CONTRABAND ITEMS IN CARTONS AT THE GATE
Previously, all ammo cartons were blocked from being carried. However, I have made a change so that instead of blocking cartons, it checks what the carton spawns (IE: clips, or v-202 or whatever) and checks if -that- is considered contraband.
LICENSES MAKE AN ITEM NOT CONTRABAND
Got a firearms license? Got that firearm on you? You can now ingress/egress with that weapon on foot or in a vehicle.
The same goes for ammo FOR THE CLASS OF WEAPON YOU ARE LICENSED, and ammo in cartons (for the class of weapon you are licensed). The city doesn't see these items as contraband when you are licensed.
Note: You must have the item ON you. If it's in a vehicle you are in, it will not be considered yours and will be considered contraband.
AUTHORITY CANCELS CONTRABAND
There are certain classes of NPC and PC (think HOJ employee) that the city will allow to carry contraband items unrestricted. This could be a judge returning from the badlands with a perps gun, or a piece of poison fruit or a corpse. If you are in a position of authority such as this, you can carry contraband through the gates in either direction.
If you are one of these people and you are in a vehicle, even a non WJF vehicle, all contraband will be attributed to you, including contraband on other people in that vehicle, or in the vehicle itself, and you will be allowed through.
WJF GETS NOTIFIED OF CONTRABAND
If you attempt to leave the city on foot or in a vehicle with contraband, the WJF will be notified, with your name, and the contraband items. This happens if you are allowed (because you have authority) or if you are not allowed (because you do not). Either way, the WJF will be made aware via their encrypt.
CONTRABAND FAIL IN VEHICLE MESSAGES
Previously only the driver of a vehicle was seeing contraband failure messages. This has been fixed and anyone in the front of the vehicle will see it.