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[Dec '25] Improvements Feedback
Feedback thread for December 2025 changes

Feedback and been fed
Oooh, with the heroic, is that guaranteed dead, or just very reasonable high damage? What's the syntax?

(Edited by Froggy at 3:51 pm on 12/4/2025)

FOIC
Fair, what's the new syntax?
Can you heroically sacrifice someone else by throwing them on the grenade? Asking for a friend.
'This text xxx-xxxx with progia' change is AMAZING.

THANK YOU MENCH.

Thank you for fixing the chime! my disassociation would cause me to zone out a lot a having this back helps me so much.
Ooooh I love both of those changes!

If I got it correctly, it should push up the margin on things from the market as the supply will be more limited (which will also reward stockpiling items, as you cannot rely as much on just going and finding something) while, I assume, fixers will still be able to buy the same items at the same prices as before from the markets, aka pure margin gain, but also more people pushed to stores to keep feeding the system… That should even boost requisition players topside, and make them actually develop relationships with fixers, fun!

And the syndicate part is absolute cheffs kiss, less control, more flow, more places for betrayals, skimming, plotting and just mingling.

LOVE the Wrapped. And yet somehow I have spent less hours than 74 people in this community. HOW!
Some people are literally logged in almost 24/7 hah, it's not by active time :P
The playtime logger doesn't track idle people. It isn't perfect but it isn't just how long people have been connected.
I'm going to request that if there is a percent chance that a piece of armor will go missing from the market that it tends to favor less damaged armor. Meaning the fresher the armor the more likely it is to go missing due to better quality armor being more sought after so harder to find in the markets.

However if you do this please please please make an effort to address armor repair in the next staff meeting.

If market hunters are less likely to find brand new goods that means that the overall conditions of armor floating around the Mix will slowly deteriorate, but it'll be an avenue for syndicate fixers to be able to fill if they're able to get new gear on the cheap.

Also armor repair would become relevant. Hence my request for armor repair to have a look.

Also, can there be an option to disable the tone in circumstances that you are mounted on an open air vehicle?

It is slightly annoying hearing boop boop boop ping away while traveling via motorcycle.

It's fairly easy to just click the options button and turn off the tone when you need to, Risikio. Or you could set up a macro to do it, the command it uses is "@client-option playDing true". Also it should only be playing when you aren't tabbed in on the client anyways.
Thanks for the heads up! Didn't see that!

And it dings whenever the window doesn't have focus, which means the browser can be open and full on one screen and be scrolling text as I'm reading, just going ding because I clicked on another window on my other screen.

But that's besides the point, thanks for the info!

It seems like the fix for retina scanning doors closing earlier than they should may not have worked. I've still had the issue with them. It's not a big deal though.
Regarding the change to how syndicate fixing works:

I'm not convinced this change is helping lower tier 'face' characters, and it seems like it's hurting syndicate fixers more than helping. The syndicate fixer is forced to rely on whatever people they can scrape up who are not afraid of the consequences to try to move inventory, and the process seems worse for everyone. Clients don't always have one go to person, 'faces' are suddenly open to being eliminated by the competition, and the fixer themselves may deal with a constant headache trying to navigate it all, while making less money overall.

Not saying we should go back, but that's been my experience of it so far. It feels like something needs tweaking.

"Regarding the change to how syndicate fixing works:

I'm not convinced this change is helping lower tier 'face' characters, and it seems like it's hurting syndicate fixers more than helping. The syndicate fixer is forced to rely on whatever people they can scrape up who are not afraid of the consequences to try to move inventory, and the process seems worse for everyone. Clients don't always have one go to person, 'faces' are suddenly open to being eliminated by the competition, and the fixer themselves may deal with a constant headache trying to navigate it all, while making less money overall.

Not saying we should go back, but that's been my experience of it so far. It feels like something needs tweaking"

I have an opinion on this but I believe it would be better as a post on Game Problems & Complaints. To be short about it, I like the vision, just not the execution. I think it is more of a player-side problem of incompatible people either trying to fill these roles without realizing the expectations or who they work for as well as an economic problem of now people know the actual price of things that aren't second hand murder economy guess prices.