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- PsycoticCone 3m
- MrRedgrave 12s
- Vanashis 7m
- Hivemind 3m
- Sivartas 27m
- Mindhunter 56s
- JMo 11m All death is certain.
- Fay 4m
- BlackSoul 13s
- Raven 1h I lost myself, in the dark charade.
- Rillem 7m Make it personal.
- zxq 2m Tools: https://ansicolortool.neocities.org
- SmokePotion 43s Right or wrong, I'm getting high.
- Yizhi 1m
- hex 7m
- xXShadowSlayerXx 9m
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[July '26] Improvements and Bug Fixes
Rolling list of bug fixes from July 2026

VEHICLE FLEE FIXED

Fixed a bug where a vehicle would say it fled but didn't actually leave.

VEHICLES & SIC & FREQ JAMMING & GRENADES

Backrooms were not being considered as part of the SIC deadzone, even if the vehicle was in a deadzone location. I've resolved this.

I've also made it so both backrooms and frontrooms of vehicles first defer to the freq jamming signal in the room the vehicle is in, and then check their own jamming (in case someone dropped a GSD grenade in the front or back of a vehicle) and also check the SIC amp / deamp signal so that if one of those is installed and active it takes that into account as well.

This should result in a much more 'as expected' SIC / signal experience.

SK CYBER DEBUGGING & SIC ENCRYPTS

SIC Encrypts are no longer shown by default when someone uses a cyber debugging halo on you. There is now a new menu item for the debugger which lets you debug the SIC and pull that info, but this requires a systems roll to be successful.

LIGHT FIRST X WITH Y

Fixed the pronoun subbing when you use 'light first X with Y' so that the thing you are lighting shows up, instead of showing 'nothing'.

RANGED GUN SHOTS SHOULD NO LONGER HAVE @VOICE

Occasionally a ranged gunshot would append @voice to it. I think I've got that resolved.

BGBB MOBILE VIEW

Updated the mobile view so that avatars don't sit above the final line of text on a BGBB post.

NEW @MACROS COMMAND -> PAUSE [seconds]

You can now use 'pause 1' through 'pause 5' as part of a macro to cause it to pause for that many seconds.

So for example you could set up a macro:

push open on o
o
pause 5
close c17

Right now, macros cause pause from 1-5 seconds, and for up to 30 seconds total. You'll see your remaining pause pool when adding a macro.

OOC LOUNGE UPDATED

- You can no longer look at people
- You can no longer talk

This should prevent OOC meta.

SECURITY NETWORK MAJOR UPDATE

TLDR:

- Fixed stale security network data that could leave old cameras, monitors, hubs, or callbacks attached to networks they no longer belonged to.
- Fixed cases where reset or destroyed networks could accidentally clear data on devices that had already moved to another network.
- Fixed security network device listings so they now ignore stale devices instead of treating old raw network data as active.
- Fixed network callback cleanup so devices no longer receive network sends from networks they are not actually connected to.
- Fixed monitor and video transcoder feed pruning so stale camera feeds are removed when feed lists are viewed or used.
- Added admin audit tools to find bad network device entries, stale callbacks, bad hub child lists, and stale saved monitor feeds.
- Added a repair tool for admins to clean stale network device indexes, callbacks, and hub device lists safely.
- Fixed bridge filter data so disabled bridges use a proper none state instead of a blank internal value.
- Fixed bridge selection display on portable network scanners so it shows the actual bridged network instead of repeating the current network.
- Improved safeguards against moving a device across networks or between hubs in ways that could leave duplicate/stale references behind.

DETAILS:

I've fixed a number of bugs in IC security networks that will likely prevent future issues, clear up issues that were lingering and more. Things like stale feeds, broken cameras, seeing cameras you shouldn't, etc.

I hardened the code to prevent the system from getting into a bad state, and identified and fixed 350 or so issues across all security networks.

The thing that you will notice is FEWER CAMERAS and FEWER BROKEN BRIDGES.

Why are you seeing fewer cameras? Because the code that reset cameras or cleared hubs was not working properly. In some cases things were cleared on just the device and not on the bridge networks or other hubs, meaning a camera would say "I am not on a network" or 'My network is C' but Network B would still think that camera was on it and show its feed.

SO, when you look at your networks you will likely have lost a feed or two that you shouldn't have had access to in the first place because of a bug.

I've got better tools for monitoring and reporting on bad states so hopefully if we start seeing bad states creep up, I'll be able to notice and fix.

The following line has been added to HELP DISGUISE under ROLEPLAY REQUIRED:

For more advanced disguises, using names of past dead characters is fine WITH roleplay involved. Don't just change your name to an old character to try to fool people by display name alone, inevitably causing them AND yourself to be meta. If this happens without roleplay and effort, we will contact you.

@WHO UPDATE

@who now shows 'in the mix', 'topside' and 'elsewhere'. Elsewhere encompasses the badlands, space, OOC, and anywhere else that doesn't fit a category I just mentioned.

MAX MACROS UPPED FROM 30 TO 50

Upped the max macros you can have from 30 to 50.

@TRUST PERSON TO PASS

If you trust a person to pass, you're letting them freely move through an exit you are guarding.

@OOC UPDATES

You can no longer see who is in the OOC Lounge with you.

You will no longer see arrival/leave messages when someone enters the OOC Lounge with you.

You'll still see the messages about someone stepping out of the IC world from the IC room you're in.

NON SHELF STABLE FOOD AND DRINK CLEANUP

Food and drink that is older than two weeks and not stored in a fridge or cooler, and not on a player, will automatically clean up. You'll see a 'cleaning bot' or a 'rat' steal the item away.

If you store something in a fridge and then take it out 3 weeks later, and put it on the ground, it'll get cleaned up the next time the script runs. This applies to stuff on kitchenettes/bars as well.

Should keep the bloat down.

NODE LOCAL EDITING REMINDER

I added a reminder when not using local editing for nodes, that it is available, so people are more aware that it exists.

ROBOT COMMANDS UPDATED

Added: "@trusted", "@untrust", "peer", "peek", "count", "read", "health", "ht"

NODE WEBCLIENT VIEW

If you are on the webclient you can turn on the mobile friendly text wrapper option from the options. Turning this on means certain text will not get wrapped and will instead horizontally scroll (you can scroll right with your finger on mobile for example).

This is used in two places currently:

- The welcome splash when you first connect
- When viewing a node

I'm open to suggestions from mobile users / smaller screen users as to where else it would be valuable.

SERVER OOB COMMANDS ADDED

I added an OOB command when you connect which tells the client what SDWC (Sindome Webclient) commands the server supports.

Most MUD clients support OOB commands and will automatically ignore them. However, some, like MUSHClient, do not, which means you'll see:

#$# SDWC%%SUPPORT%%verbs

MOO SERVER PATCH -> SQL CODE

I've patched the SQL code for the server so that it no longer fails to kill finished checkpoints due to mutex locks in the SQL code when the server checkpointed.

This should hopefully prevent future issues with the MOO using more memory than it is supposed to when we have it running for many months without a restart.

I cannot promise this code change won't cause other issues, so I'm monitoring is closely. I ran this patch on our dev server for several weeks before promoting it to production.

CYBER-DESIGN @CHECK UPDATED

I've updated @check to include a list of the substitutions that a cyberware supports. All cyberware supports %part which for something like a cyber arm results in 'arm'. Some support other substitutions. Not all cyberware seems to have been setup with any substitutions, so if you encounter any that are missing you can @bug it.

I've made a further update so that it shows examples of what it will render as, and included the %count one, which is only useful in select situations.

(Edited by Slither at 9:16 am on 7/6/2026)

Smol QOL:
Some Order Kiosks now list their products in alphabety order.
LOCAL NOTE EDITING REMINDER

Added this to @add-note when not using local editing: You can edit notes in a popup window much easier, if you are on the webclient (or client that supports local editing). Use: '@edit-options +local' to enable.
Cloning

Added an OOC Notice to remind you to make a note and, if needed, take a breather.
AMMUNITION ORDERING UPDATE

Cartons of 12 gauge magazines can now be ordered from appropriate places. Find out more IC.

THANK YOU BUTAKO FOR MAKING THIS POSSIBLE.