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[March 2019] Improvement Roundup
Compiled list of all major improvements in March

LOOT THAT DISAPPEARS

Moving forward, you will no longer be able to loot from npc corpses items that will later disappear from your inventory. Items obtained from an npc through other means might still disappear later.

What's going on is the items are not meant to be kept permanently, they're meant to go away when the temporary character retires. Previously, we would let you loot and use these items temporarily too, but they can cause too many issues when they do.

HELP FILES UPDATED

colors *Last Updated: 03/02/19 by Fengshui*

client-colors *Last Updated: 03/02/19 by Fengshui*

@skintone *Last Updated: 03/16/19 by Fengshui*

logos *Last Updated: 03/17/19 by Johnny*

@shortdesc *Last Updated: 03/19/19 by Fengshui*

expose *Last Updated: 03/19/19 by Fengshui*

painting *Last Updated: 03/24/19 by Fengshui*

subterfuge skills *Last Updated: 03/24/19 by Fengshui*

drive *Last Updated: 03/31/19 by Fengshui*

chatter *Last Updated: 03/31/19 by Fengshui*

socials *Last Updated: 04/02/19 by Mobius*

support_gm examine *Last Updated: 04/03/19 by Fengshui*

player examine *Last Updated: 04/03/19 by Fengshui*

SKINTONE / @OPTIONS PROOM

@options proom will no longer be used when you enter a location. This will now use your skin tone (if exposed). @options proom will continue to control how people appear in a room description when you look. You can set your skin tone with @skin me.

WINDOWS FIXED

A previous fix for broken windows in apartments inadvertently overrode the ability to actually look out some windows. As part of fixing this, I've brought older apartment/cube window code up to standard with more modern window (we have 2 kinds) code when it comes to looking out them.

So if you haven't been able to look out your window for a while, give it a go again.

PUPPET REQUESTS

You can now view your pending puppet requests in addition to having the option to cancel them.

SPEAKING

'speaking' has been updated to show the language in red so that you can more easily identify it when you use the command.

SHROUDED LOOK PLACES

You will have noticed that we have lots more shrouded folks wandering around, and we added code today that will update their look place messages to a number of different ones.

TOURIST NPCS

THe memento tourist npcs you see on Red and Gold always had the same look place, the same code that supports shrouded npcs having different lookp places to reduce meta are also in use for these npcs, they will be changing their look place messaging now and then instead of just having their default.

COLORED CLOTHING

Clothing can now be colored using our new color system, the existing colors that were already there are now matched to our actual color codes and Johnny added pink and a few others.

SKINTONE REMINDER

A new reminder that you haven't set your skintone is in the $reminder_utils so anyone without a skintone will be reminded to set one.

HELPFILE REMINDER

I've added a reminder that we have help files which will be shown twice within the first hour or two a new player is connected.

THERMOS & TELESCOPIC VISION

There was an issue with thermos and telescopic vision where when you used both together you'd see some thermo stuff but also some regular stuff. I've fixed this. In order to do this without refactoring some core stuff, I added in the full room 'look_self' instead of the abbreviated version you were seeing, so you'll see the full room description along with other stuff if you are using telescopic vision (or binoculars) in any mode.

@SHORTDESC CHANGE

Skip the @shortdesc change menu if you know the term you want to switch to and its a valid option. Just type @shortdesc . This should be much more macro friendly.

EXPOSE

You can now use the 'expose' command for two purposes:

1. Break your disguise. You can do this using 'expose face' or 'expose myself'. This will make it easy to change your hairstyle or use makeup without being 'disguised' if you want. Or to reveal your identity without removing the disguise item.

2. Quickly show an @naked off without having to undress. This is done using 'expose PART/S'. 'PART/S' are typically @naked names like 'left foot' or 'head'. But it can also be things like 'hands' or 'feet' or 'legs'. When exposing something under your clothing, this is essentially your character moving the clothing aside long enough for others to see. Using expose this way does not break your disguise.

CHATTER SYSTEM

Brand new event streaming system available to some NPCs. Please see full thread here https://www.sindome.org/bgbb/game-discussion/new-game-features/chatter-system-339/