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a Kard 1h
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[Feb 2019] Bug fixes & Improvements
CHANGE LOG for February 2019

WESTINGHAUS EVICTION

This is now 1 week instead of 2.

And the peasants rejoice!

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HELP CODELOCK

I've updated the door help file to be much less confusing. You can 'help codelock' to view it or 'help ' if you are at your door.

Damn HTML being stripped 'help exitname'
ELECTRONIC NOTEPAD DEVICES

Stationary versions of these devices will now work without being held - which was impossible to do. Portable versions still need to be held to use most functions. Also cleaned up the code a bit.

DRUG POTENCY

You now need to 'inspect' drugs to get an idea of how potent they are instead of 'look'ing at them. This also means that checking for a drug's potency repeatedly will not give you fluctuating values.

FALSE PRONOUN WARNINGS

I've fixed the long standing bug tailors would get when setting messages that happen to contain the words her or him or his in the middle of other words.

ABUSABLE TEASE MESSAGES

This was done as part of an upgrade to the message checking function that prevents tailors from writing tease messages that display values that shouldn't be displayable. A simple abuse case would be %[dname], allowing you to make a garment that would give you the undisguised name of an individual. This is no longer possible.

Johnny,

The example of dname is useful to understand what was fixed. But at the same time, it's an information leak and should probably be scrubbed.

The hacker in me, having not known about that variable a second go, kind of wants to go throw it at everything I can to see if it sticks. I won't, but it's just an example of how something innocuous and offered in good faith can be used maliciously.

It’s been part of help pronoun since 1997.
Does it now properly just display the disguised 'name' like 'a pretty woman' etc etc?
No, it's just not allowed. Name is not a pronoun. Also, Hek, we are a community. It's not us versus you. We provide information because exploiting the game isn't why people play, and people that do play for that reason are removed from the community for operating outside of good faith. I know what you meant by your response, but try to look at it from a community perspective, and the understanding that abusing bugs in general is against the rules. We share this stuff to improve the game, and so folks are aware that things even _were_ bugs, ya know?
WEB CLIENT LOGS

Any logs taken in recent months via the web client, when you were using https, will potentially have issues in some browsers due to loading of insecure resources. This can be fixed by editing the log's HTML at the top to point to http for the moo.sindome.org portion.

This shouldn't effect too many people and we have fixed the issue so that new logs taken after the next web client restart should work properly.

WEB CLIENT LOGS

Any logs taken in recent months via the web client, when you were using https, will potentially have issues in some browsers due to loading of insecure resources. This can be fixed by editing the log's HTML at the top to point to http for the moo.sindome.org portion.

This shouldn't effect too many people and we have fixed the issue so that new logs taken after the next web client restart should work properly.

Slither,

Thanks for recognizing the positive intent.

I totally understand what you are saying about the cooperative nature of the game, and it not being "us versus you"

Awesome stuff, guys.
@TITLES

These are now limited to 15 characters. If that proves too restrictive please let me know. Previous limit was INFINITY.

HELP RECENT

Before now it was impossible to tell what help files were updated when without looking at the help file itself. Now we have a handy list of recently updated help files.

'help recent' will display the 25 most recently updated help files.

CLOTHING VOTER UPDATE

I noticed that there were a bunch of clothes sitting in the recycling bin that weren't being processed by the clothing voter system. These items had previously been set to 'save' in the old system, which meant we would move them manually back into the market because someone thought they were worth keeping.

The new system doesn't use .save, it just ignores clothes that are .save'd and asks people to review ones that are not. This means that if an item goes through the clothing review process and get's kept, it's moved to the market and then if it's trashed again it gets reviewed again, thus we don't have things kept forever that have fallen out of fashion or utilize old code.

I've made the review system also take into account .save'd items and move them directly to the market so they don't hang out in the recycling system forever. Small improvement, but worth noting for the future.

SUPPORT GM SUPPORT

Support GMs can now @stats again, but they will only see if a player has a clone or not, which is important info for all GMs.

@ANSI

@ansi has been updated to include options for normal ansi and xterm256 though xterm256 has not been implemented yet. Everyone who had ansi off, still has it off, everyone else has xterm256 enabled by default.