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- Thia 3m
- AdamBlue9000 11s Rolling 526d6 damage against both of us.
- Burgerwolf 5m PANCAKES
- Ociex 1m Brownies for the win.
- hex 1s
- Rillem 2m Make it personal.
- SmokePotion 4s Right or wrong, I'm getting high.
- PainFeeler 5s
- Raven 14m I lost myself, in the dark charade.
a Mench 2h Doing a bit of everything.
- zxq 19m Tools: https://ansicolortool.neocities.org
- Vanashis 4h
- whatislove 30m
- Pladdicus 9m uh
- Sivartas 20s
And 29 more hiding and/or disguised
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[Jan '26] Improvements Feedback
Feedback thread for January 2026

Feedback here.
Now I have to see what these train boards are about. Hopefully they what I think, which would be amazing.
Should the tubes be totally packed until train upgrades are complete?
I love the concept to this new injury system and can't wait to see it in action.
Love the Injury reinforcements, One mention, they seem to come VERY often and also prompt when @ooc.
THANK YOU for the market clothing change! That's such a helpful QOL increase I never even would have thought to ask for but it makes such a difference!
oh my good fucking god thank you for the local node editor
The local node editor is incredible, as well as being able to strip the g tags.

I'd love if this editor could be expanded to more places. Programs, forum posts, gridmail, adding @notes, eNotes, etc.
It's just such an awesome QOL thing.

After mulling it over, I think the appraise changes to the market are a little too much.

I think the addition of the @coverage and @worn was a good idea. It's essential for figuring out if you're going to like something or not.

I do think that listing literally every other part of the @check command down to the tease commands was going a teensy bit overboard as it presents way too much data at once. It literally floods the screen with text, taking up a third to half of the screen when I just wanted to know whether the Du-Wear armor piece was damaged or not.

I ask that it be brought back down to the following.
-Description
-@worn
-@coverage
-@see-thru