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[Feb '21] Improvements & Bug Fixes
Month of Love

This will be our thread to collect the fixes and new features added.

As always, please give your feedback in the related Improvements Feedback thread.

(Edited by Johnny at 1:15 am on 2/1/2021)

FLYING IN NON-CARDINAL DIRECTIONS

When there is an exit from a location thats not named in a standard direction like 'north' or 'east', your flight computer is unable to plot a course, but that doesn't mean that you shouldn't be able to fly through the exit to the 'garage' that you can clearly see in front of you.

Well, now that should work.

Please let us know if you find this is letting you fly into someplace you should not be able to.

HARDENED PROCESSOR

The price for the Hardened Neural Processor was too low, so its been raised significantly.

WARE ERRORS & YOUR HUD

If you have a Visual Overlay Optical Module, errors with your wares that used to produce the standard yellow text of the visual overlay will now produce a BLINKING ERROR MESSAGE.

SHOUTING IN VEHICLES

When you would shout in vehicles before, those outside the vehicle would see that someone was shouting from "nearby". Now, if you're in the room the vehicle is in, you'll hear that the shouting is coming from that vehicle.

Additionally, if your vehicle has windows and those windows are down, those in rooms connected directly to the room the vehicle is in via exits will hear that someone is shouting from nearby now.

GOJIRA @BUG

Gojira and @bug have been kicked and are running properly again.

RIDING VEHICLES INSIDE VEHICLES

You can no longer start riding an unpowered vehicle within the front room of a vehicle without an exit to another room within the vehicle. You can also not start riding your vehicle within cramped spaces like ventilation ducks or crawl spaces.

PRICE / CURRENCY DISPLAYS

I've begun converting the places where we display amounts over to a standardized formatter for consistency of experience and security. The changes are not complete, but since I've already broke the way stores formatted their shelves, I'm going to announce it before I'm done.

You can see this now in the Cybernetics Price Charts and store shelves, but you'll eventually see it just about anywhere the game is communicating cost or you are seeing an actual numeric amount of chyen. You'll still see indeterminate or estimated amounts of chyen like 'a lot of chyen'.

And the issue where store shelves were overly wide is fixed. Apologies.


Change Has Been Applied To:
- Store Shelves, Buying, Refunds
- Cybernetic Price Charts
- Bank Terminals
- item inspection
- counting yo money
- dropping money on the ground
- planting money on someone
- paying someone
- bounty terminals
- wage display at jobs you scan in to work.
- apartment rentals
- wallets
- gambling tables
- afterthoughts purchases
- markets
- pickpocketing
- loanshark npcs
- couriers delivering packages
- sic costs (ads, encryption, credits, etc)
- locker rooms
- gene therapy tanks
- recombination tanks (corpse cloning)
- doctor npc responses
- progia kiosks
- cred chips
- bet taking npcs
- cube hotel kiosks (new rose, hab, lucky eagle, etc)
- bars & bartender npcs
- carcass cooking npcs
- recycling chutes
- gift wrapping npcs
- gas pumps
- licensing terminal
- employment terminals
- strip club stages
- apartment redecorations
- cyberdoc npcs
- business card printing kiosk
- WJF field computers (tac-comps)
- briefcases
- taxis
- chatter npcs
- VR Game rooms
- ATMs (remote bank terminals)
- sales income npcs (businesses)
- slot machines
- ware ordering kiosk
- npcs who buy things they are looking for
- mechanic npcs
- sanitation booths
- propellant depots (space gas stations)
- pet ordering kiosks
- travel ticket kiosks
- art workbenches
- sticker printing kiosks
- vehicle ordering kiosks
- requisition terminals
- clothing dyeing kiosks
- tow truck npcs
- critterdex revives
- corpshare market terminals
- rentable vending machines
- prosthetic coating machines
- part recycling machines
- junkyard scrounging
- rentable garages

If I have overlooked anything IC, please file @bugs for places where its not doing any formatting of values. Places where its formatting wrong, there are missing spaces, etc can go in @typo.

Please keep in mind that terminal devices should not be showing the green highlighting within the terminal screen, so thats working as designed.

(Edited by Johnny at 12:15 am on 2/6/2021)

VELCRO WALLETS

The long rumored to exist velcro wallets have been added to the game. You'll find them in the mix.

CHYEN FORMATTING FIXED

We incorrectly were showing a rounded value in some cases when showing chyen amounts. No chyen amount showing the actual number in green should be rounded.

Note, you still estimate when inspecting items, someone can still shortchange you, you'll see the wrong values in green, but those are still not rounded, just wrong. :)

CYBER PRICE CHARTS & SOCKETS,NAILZ,ETC

The Cybernetic Price Charts had a bug where some wares were missing from the configuration menu. These missing wares were ones only located in a left hand only location. I had taken a shortcut to removing redundant ware listings for all the wares that exist as both left hand and right hand variants. The shortcut ended up filtering out a few wares.

We are now filtering out the symmetrical variants better so the missing wares are showing up on the boards. I've also cleaned up how we display the symmetrical wares, so you'll see now see a single listing for each ware 'pair' with it saying 'Left or Right' to indicate you have a choice and that the clinic doesn't specialize only in right eyes.

STRIP ASCII AND SIC ADS

When submitting SIC advertisements, you will now be prompted to enter the ASCII-FREE version of your ad first and after, the Simple ASCII version of your ad if you would like. You will pay for which ever version is longest and everyone will see the version that's best for them.

In the ASCII-FREE version, be sure to avoid any ASCII except whats appropriate for your sentence. We will know who entered what AD, so don't make us put in a symbol filter please. :)

Note I have labeled the version you can use ASCII as the Simple ASCII version. Don't go nuts with full ASCII art pictures. Please keep it to light flourishes, highlighting, offset positioning, and other such 'ad layout' strategies.

STRIP ASCII AND TERMINAL DISPLAYS

I've made the prefixing elements of all the display terminals obey your STRIP_ASCII accessibility preference and get rid of all the 'chrome' and replace it with your HIGHLIGHT_HINT accessibility preference. If you do not have a HIGHLIGHT_HINT but do have STRIP_ASCII enabled, you'll get a symbol according to the kind of device it is.

This affects everything from purchasing and billing kiosks to WJF field computers to critterdexes.

Let me know if you hate this. Please note, the actual content displayed by the various devices may present challenges depending on whats in the content.

MEDIC / MEDICAL ITEMS

Tailors can no longer craft clothing using 'medic' or 'medical' in the name. Restricted terms with tailoring is about preventing confusion with real functional items, be it something someone is trying to intentionally pass off as legitimate or a honest mistake.

/COLOR OVERLAY

If you have a Visual Overlay Optical Module, you can now specify what color it outputs as ICly with /color overlay. Enjoy!

MISTY PICKPOCKETS

We've randomized the misty pickpockets so you don't get the same message every time. And no more someones.

MORE MONEY FORMATTING

- immigration checkpoints

- clone recording prices

- apartment door prices

- chelp sic balance

- employment terminal employee lists

- employment terminal budgets

- npc cyber surgery quotes

- roulette table's look

- chatter messages about money

MIMIC DISGUISE FIXED

The NPCs that will shroud up and walk around to mimic peoples disguises to reduce meta were on occasion broken, I fixed them.

BLANK MESSES

The blank messes should be gone. The generic footprint leaving mess was accidentally being used as an 'end mess' that could randomly occur in a corp, but its not to be used as one of those. Also, coffee spills should return. :)

COLOR OF CHYEN

I have brightened the color of money to address visibility issues that were raised with this key bit of information. If I missed anywhere thats still showing chyen in dark green, let us know.

SEVER UPGRADED

Sever command has been upgraded with all kinds of new attention to detail. Bleeding, skill checks, pain, and more.

CYBER MISSING LIMB DESCRIPTIONS

Descriptions will no longer erroneously include that a hand or other limb is missing when installing a cyber limb.

MISSING HAND HACK REMOVED

And replaced to appropriately check for cybernetics or disabled limbs when doing actions that require two hands.

ADMIN @SICADS NON-MENU OPTIONS

Admin can now list views of SIC ads so they can see just PC, NPC, expiring or non-expiring ads. Additionally, they can search for ads by the text in them.

LOSING YOUR RING

Dropping a ring in a room is a good way for it to get lost. You shouldn't have this problem when you put your ring on things like tables, bookcases, shelves and other 'containers', but you won't be able to keep from losing them when you drop them in rooms themselves.

TIMEBOMBS DAMAGING VEHICLES

Fixed a bug that was preventing ethicol timebombs from damaging vehicles properly.

SHUFFLE CARDS

You can now shuffle decks of cards independently. This is opposed to it being built into the collect and deal/draw commands, you will now distinctly shuffle before/after doing those things with decks of cards.

Additionally, you can all define your @shuffle_cards message (its in @messages me), so that when you shuffle a deck of cards, you can do it in your own fashion.

@shuffle_cards me is "%N %<shuffles> %p %t."

DISCARD CARDS

When you discard cards, they'll now end up in a discard pile and you can see the top card in the pile when you look at the cards laid out in front of you.

PEEK <PILE> ON CARDS

You can now peek at cards in the 'draw' or 'discard' piles in front of you.

TRADING CARD GAMES

Trading Card Games can be made and played with trading card decks. How does a deck of trading cards differ from traditional playing cards? They can be split and merged with other trading card decks of the same kind, letting you literally trade the cards between the decks. The hands of cards you get from these decks support a play command that at present let you play your cards in front of you, on your 'board'. In time, you'll be able to play cards in specific positions within your board, but that is not written yet. :)

Game Card Sets can be created by builders to create new TCGs, but there is an IC one already making its way through the game now. (It is not yet available for purchase!)

DISCARD FROM HAND

When discarding from a hand of either playing cards or trading cards, you'll use the same menu to select cards to discard as you do when you 'play' or 'split'. That old way of matching card names should be no more. If its still hiding somewhere, let me know.

INSPECTING TCG DECKS

If you've got your deck on you, you can inspect your deck and you'll be given an option to inspect individual cards as you want to.

If your character is a trading wiz, you'll have no problems calculating up some basic facts about your deck too!

PLAY FROM HAND

When using the play command with the test TCG decks, you'll be prompted to select which position on the board you want to place the cards you've selected to play. Looking at the board shows cards in the various positions.

I've added some working positions, not sure if they're final, want to hear from the playtesters before I settle on them.

Still looking at issues around non-board commands letting you do weird things with the board. You can't pick it up anymore at least.

PLAYING/TRADING CARDS and STRIP ASCII

Those of you using the @access STRIP_ASCII setting can now play cards without being assaulted by our silly drawings of playing cards. Enjoy! :)

TCG GAME BOARD POSITION MOVEMENT

Once you've played Trading Card Game cards from your hand into a position on your board, you can use move in board to choose a card and move it to other positions of the board, back onto the top or bottom of the draw/discard piles or back into your hand.

Use move in hand to reorder the cards in your hand. It's menu based now to better deal with the variety of cards and places to move them.

When you look at the board or the deck, the positions on the board are now ordered in the same manner as they are defined by the builders, so they can control how the play area will lay out. Oh, and I added a new potential position on the attax board called the 'Pantry' for food types. Feels like its needed to let you define your pool of resources for bringing critters out and playing quick cards.

I think the one command mechanic missing for TCGs at this point is drawing from the discard pile?

DRAW FROM DECK

You can now specify the the 'discard' pile when drawing cards from decks of cards (both playing and TCG). TCGs will prompt if you want to draw them from the bottom or the top of the specified pile. The classic syntax draw from deck will continue to draw from the draw pile.

TCG CRITTER ATTACK/DEFENSE SCORES

Critters now express their attack / defense scores on their game cards. Values are defined behind the scenes as ranges and are randomized in each deck/booster when they are created. Curse Cat for example can have an attack score of 1-3, and a defense score of 0-1.

CARD DECK MESSAGING

The buggered proportionate messaging where you would play or discard extreme sounding amounts of cards from your hand has been cleaned up with a much more accurate proportionate messaging system for the scales being dealt with.

I think we're done with the coding here outside of your @bug reports on it.

Staff are reviewing a guide on how to make more TCGs than the one we're going to launch soon, so if you want to get involved in making the 'Most Wanted' TCG some folks have talked about, get your butt in fix-it and start asking about how you can contribute to it. :)

TAP / UNTAP IN BOARD

TCGs game boards now support tap mechanics. Tap and untap multiple cards at a time. You'll see whats tapped when selecting cards and when you look at the board, you'll see tapped cards highlighted in gold. (color and messaging configurable for various TCGs)

STORE RECEIPTS

Store receipts will now capture a timestamp when something happens affecting the receipt (like a purchase). This information will now come up when store owners (or staff) check store receipts. We've cleaned up the store receipts command with money formatting and it'll obey your @linelength too.

BAR RECEIPTS

Bar receipts will now capture a timestamp when something happens affecting the receipt (like a purchase). This information will now come up when bar owners (or staff) check bar receipts. We've cleaned up the bar receipts command with money formatting.

MARKET SALES

As you sell more and more of the same kinds of things over a short period of time, you will receive lower and lower offers until what you're offered feels like an insult or is fundamentally worthless to trade.

TAILORED SHOE TREADS

If you do not give your tailored shoes treads before wearing them to a crime scene, we're going to automatically generate a pattern and assign them to your shoes before we record your footprints.

KEEPING IT CLEAN - HYGIENE AND YOU

Changes are currently taking place that will affect how easy/hard it is to get clean in the game.

Scrub harder, mixers.

UNWRAP YER DECK

Decks of cards now come wrapped in plastic so you can tell if a deck has been opened or not! Note, item's value may change when unwrapped. You can tell its wrapped when you look at it. If it's already been unwrapped, the unwrap command will not show up when you examine it. You will automatically unwrap a wrapped item when you do things like shuffle, deal, etc. #recycle

GRID GUARDIAN

Running the Guardian ware on a node will no longer crash the Grid.

SHITBERGS EXIST

That is all.

SEWER WATER LEVELS

You can now see the water level in the sewers.

MANHOLES OVERFLOW

Sewer manholes can now overflow when the sewers are not draining right.