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[June '24] Improvements & Bug Fixes
Rolling thread of fixes and improvements from June 2024

NLM AIRSPACE FIXED

There was an issue where a room had an improper matrix id which was resulting in being able to fly u u u u u u u n n from the Media gardens and end up on Some Rooftop, where you should have encountered an error because that would be NLM tower. I fixed this.

LUCKY EAGLE ROOFTOP FIXED

The rooftop to Lucky Eagle had an up exit that took you to a warehouse roof. It didn't make sense according to the matrix IDs, so I removed the exit and replaced it with something more realistic that represents what's happening.

CGH / WAREHOUSE

Outdoor rooms always need real matrix ids and not sub matrix ids, this was not the case for some rooms in this area, I have fixed them, which meant removing one of the cramped alley rooms which was superfluous and adding an extra room where one should not have been. This should make flying in this area more intuitive though it may not have fixed all the issues.

The CGH build in general has some problems with how much space it takes up that we will need to more fully resolve as we identify them.

CGH / WAREHOUSE, part duex

The recent restructuring of the alley ways was throwing tracebacks due to a room's exits not being properly done. The offensive alley room has been obliterated and proper exits put in place to ensure players can move through that area without issue.

FEE CHARGING EXIT CASHOUT VERB UPDATED

I've updated the fee charging exit cashout verb from 'cashout' to 'cash-out' so that it can be used in rooms that are $shop's and have a shop cashout command.

NEW REMINDER: @NEW-HELP

Added a reminder that people at 1 year will see, which shows them a reminder that we have the @new-help command for submitting help files from the player side to be reviewed by admin.

WITHDRAWING WEEKLY PROFITS FROM A SHOP EVEN IF REGISTER IS OTHERWISE EMPTY

This was a long standing bug -- perhaps 20 years old. If you had weekly profits owed at your shop but no actual money in the register, the code wouldn't work and you'd need to deposit 1 chyen into the register to withdraw your profits.

I've fixed this so you can withdraw profits from an otherwise empty register.

COMMANDING CRITTERS TO UNHIDE

If you commanded an unhidden critter to unhide it would tell you it was unhidden. It should now just make an animal sound.

AERODYNE LANDING WHILE MOVING

Previously you could use the land verb to land a craft while it was in motion and you would keep moving. I've updated this and made it so you can't land when the movement_queue has items in it.

LOOKING AT INDOOR PUSH VEHICLES

If you looked at these, because they are rooms, they were showing exits and other shit. I've made it act more like a normal item and show only the title and description of the object.

TRACKING BEACONS AND BRIEFCASES

If you look at a briefcase which has a tracking becaon/bug planted on it, which is active, it will no longer show in the briefcase contents.

ECONOMY & MONEY

The economy object was running out of money. I collected 75 million from various rooms and gave it to the economy, which funds things like weekly profits, and sales from the market, etc. Should be good for a couple years.

BADLANDS SCANNING WITH BINOS

This was broken because of a weird issue with an asteroid that was a work in progress. I fixed the issue and cleaned up the bad exits that were causing scanning to break.

HELP CRIME UPDATE

'Help crime' has been updated to reflect that xhelp approval is now required for attacking, robbing, or disarming non-critter NPCs in the Badlands.

CORPSHARE TERM

This term was reported to be giving TBs, I took a look and fixed the root of the problem (as best as I can tell).

AUTOMATED EXPLOSION SCRIPTS

I've changed the automated explosion script that reports things on the SIC to not use WJF-Ops alias as the script fails partway through when the alias is in use.

GROUP MEMBER DEATH CAUSING TB

In certain situations an NPC member of a group dying might result in a TB if the task checking what group they were a member of ran out of ticks. I've added a suspend which should prevent this.

NK PHOTOFRAME INSTALLATION

These were TBing on install because the .key property was not +r. I have resolved this.

RED CATHEDRAL MATRIX IDS

There were some wonky matrix ids here and in the alley leading to Hakam's. This was breaking hooks and probably flying. I fixed them as best I could.

BOOK WEIGHT

Books were clocking in at 11 pounds. This was too heavy. Someone obviously didn't convert grams to lbs when they set the weight. I've updated it to 1000 grams which is a bit over 2 pounds. Still heavy, but these could be any kinds of books so, yeah.

NPC WANTS BUG FIXED

There was an NPC wandering around asking for blank items instead of real ones, I've resolved it.

CRAMPED WCS DUMPSTERS

There was a problem where the WCS dumpsters were only accepting one corpse at a time, but now Withmore City Services has upgraded their dumpsters to the deluxe size so those rotting, rejected sleeves can be tucked away tidily until WCS can get to them! GO WCS!

ADMIN REPORTS UPDATED

We've hit 100k objects on average, which means that a lot of displays that were setup to handle #12345 in a nice column when displaying things, have broken because they show #123456 which either messes up the display or the 6 gets cut off. I've begin fixing these as they are reported, and fixed the majority of the search based reporting.

UPDATED HELP FILES FOR PAINTING & UE

These help files have been updated to clarify how the code works, as I had a few bug reports relating to misunderstandings of the system.

KNOCKING USING LANGUAGE

There was a weird bug in how we were handling knocking on doors that meant people in a nearby room might hear the knocking but the 'softly knocking' part would be garbled if the person was speaking a language you didn't know. I've fixed this. This bug probably exists in other parts of the game but may be rarely seen as people mostly speak english, so please @bug if you see weirdness elsewhere.