Outdoor rooms always need real matrix ids and not sub matrix ids, this was not the case for some rooms in this area, I have fixed them, which meant removing one of the cramped alley rooms which was superfluous and adding an extra room where one should not have been. This should make flying in this area more intuitive though it may not have fixed all the issues.
The CGH build in general has some problems with how much space it takes up that we will need to more fully resolve as we identify them.
This was a long standing bug – perhaps 20 years old. If you had weekly profits owed at your shop but no actual money in the register, the code wouldn't work and you'd need to deposit 1 chyen into the register to withdraw your profits.
I've fixed this so you can withdraw profits from an otherwise empty register.
We've hit 100k objects on average, which means that a lot of displays that were setup to handle #12345 in a nice column when displaying things, have broken because they show #123456 which either messes up the display or the 6 gets cut off. I've begin fixing these as they are reported, and fixed the majority of the search based reporting.
There was a weird bug in how we were handling knocking on doors that meant people in a nearby room might hear the knocking but the 'softly knocking' part would be garbled if the person was speaking a language you didn't know. I've fixed this. This bug probably exists in other parts of the game but may be rarely seen as people mostly speak english, so please @bug if you see weirdness elsewhere.