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- Burgerwolf 20s PANCAKES
- Majere_Draven 5m
- Jengris 4m
- baewulf 6m
- Gaijin_Guest 3m [Fuller Street]
- Enven 6m
- PowerInMisery 12s
- Sivartas 27m I make the Grinch look happy.
- Cword 8s
- adrognik 2s
- Veleth 1m Vampires don't sparkle.
- NightHollow 2h
- Emily 38m I lost myself, in the dark charade.
- BubbleKangaroo 2h
- Nepika 3h
j Fengshui 12s
- Komira 9m
- Vanashis 1m
a Mench 2h Doing a bit of everything.
- zxq 9m
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[Nov '24] Improvements & Bug Fixes
Rolling list of recent improvements for November 2024

WEATHER

Weather was wonky and not running. Fixed.

EMOTE TUTORIAL

Adding a bit in the tutorial about using the watch command so that new characters with low perception do not miss the emotes.

CONSTANTINE GENERAL FIRE ESCAPE

Fixed the TB when looking at the west edge, and also fixed a few other edges which were pointing to recycled objects.

CYBER SCAN IN DIRECTION

Fixed a bug that was related to the one above where scanning with a telescopic lens TBed due to a misconfigured roof by the hospital.

FUEL DRUM VALUE

Fuel drums now manage their own value in a better way. They now have a minimum value (10k) which they will be when empty. Filling them a bit will not impact their value, but after a certain point of fill, their value will begin to increase up to the max (50k).

The reason the value doesn't increase with just a bit of fill is due to us capping the minimum value of the drum at 10k (the price for a drum when it is empty). We base the total value off of the % of the drum that is filled, meaning it needs to be at least 20% filled before the value will increase, as that calculation would technically start at 0c, but we're capping it at 10k minimum, so until the value of the drum+fill reaches 20% it will just be stuck at 10k.

Overall, this should render a better result than the code that was in place, which seemed to render wild numbers divorced from reality.

SCAVENGERS AND DISGUISED NPCS

There was a bug in the scavenger NPCs where they were not supposed to be accepting items from disguised people because they have trouble paying out using disguised aliases sometimes.

However, the code was checking using "player:rir" which removes the RP INFO key, instead of reading it. I've fixed this and will now audit all other uses of this alias for the RP_INFO_READ / RP_INFO_REMOVE verbs, as I'm sure this is causing issues elsewhere.

LOANSHARKS AND DISGUISE

Same issue happened for loansharks checking for disguise. I've fixed.

BET TAKING NPCS

Bet taking NPCs now use the character number instead of the object number, meaning you won't get paid out for previous characters bets anymore.

100 RADS PERFORMANCES

I've added 100 Rads to the list of places that support crowd reactions to performances and informed the staff of how to do this when they set up a place with a mic.