|-||AdamBlue9000||3s||Rolling 526d6 damage against both of us.|
|a||Mench||7h||Doing a bit of everything.|
|And 27 more hiding and/or disguised|
That bug fixes list got me all warm and tingling. As did, not just the admins, but everyones approach to the sudden and terrifying radiation poisoning due to an update. Both IC and OOC super cool stuff.
Some seriously awesome fixes though.
Time to go feed a felibot to a WJF member in a shower with a bomb while hunting for scrap and looking in olga's!
So the locked bio-mods would be dealt with IC, same way cyberware or tattoos would be.
They just enabled you to add flavour and additional information to the naked now, rather than them being completely locked when you got a bio-mod.
Without some sort of governance behind it, these features could be manually adjusted by a player freely. Which given all the IC lore, would be very unthemely.
There would not be anyway to differentiate between text that describes "The fur is messy" and "I have ten wings and twelve arms that shoot lazers from their fingers" < an obvious extreme and utterly unlikely example to put the point over.
Perhaps it might be best to make a new post in Ideas to talk more upon it?
Would things like poetry, spoken word, a speach all be considered under a performance? Could things like treatments like pyschology and so on also be leveraged in such a way?
It would be amazing to have things like, talking to someone who is really insperational actually garner a tangiable bonus.
I am so excited to see where this all goes!
The closing statement was that it was being developed and so on, so I assume more instrumenuts (awesome)
But can or is the human body considered an instrument in the mechanics syntax?
Some of the feedback messages are of the form "The crowd listening to Performer is restless" which doesn't make sense for all-visual performances where you're not really listening to them, exactly.
I just figure when making notes about improvements here (and when making OOC shouts in game requesting bug reports about the acronym in question), clarity is a good thing.
I am hoping in time it pulls away from the 'I have to have some combat stat' mentality I have seen both ic and ooc.
This even effects things like how sec teams train IC and how people approach kidnapping, combat in general.
My mind is spinning with how cool this is.
It's also difficult to split the tasks (one player navigates while one searches) because feedback on a search ending is only shown to other players if the character searching has found something, so it's just easier for one player to do everything.
Maybe rate limiting was necessary for balance reasons but it was nice to speed the process up a bit by doing it with someone else.
You can still search junkyards with other people, they have to search other rooms than you. That's just how it is.