This is where we'll post improvements and bug fixes we did in the month of March. If you've got feedback for us about it, please go post it in the Improvements Feedback thread for this month. Thanks!
Planetary Resources, Incorporated is proud to release the latest version of its cutting edge acoustic hydro-analytical computer, the PRI WB81R water system scanner. Utilizing sound waves to determine the depth and breadth of water systems, this device is always in demand around the world by countless utility providers, nuclear power plants and other industrial facilities where water management is key. Available now!
Now that the sewers have variable water levels based on things like obstructions, traversing the sewers will now get your clothing wet according to how deep the water you're moving through is.
There was an issue where we were pulling deleted gridmails that were not read into the unread admin alert for gridmail. This has been fixed, so when an admin sends a test gridmail to themselves and then deletes it, it won't show up forever unread :)
You'll start seeing the WJF deploying these at crime scenes they're working. They indicate places you shouldn't go unless you're one of them. WJF personnel should always be able to find one in Equipment Issue.
Drugs are now slightly more addictive. This is a result of there being very few people addicted to drugs. I'm looking for a happy balance. Will continue to keep an eye on this.
Legit bathrooms (like the aforementioned toilets at Neo) have always had a 'dry' command but now they also have a 'wash' command. This will let you wash your hands or splash water on your face. Both will make you a teeny bit cleaner– but with a cooldown so you can't spam it.
I've fixed a bug where order cartons were tracebacking when you looked at them due to having a higher amount of items in them than was expected in the code.
Sometimes people are seeing: OOC Error: You can't store that in your locker due to a bug. Please make a @bug report and include where you were, and what you were trying to put in.
I haven't found the issue here but I have updated the messaging to have folx xhelp so we can look into it in real time. Should help us diagnose this.
The code that would auto fleamarket duplicates on NPCs wasn't working. It won't fix NPCs with 4 machetes on them but the GMs can fix that. And we won't be adding to the problem any more.
MOO BUG FIX DAY
We are doing a bug fix day on the last Sunday in March. It's been scheduled and I put together a spreadsheet of some high priority stuff to look into.
790 BUGS to 390 BUGS.
In prep for bug fix day I've been reviewing all the bugs. I've closed a ton as duplicates or obsolete that we can't verify. We are down to 390. Though it's probably more like 300 as I got tired of reviewing for dupes and stopped after my third pass.
These are working again. It actually wasn't a bug with my code from yesterday. The mechanism that paid these NPCs so they had money to pay players was out of money and failing silently. It has been given money and thanks to Johnny it will now fail very very loudly.
Studdlies no longer give their implantees two dicks. Only one.
By MirageGMat |0
LEGEND802 posts
GPS IN VEHICLES
I have fixed an issue where the GPS would generate the "unable to map area" error if the original location mapping began in was recycled while the map was being generated.
Jimmy's Drugs hasn't existed in… I dunno, I don't remember it. It's Uncle Sungh's and has been forever. But there was still a hold over calling it Jimmy's which was confusing taxi driver PCs. This has been corrected.
A bartender and an NPC looking for TH-2c got into a loop where they kept asking each other what they wanted. I have fixed the root cause of this by making NPCs excluded from responses when asked 'do you want something'.
A mask designed to fit into helmets exposing the face, it will connect with various vehicles that are designed to keep their driver or pilot alive during adverse conditions. Not all aeros, not just aeros. Now available ICly in appropriate places.
Have been added to the game with a new tool that enables them to access the firmware level of cybernetics. This new level of access uses the systems skill, and will be the key to unlocking the true potential for your cybernetics, as well as diagnosing issues from .. other.. new systems.
One hint I will give is that cybernetic technicians have a lot of influence over that new 'system resources' metric we've all heard of by now.
Additionally, sometimes a piece of cyberware might be in a disabled or offline state after a serious malfunction, and that is another area where cyber technicians may be able to help.
We know the systems skill needs a lot of love, and we're happy to introduce something that expands on this often overlooked skill. This lays a lot of ground work on letting us provide future enhancements to this skill as well.
CYBERNETIC DAMAGE
Cyberware can now be damaged, both in hardware and in software. The hardware can only be repaired by cyber doctors with the appropriate tools, of which there are two new ones.
MALFUNCTIONS
Cyberware that is damaged will be susceptible to malfunctions when it's used. There are over twenty of these malfunctions that can happen, and each cyberware has malfunctions customized to it.
Some of these malfunctions include:
* A blue screen of death blinding you.
* Random studdly erections
* Distorted or blurry vision.
* An intense electrical shock!
* Acid in the blood.
The more damaged the cyberware, the worse the malfunctions can be. These can be potentially very deadly, so watch that edge!
By MirageGMat |0
LEGEND802 posts
PHANTOM WOUNDS
Have been removed. It is no longer possible to attack a region of the body that is missing on a victim. No more blunt wounds to your missing arm, and so on.
This also covered a very rare edge case where an attack's valid hit locations are all missing, and it now appropriately handles that scenario.
By MirageGMat |0
LEGEND802 posts
MISSING LIMBS ON GLANCE
Previously if a limb was replaced with a cybernetic one, glance would still report that limb as missing. This has been fixed.
By MirageGMat |0
LEGEND802 posts
SINGLE CYBER EYE
Short descriptions now properly account for when you only have one cybernetic eye by saying "with a cybernetic eye" instead. Additionally, the score has been nerfed a little bit so it's less noticeable than some other features.
EMP DAMAGE
EMP now does malfunction damage to cyberware. This damage cannot be fixed, but does go away with time.
COMBAT LIMB BUGFIX
There was a lingering logic error in the fix yesterday with attacks not targeting missing limbs. This has been corrected, and the bug is now finally, and completely eradicated.
By MirageGMat |0
LEGEND802 posts
ENOTE DELETE
The e-note's delete command now allows you to delete by a number (as the order that it appears on the list) instead of having to type out the file's name.
By MirageGMat |0
LEGEND802 posts
EVALUATE ROBOT
Robot want toothbrush. Robots can now be evaluated properly for their mechanical condition.
FATIGUED SITTING
With the miracle of modern science, it's now possible to sit even if you're at maximum fatigue. You might not be able to stand again after.
By MirageGMat |0
LEGEND802 posts
EMP AERODYNES
Aerodynes hit with an EMP now stall as expected.
CHEF'S ISLAND TRACEBACK
Now entering anomalous input when selecting ingredients in the chef's island doesn't cause a traceback.
HARVESTING SKILLSOFTS
Skillsofts no longer disappear when you harvest a skillsocket from a corpse. Happy ripping.
By MirageGMat |0
LEGEND802 posts
CRAFTING
Now consumes resources from the objects used in the crafting. No more infinite ethicol for you.
By MirageGMat |0
LEGEND802 posts
NPC TAXIS
Work again after a several day strike where they apparently refused to listen to clients.
Those jerks.
By MirageGMat |0
LEGEND802 posts
EMP VEHICLES #2
Pulling a pin on an EMP grenade inside a vehicle now shuts off that vehicle and all other vehicles in the room.
By MirageGMat |0
LEGEND802 posts
SPECIFIC VEHICLE INSTALLS
When installing a part with multiple valid locations of install, the mechanic is now prompted on WHICH location to install the part. This previously didn't matter, but it will soon matter with vehicle weapons where the different hardpoints have different meta-parameters.
By MirageGMat |0
LEGEND802 posts
CRITICAL HITS
Critical hits with the appropriate weapon now have a chance to damage cyberware. This damage must be repaired at a cyberdoc.
Additionally, limbs have a small chance of being severed with the appropriate weapon on critical hit.
By MirageGMat |0
LEGEND802 posts
TAILORING COVERAGE FIX
When an article of clothing is about to go over the allocation limit of locations, the indexing of location options would become corrupted resulting in a traceback.
As you may know, when someone wears a disguise we may choose to spawn an NPC with the same disguise. The issues was that shrouds and shit get patched. This makes it easy to spot when it is an NPC wearing a brand new shroud or a PC wearing a patched one. Now, NPCs will spawn with patches. Maybe even the same patches.
It is now no longer possible to see a user's in-character name in the OOC lounge using examine.
By MirageGMat |0
LEGEND802 posts
VEHICLE SEATS
Previously entering a vehicle was not respecting the number of seats in that vehicle. It is now not possible to enter a vehicle past the seats capacity of that vehicle.
By MirageGMat |0
LEGEND802 posts
BINOCULARS & TELESCOPES
I've fixed an issue where long views with the binos and telescopes could sometimes get a TB when the distance to what you're viewing is beyond the maximum view distance.
Additionally, you'll need to hold your binos and telescopes again (excluding special telescopes that are fixed to specific locations).
When you buy more than one of something (eg. 10 martini) from an NPC at a serving window, or an NPC at a restaurant that is using a serving window, they will no longer hand you each one, quickly, causing you to spill them.
They will instead, hand you one, and the rest will go on the serving window (like a normal bar) for you to grab.
You will get an error telling you that you can't rig a riggable bomb out in the badlands when you attempt to do so. This never should have been allowed and the bugs experienced from it are now moot.
We fixed an issue where the fancy green money formatting was getting garbled by the overhear code dropping invisible needed by the formatting. (we removed the green color from the money formatting in haggle speech.)
This was changing the right amount of money for the most part, but prompting you to accept the incorrect (single payer) amount. Now, if you are leading and you have escorts, doors that charge a fee (mag lev entrances, for instance) should prompt you to pay the ENTIRE and CORRECT amount.
We fixed an issue where the fancy green money formatting was getting garbled by the overhear code dropping invisible needed by the formatting. (we removed the green color from the money formatting from the echo seen by viewers, not for the person using the bank though.)
Sometimes enotes error when you turn them on. I've added more helpful OOC messaging and caught the error. It'll tell you what to do next, if you get the error. Should reduce bug reports for interment issues.
For some reason references to left and right ear were reversed. This has been fixed. If you are missing your left ear, it now appropriately says that.
PASSENGER SPACES REMOVED
There were double spaces for the passenger sentence inside vehicles. These have been removed. If a vehicle has weapon hardpoints, it now also says what seat is controlling what hardpoints for gunners.
By MirageGMat |0
LEGEND802 posts
TRACEBACK ON PRICE BOARD
Fixed tracebacks happening when trying to review details of some cyberware.
By MirageGMat |0
LEGEND802 posts
MEMENTO CORPSES
Mementos which die with items they are responsible for (like their rolexes) didn't actually have these items on them, as the system doesn't let those items drop. However the clothing matrix thought those items were there so they were showing up when you looked at the corpse.
This has been resolved. Undroppable items will get removed from the clothing matrix upon death.
It should no longer show "Associate Member" on SIC when someone times, but their actually short description like normal.
By Kardat |0
ADMIN89 posts
SURVEILLANCE MICROPHONES
These no longer relay non-speech, restoring their long broken functionality. They are universal translators though, automatically translating correct speech (if you mispoke due to bad skill, others will see the flub).
Are now properly indexed and counted in vehicle combat systems. Now when a vehicle is firing, dedicated gunner weapons will now also fire as long as someone is sitting in the controls dedicated to fire them.
This includes a display in the vehicle's passenger list of who is at what control station.
Support has also been added for a future implementation of changing passenger seat position so that characters can move around in a vehicle and be at the correct fire control set.
By MirageGMat |0
LEGEND802 posts
VEHICLE MUNITIONS
Vehicle weapons can now be loaded with ammo, and it updates the internal gunnery computer's display of ammo.
By MirageGMat |0
LEGEND802 posts
SHFL - OPEN
Super Happy Fun Land is open again. RiotGear has some bugs, and it is easier to find them when people are using it. If you don't wake up after the VR ends, just xhelp and an admin will wake up.