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- BubbleKangaroo 10s
- SacredWest 26m
- Burgerwolf 31m PRETZELS
- Ameliorative 12m
- QueenZombean 47s
- AdamBlue9000 26m Rolling 526d6 damage against both of us.
- Ralph 2m
a Mench 4h Doing a bit of everything.
- Komira 4s
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[Sept '20] Improvements and Bug Fixes
Rolling thread of updates from September 2020

GRID 3.0 PENDING FIX

There is an unfixed bug where you can't post if a title is longer than 44 or a subtitle longer than 80 or so. It will just refresh the page. I'm working on making this show the error.

GRID 3.0 FORUM MODERATION

Forum mods: Seven/Eight/Nine can now moderate topics. They can pin/delete/edit description.

Super Admin accounts can do the same and are able to unpin/undelete/move (though I haven't tested move yet).

This opens the door for IC moderation of the IC forum by Gridworks. And Globe and WJF employees can moderate and post in their forum if they are granted permission.

MODERATION CRASH

I also fixed a crash where mod actions caused a crash even if they worked.

STICKER REMOVAL FROM OBJECTS

Stickers are now removable from 1-handed objects that you can hold. You will require a can of solvent(also held) in order to accomplish this.

2 handed objects, and objects that only are in rooms(cars, etc), are not currently able to have stickers removed(this is in progress and is SoonTM).

GRID PASSWORD RESET

I've fixed a bug where this wasn't working for some folks. Moving forward it should be OK and work 95% of the time as long as you haven't gotten a SIC rip!

UNREAD MAIL INDICATOR

I've changed the unread mail indicator in Gridmail to be more clear it will now say [ UNREAD ] instead of ^

GRID ACCOUNTS WITH SPACES

Any NPC Grid account with spaces in it (Kro Kar Kare, WJF Operator, Saedor Krupp HR, La Femm) have had the spaces removed. They are now KroKarKare and WJFOperator. This will allow gridmails to be sent to them.

@NN FOR PLAYERS

@NN is mostly an admin command and a holdover from LambdaMOO. It worked for players who found it buried in their examine me but it was also causing lag on the MOO due to the way the searching algo worked. I have disabled it for players.

DRUG DISPERSAL GRENADES WONT STACK

To prevent someone buying a bunch of the same kind of grenade and throwing them in all at once on a group causing them to all OD from stacked affects-- drug dispersal grenades do not stack. They only affect someone once an hour no matter how many you blow up in a room. These are not intended in any way to be used to KILL someone by causing them to OD. You can inflict changes in perception on people but if I see anyone find a way to kill another person with one of these by some fuckery, I'm going to be annoyed. If you find a loop hole, report it.

DRUG DISPERSAL GRENADES ON SALE

Drug dispersal grenades for the major drugs are in game, on sale now. They are grenades, and thus, illegal, so you'll have to figure out where to buy them.

@SKINTONE ME LOCKED DOWN

The time has come, and @SKINTONE is out of beta. It has been locked down so you can set it once and only once. No changesises.

COMBAT POSTURES LAST 10 SECONDS AFTER YOU STOP ATTACKING

From here on out if you are attacking, and you stop attacking, and then you rejoin combat within 10 seconds, you will restart in the same posture you were in previously.

This code exists for two reasons:

1. For people who stop attacking and then attack someone else right away to change targets, you will now maintain your posture which is preferable.

2. People who were stopping their attack and starting again in order to change postures quickly since you start combat in a different posture than when you left it, can no longer do that.

If you want to stop attacking and wait ten seconds while your opponent(s) get free hits, to resume combat in a different posture, go ahead. That is now fair game.