2.5 months. 😮
Woooo, thanks for the view source of my own nodes, yeees!
Thanks for the updates to disguises. This makes the whole "impersonate other" plots much more immersive since I don't need to remove my entire disguise to flip gear or open doors. THANKS!
Thank you so much for the disguise changes!! This also really helps with undercover/hiding plots. Super exciting!
Now I really need to start padding everyone's eyeballs as a vetting check :P Will be fun!
Small thing, but I really appreciate how it gives a notification when an ad run is complete.
I really like how you used GPT5 to aid in your coding work and were transparent about it as well. Many companies are embracing AI as a tool (and the good ones not as "replacements" for actual human developers). I'm not sure if it's at a point where you can have it reliable write entire features/complex systems but it's a hell of a great partner for that purpose. Besides, you can train it with added material: https://github.com/SevenEcks/lambda-moo-programming/blob/master/tutorials/moo-programmers-manual-updated.md
Yeah, it's trained on GitHub automatically, so it has all the stuff in it. Which is funny when it parrots stuff I wrote back to me. The better version of that manual is: https://github.com/lisdude/toaststunt-documentation/blob/master/manual/toaststunt-programmers-manual.md because it's been updated for ToastStunt.

GPT5 can write MOO code decently well, but it is usually broken if its asked something complex. The power of it at this point is being able to review code for things like typos, missed comments, or bugs. Super valuable, even if it's not writing whole features. And I wouldn't really want it to. I enjoy coding, and find it relaxing. Having it help with complex problems and maths though, via pseudo code and such, is nice.

Just seeing this mixed in with the Grid 4.0 update.

The bug involving randomly putting weapons away. Could this might have been related to the issue that caused the @default-weapon for players to be kill-switched? Is there any chance of that being turned back on?

WEBCLIENT 4.0

Did a full overhaul of the webclient. See details here: Webclient 4.0

Bruh. I played about with the webclient settings on my FIRST DAY HERE. And I have never done it again because it was a pain, in, the, neck. This update makes things sooo much easier. Finally I can make the writing not so dark!
I miss the space at the bottom of the webclient, made it easier to read. Otherwise looks good.
I also agree with the space at the bottom of the thing, separated the text from your input bar, so its a little jarring
sorry for a double post but to go into more detail critique, maybe its also just muscle memory of having it forever but it was the first thing I noticed, it makes the text look like its falling off the edge of the screen, having it so you're looking in the farthest corners to see text and generally less organized feeling
it just makes it feel cramped for me and i struggle to read it as it almost blends into the input box below.
it appears i have two scrollbars now, one that scrolls the log and one that seems to think it does but actually doesnt.

i fucked around in inspect element and found that its because the div id "browser-client" is literally 1px too tall

oh yeah i just discovered the second scroll bar too. it does scroll an incredibly tiny amount up and down though.
it also resets to its original (broken) size after you close inspect element so you cant just fix it yourself. rip
Also if you hover over the status thing it starts to freak out sometimes. Glad to see the webclient getting an update though!
a little early to know if its a bug but the command suggestions thing doesn't show up at all after logging in, only when refreshed and on the sign in screen
the lack of spacing between the bottom of the buffer and the input box keeps making me think im not scrolled all the way down but im sure ill get used to it
The lack of spacing between the text entry and the scroll of the game is also very disorientating for me. It gives me a very claustrophobic feeling.

.

Sorry about that, definitely annoying. Should be fixed now :)
Thank you!!
YAY you fixed the issue of Google Chrome buffers only saving a small amount of the log!
I was doing something that required a lot of tedious repeated commands. It used to make me grumpy when the up arrow stopped working. It seems to save so much more now. Nice QOL.
There's still that two-scollbars issue. On firefox, at least.
Slither already fixed it, Baguette. He's just waiting until the next bigger set of updates to roll it out since it's not really worth making everyone get disconnected and stuff for such a minor fix.
Ah, alright.
Apparently the webclient was logging me in every ten minutes for a few minutes at a time, WHILE my computer was closed all day. And my character appeared awake in the world while I was not at the computer.
That's a strange one. Your computer must not have been asleep. Do you log in on the webclient and get the character list (assuming yes) and use that to connect? How did you disconnect?
I've noticed if I'm already logged into the webclient, then get disconnected and am sent to the login screen (The one in moo where you type connect , not the webclient login), it will automatically log me in without me doing anything. Before the updates it would just send you to that screen without automatically logging you in.

This likely is what caused svetlana's issue, and also caused me to be logged in without realizing it once when I woke up my PC from hibernation and it logged me in to the already running webclient instance while I walked away lol.

How did you leave it when you walked away? Were you logged in? Logged out? I can see it would log you back in if you were disconnected by losing Internet or something. That's intentional, sort of. It is convenient to be logged back in when you lose connection but also if it is happening unexpectedly I would want to correct that. Give me a bit more info and I will work on a fix.
I used @quit and left it on the disconnected screen. Then, when my computer turned on, my network was reset, which caused the disconnected screen to go away and for the moo to prompt me to login. Then the webclient automatically logged in. You should be able to recreate by just using @quit, and then restarting your internet.
This used to happen to me when I had a laptop. The thing would randomly wake itself from sleep and refresh that disconnected window, logging me back in. I don't have that problem with my new desktop.
Svetlana also mentioned this before on xooc, but it seems that the update has somehow caused spacing issues when viewing any logs that were created before the update. New logs don't have the same spacing issues.
I used @quit then closed my laptop, putting it to sleep. So it seems like the webclient restarts and automatically logs you in even while the laptop's lid is closed, even after you've already logged out with the @quit command. This is new behavior as it never happened before the webclient update. I suppose I can just close the tab from now on…